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Thread: Intimi-soul?

  1. #1
    Community Member CrankVulcan's Avatar
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    Default Intimi-soul?

    If I were to get an effective intimidate skill, what would be required for a Helf FvS to tank a raid? How many HP would be mandatory? I think it would be pretty much impossible to get a decent AC. Would a 20 blocking DR be enough? I obviously know nothing about tanking so I need the numbers. Thanks in advance...

  2. #2
    Community Member Ashbinder's Avatar
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    Depends on your focus.

    Do you want enough intim to pull raid trash? Not too hard to do, won't need to sacrifice too much, might even be able to stay pure FvS.

    Enough to pull raid bosses? Hard but not totally impossible, you'll be splashing into a different class for extra intim ranks, so say goodbye to your capstone and DR.

    Enough for epic? Doubtful it's possible without crippling your character in other areas.
    Moved to Guild Wars 2

  3. #3
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Ashbinder View Post
    Depends on your focus.
    Well I'm more thinking Tanking Harry/Sully and other similar demons. Could also do trash if needed. I think I could hit the intimidate marks sorta easy. Thinkin 18FvS/2Rogue. Here is the problem...Low hp(≈450) and ZERO armor class. Plus my DR would be...less than desirable unless I figure out something better...
    Last edited by CrankVulcan; 02-03-2011 at 02:46 AM.

  4. #4
    Community Member Ashbinder's Avatar
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    Fighter would be the obvious choice for the free feats and Tower Shield proficiency. The best DR shield in game currently is the Levik's.

    Let's break your intimidate down.

    23 - ranks
    15 - item
    5 - greensteel cha sp item
    4 - Improved intimidate IV
    ___
    47

    5 - Human Versatility IV
    ___
    52

    So before adding your Cha modifier you could do VoD normal. It's possible, I'd take Paladin dilly for bonus to saves as well.
    Moved to Guild Wars 2

  5. #5
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Ashbinder View Post
    Fighter would be the obvious choice for the free feats and Tower Shield proficiency. The best DR shield in game currently is the Levik's.

    Let's break your intimidate down.

    23 - ranks
    15 - item
    5 - greensteel cha sp item
    4 - Improved intimidate IV
    ___
    47

    5 - Human Versatility IV
    ___
    52

    So before adding your Cha modifier you could do VoD normal. It's possible, I'd take Paladin dilly for bonus to saves as well.
    Yeah the pally Dil is a given choice. And my chr mod would be 7/8 so I can hit mid 60's with GH. What about ac. Is it even important when you can self-heal like a beast? O and by the way, last time I checked lorikk's has the same DR rating but is a large shield. How much DR is required in raid scenarios?

    I could easily hit mid 30's self buffed in saves...40's with GH.
    Last edited by CrankVulcan; 02-03-2011 at 03:18 AM.

  6. #6
    Community Member Teharahma's Avatar
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    Human 2pal18fvs is a great intimitank/healer in my eyes, high saves due to high charisma, lots of sp, high intim rank, human intim dragonmark, extra feat for bullheaded n stuff.

    8 feats.
    Dragonmark of Sentinel
    Bullheaded
    SF:Intim
    Quicken
    Toughness
    Empower Heal
    Extend
    +SF:UMD

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Paladin \ 18 Favored Soul) 
    Hit Points: 376
    Spell Points: 1860 
    BAB: 15\15\20\25\25
    Fortitude: 30
    Reflex: 21
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    20
    Intelligence         14                    16
    Wisdom                8                     8
    Charisma             18                    30
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 4                    10
    Concentration         7                    28
    Diplomacy             4                    10
    Disable Device        n/a                   n/a
    Haggle                4                    10
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            8                    42
    Jump                 -1                    -1
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                  n/a
    Repair                2                     3
    Search                2                     3
    Spot                 -1                    -1
    Swim                 -1                    -1
    Tumble                1                     9
    Use Magic Device      6                    24
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Intimidate (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Bullheaded
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Diety) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1.5)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Enhancement: Favored Soul Wand and Scroll Mastery III
    Enhancement: Favored Soul Wand and Scroll Mastery IV
    So you got high umd
    high sp
    high intim skill
    high hp (~550, bit low for a Horoth tank though)
    high saves.

    Basicly, you could keep yourself up while intimitanking with quickened Heals.
    You also got the UMD for teleport and fire shield scrolls.

    Intim rank:
    42 (Builder)
    +6 Shroud
    +15 Item
    +3 Charisma item
    +4 GH
    +2 Luck
    ________
    =72 Without really trying.
    +2 Charisma (+3Exc+7item)
    +5 Epic Gloves of Claw
    +2 Bard song
    ________
    =81 Intim - Enough for anything in the game.



    UMD:
    24 (Builder)
    +6 Shroud
    +5 Item
    +4 GH
    +3 Charisma Item
    +2 Luck
    ________
    =39 UMD - More with Exc Cha etc.
    Last edited by Teharahma; 02-03-2011 at 03:29 AM.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  7. #7
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Teharahma View Post

    So you got high umd
    high sp
    high intim skill
    high hp (~550, bit low for a Horoth tank though)
    high saves.

    Basicly, you could keep yourself up while intimitanking with quickened Heals.
    You also got the UMD for teleport and fire shield scrolls.

    Intim rank:
    42 (Builder)
    +6 Shroud
    +15 Item
    +3 Charisma item
    +4 GH
    +2 Luck
    ________
    =72 Without really trying.
    +2 Charisma (+3Exc+7item)
    +5 Epic Gloves of Claw
    +2 Bard song
    ________
    =81 Intim - Enough for anything in the game.



    UMD:
    24 (Builder)
    +6 Shroud
    +5 Item
    +4 GH
    +3 Charisma Item
    +2 Luck
    ________
    =39 UMD - More with Exc Cha etc.
    Seems awesome BUT...no evasion. I MUST have evasion...just must.

  8. #8
    Community Member
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    Question

    Quote Originally Posted by Teharahma View Post
    Human 2pal18fvs is a great intimitank/healer in my eyes, high saves due to high charisma, lots of sp, high intim rank, human intim dragonmark, extra feat for bullheaded n stuff.

    8 feats.
    Dragonmark of Sentinel
    Bullheaded
    SF:Intim
    Quicken
    Toughness
    Empower Heal
    Extend
    +SF:UMD

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Paladin \ 18 Favored Soul) 
    Hit Points: 376
    Spell Points: 1860 
    BAB: 15\15\20\25\25
    Fortitude: 30
    Reflex: 21
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    20
    Intelligence         14                    16
    Wisdom                8                     8
    Charisma             18                    30
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 4                    10
    Concentration         7                    28
    Diplomacy             4                    10
    Disable Device        n/a                   n/a
    Haggle                4                    10
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            8                    42
    Jump                 -1                    -1
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                  n/a
    Repair                2                     3
    Search                2                     3
    Spot                 -1                    -1
    Swim                 -1                    -1
    Tumble                1                     9
    Use Magic Device      6                    24
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Intimidate (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Bullheaded
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Diety) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+1.5)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Enhancement: Favored Soul Wand and Scroll Mastery III
    Enhancement: Favored Soul Wand and Scroll Mastery IV
    So you got high umd
    high sp
    high intim skill
    high hp (~550, bit low for a Horoth tank though)
    high saves.

    Basicly, you could keep yourself up while intimitanking with quickened Heals.
    You also got the UMD for teleport and fire shield scrolls.

    Intim rank:
    42 (Builder)
    +6 Shroud
    +15 Item
    +3 Charisma item
    +4 GH
    +2 Luck
    ________
    =72 Without really trying.
    +2 Charisma (+3Exc+7item)
    +5 Epic Gloves of Claw
    +2 Bard song
    ________
    =81 Intim - Enough for anything in the game.



    UMD:
    24 (Builder)
    +6 Shroud
    +5 Item
    +4 GH
    +3 Charisma Item
    +2 Luck
    ________
    =39 UMD - More with Exc Cha etc.
    8 str, I take it you aren't planning to do any melee damage then?
    Last edited by Heronous; 02-03-2011 at 03:33 AM.

  9. #9
    Community Member Teharahma's Avatar
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    Default

    Quote Originally Posted by Heronous View Post
    8 str, I take it you aren't planning to do any melee damage then?
    Nope, friend of mine has a similar build, she's rocking with it, hard.
    Soloheals just about anything, and can intimitank anything
    Last edited by Teharahma; 02-03-2011 at 03:37 AM.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  10. #10
    Community Member Teharahma's Avatar
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    Quote Originally Posted by CrankVulcan View Post
    Seems awesome BUT...no evasion. I MUST have evasion...just must.
    Hm, just swap Paladin for Rogue I'd say.
    You'd lose 4hp, gain Evasion, UMD as a class skill (Meaning 50+ UMD, for the lulz..)

    You do lose out on +15 to all saves.
    Last edited by Teharahma; 02-03-2011 at 03:36 AM.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  11. #11
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Teharahma View Post
    You do lose out on +15 to all saves.
    Still takin pally dil so I'll get 30 on all saves unbuffed most likely...If not It would very only slightly short of 30...

    What's the blocking DR look like on a build like this?

  12. #12
    Halfling Hero phalaeo's Avatar
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    I can give you some answers from the Cleric perspective, although I'm still toying with the build, gear and goals.

    Currently, I'm working off of the Radiant Servant Aura as a form of "ticking" DR. The character below (Saraphima) has 2 ranks in Human Recovery, Healing Amp 20% on Levik's Bracers, and Full ranks in Life Magic and the crit chance/multiplier lines.

    Currently blocking with a Madstone Shield and grinding for the eventual Levik's.

    She's got Earthem Guard on her DT armor, which helps a ton, as well as 2 Shroud Displacement Clickies.

    Here's her current high for self-buffed Intim., which is full ranks, 16 Base CHA (also for Divine Might), GH, HoGF, +15 Intim item, and +5 CHA skills item. Could go higher with Coin Lord favour, etc.



    I've been messing around in various situations to see what works and what doesn't. She intims Orthons great in VoD, and I took the shot below of her "intimitanking" a red named in EVoN1- you can see she caught him no-fail on a 1, although she's missing 20HP from Death Pact. My guildies are great in letting me test **** out, but I Death Pacted anyways, lol.

    The most damage she's taken so far has been from Sannyasi, that scorp at the end of Monastery. He hits like a truck, even on Normal. Didn't need to kite him around the room, though, and it made it super easy, smooth and fast to do the puzzle.



    From what I've tested so far, I wouldn't go below 450HP. Saraphima still needs to cleanse a Shroud item and get +2 exceptional CON on her ToD ring- she currently sits at 448. All told, with a +45HP item, +2 Exceptional CON, Rage and a Yugo Pot, she'll be at 573.

    The problem that you need to consider is that Intim can go wonky. What if you need to heal just at the moment you need to hit that intim button? What if you're depending on blocking DR and you need to heal? Going through that casting animation breaks your blocking. What about the guy in that pug with Incite on his DT and an ESoS? Lots of things to consider.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  13. #13
    Community Member Ashbinder's Avatar
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    With Divine Power (Blocking DR = BAB/2 + 2 + shield DR rating) giving you +10 blocking DR on top of your item, you'd have 27 minimum DR when shield blocking with Levik's or Lorikk's.
    Last edited by Ashbinder; 02-03-2011 at 04:01 AM.
    Moved to Guild Wars 2

  14. #14
    Community Member Teharahma's Avatar
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    Quote Originally Posted by CrankVulcan View Post
    Still takin pally dil so I'll get 30 on all saves unbuffed most likely...If not It would very only slightly short of 30...

    What's the blocking DR look like on a build like this?
    Helf would prolly work aswell, 1 less feat meaning you'd drop SF:UMD but that will be plenty enough anyway.
    Sounds good
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  15. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by CrankVulcan View Post
    If I were to get an effective intimidate skill, what would be required for a Helf FvS to tank a raid? How many HP would be mandatory? I think it would be pretty much impossible to get a decent AC. Would a 20 blocking DR be enough? I obviously know nothing about tanking so I need the numbers. Thanks in advance...
    I've thought about this too actually. A few constraints. If you do it, stay pure. The only class based ability which synergises with the objective of intimitanking is the what a FvS gets at level 20. +2 charisma, +2 intimidate skill, 10 DR.

    I just got this on my WF FvS and with a madstone shield and adamantine body i have 38 blocking DR, 15 otherwise. This would jump up by a fair few points if I pull a Lorrik's.

    I definitely approve of half-elf as your race choice, double intimidate will bring a lot to an intimidate build. Just expect to grind an absolute crapload if you want to intimitank the harder raids. I'd suggest not to worry too much, start with a decent charisma score (14+), put max ranks into intimidate (11) and look out for intimidate gear. Add up your feats, is there any flexibility for +intimidate feats such as skill focus: intimidate or bullheaded? Is there room for (improved) shield mastery?

    To tank a good variety of content you either want evasion or ~600+ HP, preferably both.

  16. #16
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Teharahma View Post
    Helf would prolly work aswell, 1 less feat meaning you'd drop SF:UMD but that will be plenty enough anyway.
    Sounds good
    Here is the plan...please give opinions

    Helf 18FvS/2rogue(Gotta have evasion....)
    Stats(34 point)
    Str 13+1enh+6item+2tome=22
    Dex 8+2tome+6item=16(for saving throw only)
    Con 14+2tome+6item=22
    Int 14+2tome=16
    Wis 16+3enh+6item+2tome+5lvls=32
    Chr 13+3enh+6item+2tome+2exeptional=26

    Skills
    -Intimidate=23+8chr+5con-ops+4GH+15item+1enh+2luck=58 sustainable
    -UMD=23+8chr+5con-cops+4gh+2luck=42
    -Rest in Balance or jump I guess since all spells will be quickened.

    Saves
    Fort/Ref/Will
    10/10/10 Fvs
    0/3/0 Rogue
    5/5/5 Chr
    6/3/11 Stats
    5/5/5 resist item
    26/26/31 unbuffed with minimum gear

    2luck+4GH(scroll)+5human boost =11 more to each

    Feats
    1 Toughness
    2 PA(gonna use a Q staff most likely since I already have a lit2 from past life)
    3 Maximize
    4 Empower
    5 Quicken
    6 Heighten
    7 Extend
    8 Pally Dilettante(+5saves)

    ---When it's time to beat stuff down....

    20bab+5weapon+4GH+6str.+4DT destruction+3divine favor=42-5power attack=37 to hit first swing.

    ---Damage may not be worth the effort...Not sure yet. I woould only use melee when I am low on sp, bored of nuking, or am only up against one enemy. I have a Lit2 Q-staff from my last life sooooo....Could also go S&B with a longsword/scimitar for some pretty decent bonuses from FvS stuff.

    GSq-staff(≈5)+5enh+9str(6x1.5)+10PA+3divinefavor+1monk pastlife≈30 base damage/swing(ok damage when combine with Lit2 strike and what-not. If all else fails Drop a comet and BB the **** out of everything)

    HP
    144 FvS
    12 Rogue
    22 toughness 178
    60 toughness enh
    120 con
    30 GFL
    20 heroic
    20 Minos
    10 draconic

    ≈440hp with no insane gear. Will probably make a hp GS item for this guy tho. Concordant ops first tho...

    SP will be close to 2600 most likely. Infinite if I neg-lvl something and let it beat on me for a minute or 3...
    Last edited by CrankVulcan; 02-03-2011 at 05:13 AM.

  17. #17
    Community Member Teharahma's Avatar
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    Hm, I'd def get Concentration, you will be casting scrolls once every now and then, and you don't want to fail those.

    Other then that, looks good.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  18. #18
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Teharahma View Post
    Hm, I'd def get Concentration, you will be casting scrolls once every now and then, and you don't want to fail those.

    Other then that, looks good.
    You might be right, but I think that the only time I'd be scrolling is when I am self buffing, or when I'm raid healing. Because skills are actually VERY tight on this build I'll only have one free skill point free/lvl after 7th. I guess I could slack on UMD actually. As long as I can no fail GH scrolls I'll be happy. I'm a little worried about balance..not sure how effective it is while tanking....

  19. #19
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post

    To tank a good variety of content you either want evasion or ~600+ HP, preferably both.
    I just don't see how it's possible to get so many **** hp... In all my plans I have a hard time getting 500. Can you break down how I could get that many in a build like this? I would sure appreciate it.

  20. #20
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    I have 60 intim on my soul, she s pure DC caster.

    697 hp buffed hp

    This with a starting cha of 13.
    ~~~ R E V E N A N T S ~~~
    Ayspam Life #27/27(Completionist Sorc), Aycare Life #10/10(Evoker FvS), Ayplink Life #22/22(Completionist to be decided), Aygo Life #14/14(Helvesbarian)

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