Introduction:
I have been a long time member of DDO and until now have played consistently. Real life has gotten into the way and so now I have to stop playing. Before I had to stop I was working on TRing my monk into a monk/rogue ninja. I spent a couple of weeks checking out other classes to make a “real” ninja because the ninja-spy enhancement line just didn’t make my monk feel like a ninja.
Philosophy:
This build is supposed to mimic any image I had of a ninja in all aspects including sneaking, making traps, assassination, lots of damage, and decent survivability through blur scroll and shadow fade, never being surprised through spot, having tricks up his sleeve (UMD), and all sorts of cool stuff.. This has an enormous potential for DPS with the combination of haste boosts/monk unarmed attack speed/sneak attack damage. This build is also relatively advanced because it requires at least a 32-pt build but 34 would be recommended. It’s just that since we only have 7 monk levels, the base damage on your fists wouldn’t be as high as a regular pure monk so past life monk and garments of equilibrium are highly recommended to help close that gap.
What this build can do:
This build is my basic outline of a ninja, great situational (sneak attack) DPS, make traps (more towards levels 18-20 you get the real DC), decent survivability under fire with shadow fade and a blur scroll, crazy situational attack speed with unarmed monk + rogue haste IV + haste pot, sneaking abilities, the ability to assassinate targets. I didn’t push the monk up and make it a 9 monk 11 rogue just for Touch of Death because the way I view it, ToD is for people who lack enormous DPS and if played right, this character can rack that up in a second. Plus I’d be loosing out on 2d6 sneak attack.
Details:
Game play: This build has a combination of abilities that basically make him into what I believe a ninja is. He has 10d6 sneak attack which is the same as a level 20 rogue without cap. Play like a rogue, walk into a mob after your psychotic barbarian smashes into their front line and just drain the enemies with your crazy damage and attack speed. For damage, the ninja has intense attack speed (unarmed monk is the fastest in the game) combined with 10d6 sneak attack. Have agro besides all of the trouble you went through on lowering the melee threat? Just try a trip/stunning blow combo and with your decent strength mod, you should be able to lay him on his @$$.
Insta-kill: Like a ninja, this build has the ability to sneak into rooms and assassinate certain targets and sneak out when needed. As cool as quivering palm is, assassinate is a better choice and besides it’s not like I’d bump up the 7 levels of monk all the way to 15 just to stiff-arm some sorry excuse for a mage in the face. Its total DC for its assassinate is 10 base + 13 rogue level + 7 intelligence mod (14 base +6 item + 2 ship or yugo pot +2 tome = 30DC). This is just as good as a 20 monk with 30 wisdom and those extra stats can definitely go someplace better.
DPS: The damage potential for this build is enormous. Just picture for a moment unarmed monk, the fastest attack in the whole game, added with haste and rogue haste IV… got you drooling yet?... now add this crazy image in your mind to 10d6 sneak attack, THAT’S CRAZY STUFF THERE!!!! Now I know what you’re thinking… oh its sneak attack and that doesn’t even happen all of the time. Sure it doesn’t, but it sure affects monsters most of the time if you play your role correctly. Now add crippling strike to this crazy attack speed and that translates into auto-crit mobs. Sure the lower base damage of this non-pure monk isn’t too slightly which is why as I said above, past life is highly recommended. But besides that point it will have a solid strength level so we shouldn't miss much.
Skills: Basically in a nutshell we can sneak, use scrolls, got decent hops, and have bluff. Bluff is a useful tool against enemies with a ridiculous bank of HP that have the ninja locked in their sights. Etc… bosses and ice giants who can’t be insta-killed. This build can disable traps and unlock doors. This also includes for Making the traps, level 4 rogues get the trap making feat automatically and ninjas love to leave certain… presents… for their special little friends all around the place. Cause seriously who doesn’t love leaving a trap in the middle of the room and setting a timer for a noisemaker on top of it so all of the stupid grunts walk over and go OHH PRETTY MUSIC and the next thing they know their legs are on the opposite side of the room that their arms are. I also have spot because ninjas are never supposed to be surprised, find hidden doors, see invisible people, sense traps coming, just the usual things.
Ki: Ki in this build isn’t going to be too relied upon it’s just for that shadow fade on demand and whatever you find fitting for your situation.
Here's the build:
^ There's the new build that can disable traps and pick locksCode:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page New ninja Level 20 Lawful Good Human Male (7 Monk \ 13 Rogue) Hit Points: 288 Spell Points: 0 BAB: 14\14\19\24 Fortitude: 12 Reflex: 16 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 15 17 Constitution 16 17 Intelligence 14 14 Wisdom 8 8 Charisma 8 8 Tomes Used +2 Tome of Dexterity used at level 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 23 Bluff 3 25 Concentration 3 25 Diplomacy -1 -1 Disable Device 6 24 Haggle -1 0 Heal -1 -1 Hide 6 32 Intimidate -1 -1 Jump 7 12 Listen -1 -1 Move Silently 6 32 Open Lock 6 25 Perform n/a n/a Repair 2 2 Search 6 25 Spot 3 22 Swim 3 6 Tumble 6 9 Use Magic Device 3 21 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Monk Feat: (Selected) Power Attack Feat: (Human Bonus) Two Weapon Fighting Enhancement: Rogue Haste Boost I Enhancement: Human Versatility I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Level 2 (Monk) Skill: Concentration (+4) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Monk Bonus) Toughness Enhancement: Rogue Damage Boost I Enhancement: Improved Hide I Enhancement: Improved Move Silently I Level 3 (Rogue) Skill: Balance (+1) Skill: Bluff (+2) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+2) Skill: Use Magic Device (+2) Feat: (Selected) Past Life: Disciple of the Fist Enhancement: Human Improved Recovery I Enhancement: Racial Toughness I Enhancement: Rogue Sneak Attack Accuracy I Level 4 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+1) Enhancement: Human Versatility II Enhancement: Way of the Clever Monkey I Enhancement: Improved Search I Enhancement: Improved Spot I Level 5 (Rogue) Skill: Bluff (+2) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+2) Skill: Use Magic Device (+2) Enhancement: Human Adaptability Strength I Enhancement: Improved Concentration I Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+2) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Stunning Blow Enhancement: Monk Improved Recovery I Enhancement: Racial Toughness II Level 7 (Rogue) Skill: Bluff (+2) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+2) Enhancement: Rogue Damage Boost II Enhancement: Rogue Haste Boost II Enhancement: Rogue Subtle Backstabbing I Level 8 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+2) Enhancement: Human Versatility III Enhancement: Improved Move Silently II Level 9 (Rogue) Skill: Bluff (+2) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+2) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Improved Hide II Enhancement: Improved Jump I Enhancement: Improved Tumble I Enhancement: Improved Tumble II Level 10 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+1) Enhancement: Porous Soul Enhancement: Improved Jump II Level 11 (Rogue) Skill: Bluff (+2) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+2) Enhancement: Rogue Assassin I Level 12 (Monk) Ability Raise: STR Skill: Balance (+2) Skill: Concentration (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Monk Bonus) Dodge Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Monk Ninja Spy I Level 13 (Rogue) Skill: Bluff (+2) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+2) Enhancement: Rogue Haste Boost III Enhancement: Rogue Subtle Backstabbing II Level 14 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Human Greater Adaptability Constitution I Level 15 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training II Level 16 (Rogue) Ability Raise: STR Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Opportunist Enhancement: Rogue Haste Boost IV Level 17 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Sneak Attack Accuracy III Level 18 (Rogue) Skill: Balance (+3) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Rogue Assassin II Enhancement: Rogue Sneak Attack Training III Level 19 (Rogue) Skill: Balance (+3) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Enhancement: Rogue Extra Action Boost I Level 20 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+4) Skill: Hide (+1) Skill: Move Silently (+1) Enhancement: Rogue Subtle Backstabbing III Enhancement: Racial Toughness III