Ok my 3rd Build goes a bard route the last few levels of bard i omitted skills since they will mostly be hide, open locks, search, spot its level 1 rogue, level 2 becomes fighter (1) then rest go bard which gives me good melee , a ranged ability for mobs out of melee range, can self heal and can summon pets if i want to have some faster kills without getting hirelings. I solo alot but not sure if dwarf or human might be better for it or even Elf or halfling, i plan on being a tank who can heal his own ass when low on health (did i mention i solo and quest alot) he can use martial weapons start with longswords, eventually use dwarven waraxes, maces or warhammers and a bow plus kopesh at times...
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Character Plan by DDO Character Planner Version 3.8.0
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oz
Level 20 Chaotic Good Dwarf Male
(1 Fighter \ 3 Rogue \ 16 Bard)
Hit Points: 382
Spell Points: 715
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 15
Dexterity 14 16
Constitution 16 20
Intelligence 14 15
Wisdom 14 14
Charisma 10 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 9
Bluff 0 0
Concentration 5 7
Diplomacy 0 0
Disable Device 6 14
Haggle 0 0
Heal 2 2
Hide 6 15
Intimidate 0 0
Jump 4 5
Listen 4 4
Move Silently 6 11
Open Lock 6 15
Perform n/a 10
Repair 2 2
Search 6 14
Spot 6 11
Swim 3 3
Tumble 3 4
Use Magic Device 4 10
Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness
Enhancement: Rogue Faster Sneaking I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Dwarven Poison Resistance I
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I
Level 3 (Bard)
Feat: (Selected) Mental Toughness
Enhancement: Bard Extra Song I
Enhancement: Racial Toughness I
Enhancement: Improved Perform I
Enhancement: Bard Energy of the Music I
Level 4 (Bard)
Enhancement: Bard Lingering Song I
Enhancement: Dwarven Constitution I
Enhancement: Bard Wand and Scroll Mastery I
Level 5 (Bard)
Enhancement: Improved Hide I
Enhancement: Bard Song Magic I
Enhancement: Bard Charisma I
Level 6 (Bard)
Feat: (Selected) Toughness
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Damage I
Enhancement: Dwarven Giant Dodger I
Level 7 (Bard)
Enhancement: Racial Toughness II
Enhancement: Bard Energy of the Music II
Level 8 (Bard)
Enhancement: Bard Lingering Song II
Enhancement: Bard Wand and Scroll Mastery II
Level 9 (Bard)
Feat: (Selected) Toughness
Enhancement: Bard Extra Song III
Enhancement: Fighter Armored Agility I
Level 10 (Bard)
Enhancement: Dwarven Constitution II
Level 11 (Bard)
Enhancement: Bard Inspired Damage II
Enhancement: Dwarven Spell Defense II
Level 12 (Bard)
Feat: (Selected) Diehard
Enhancement: Bard Extra Song IV
Level 13 (Bard)
Enhancement: Bard Lingering Song III
Enhancement: Dwarven Armored Agility I
Level 14 (Bard)
Enhancement: Dwarven Giant Dodger II
Level 15 (Bard)
Feat: (Selected) Toughness
Enhancement: Racial Toughness III
Enhancement: Bard Energy of the Music III
Level 16 (Bard)
Enhancement: Bard Lingering Song IV
Level 17 (Bard)
Enhancement: Racial Toughness IV
Level 18 (Bard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Bard Energy of the Music IV
Level 19 (Rogue)
Enhancement: Bard Lyric of Song I
Enhancement: Bard Wand and Scroll Mastery III
Level 20 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I