As a new player you have no way of knowing the recommend level, the hardness of the dungeon.
"I don't want to explore and get to know the areas. I don't want to learn the user interface."

"I want to be spoon fed everything. I don't want to be challenged, I want an interactive story I can click my way through."

The quest list including levels are right THERE! It's even limited to your level range.

If these are causing you problems you won't be able to deal with the game mechanics anyway. Call it a lithmus test to show the player early on whether this is their kind of game. Fact is, not everything can or should be made simple. You could dumb down Falcon 4.0, but it wouldn't be a flight sim anymore.