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Thread: New DPS chart

  1. #341
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Emili View Post


    Epic deeps is not very epic.

    ... and I have 10 kensie boost also but to manage 12 would have to drop something - maybe dps - to pull off the ap... So jensie boosts I consider 10 min between shrining... each section of deeps is shrine rich because it's original design is for mid level questing... The best epic quests in game are still in the desert.

    Haste boosts come out to 10 which have a 10 sec cool down but 19.5 active applicable so total 5 minutes between shrines where only 3 min 15 seconds between shrine are really under the influence of haste boost - Along with that they have a 11.5 second spot between where they cannot be applied. Unless every mob -bosses included - was attacked and killed within 19 seconds and we waited 11.5 seconds before we attacked the next then it is erroneous to claim "I keep haste boost up constantly on every mob." ... on my rogue I have 7 haste boosts so am even more picky with them.

    Just to be clear, the downtime between boosts is taken into account for in the charts.

  2. #342
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    Quote Originally Posted by Mumu720 View Post
    Can someone answer a question for me... What makes the pali do that mcuh dps to a 100 fort boss? Surely not all 100 fort bosses are eo(i guess i dont really know), so what puts them ahead?
    Edit: one more question, what puts a thf pali ahead of a twf pali? You would think it would be the other way around cause the divine sac and exalted smite and all that tend to favor twf dont they?
    Well, the calculations for paladins (I believe, can't check now) are against their PrE nemesis - evil outsiders, even though you are right there are no 100% Fort evil outsiders in DDO. The 100 Fort bosses in quests in DDO are the same as trash mobs - undead, constructs and elementals. The 100% Fort shown is less important IMO, DPS is most important against raid bosses and the dangerous ones are generally 50%.

    The reason THF are doing so reasonably well is that they are equipped with a DR-breaking Epic Sword of Shadow in the calculations. That's the best weapon in the game. The TWF are equipped with Plain Jane Mineral II khopeshes. If the THF had Mineral II falchions for example, the charts would loo different. Download them and check for yourself.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
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  3. #343
    Community Member zealous's Avatar
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    Quote Originally Posted by Kinerd View Post
    You've demonstrated how to inaccurately account for speeds higher than your declared base line - c.f. 8 damage/swing for monk speed.
    Despite your repeated unsupported claims to inaccuracy despite me clearly showing the error of that claim, you are still wrong.

    Quote Originally Posted by Kinerd View Post
    1 second vs. .684 seconds has never been the issue, the issue has been you equivocating different dimensions.
    Thanks for clarifying that you are at least "on page" with that you can do the comparison with a standard unit of time corresponding to a standard swing, and hopefully also with "swing" being easier to write than "unit of time corresponding to a standard swing".

    Quote Originally Posted by Kinerd View Post
    As I said, if you declare that the styles have the same damage per swing, then your rules of thumb are fine.
    It's not rules of thumb. It's maths. It's exact enumeration. There is no requirement for the styles to have the same damage per swing.

    Quote Originally Posted by Kinerd View Post
    In your example, A's base damage is the same as B's, and sure enough the damage/swing from speed is about 8.
    No, the damage/swing from speed is about 7 in that example. The 8 came from the example where the base damage/swing was 100:
    Quote Originally Posted by zealous View Post
    100 (damage/swing) * 93,23 (swings/min) / 86,5 (swings/min) ~ 8 (damage/swing)
    Quote Originally Posted by Kinerd View Post
    If A's base damage was 93 and B's was 50, it would not be.
    Which is evident from my previous posts, yes.

    Quote Originally Posted by Kinerd View Post
    My guess is you believe the things you're saying, but they are simply not true. Not sure how else to put it.
    My guess is that you for some bizarre reason believe that I think the absolute contribution from a high attack speed is independent from the damage/swing despite clear evidence to the contrary. That's beyond silly.

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