EVERY time you de-level a monster it looses ammount of HP given in relation to its con score. Thats the point .. its turning a 5000hp monster to a 1000hp monster. The damage is in the numbers not directly dealt, and an acrobat does 220pts a hit with a dreamspitter anyway.
As for radiance make up your mind are we soloing a mob or team battle. A rogues best weapon for 1 on 1 is ALWAYS radiance. And if we are all hitting a single target its earthgrab to get autocrit.
Can't talk about dual weilding rogues.. their boring .
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A well built fighter is multi situational.
I can for example.
1. deliver top tier dps
2. umd scrolls to heal and res
3. turtle up to a decent ac with decent DR and a high intim
4. hate tank
thats the advantage of fighters you can do a LOT with them.
ANyway Im all talked out.. back to work.
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Actually, I agree with Stool. From a purely fantasy fiction mindset barbarians should be darn near unstoppable forces when they have their rage on. There is no acceptable reason or logic that would put rogues anywhere near them in terms of damage -- assassination aside.
Fighters should be less than barbarians but able to outlast them -- better than a barbarian whose rage is gone. And rangers should be better in one-on-one combats but fall behind the fighter in group situations.
Unfortunately, DDO (and D&D in general) doesn't mirror fantasy fiction as well as it (maybe) should.
Consumer is right that rogues require better play. The lack thereof probably explains why so many people hold them in low regard.
Yeah, we're just reaching now I think.
More important bit was Tharnes, etc. Shifts the bottom line to something like +65. I also didn't see penalties for OTWF but I might have missed that.
I still think the point made was valid and worth more information.
Unfortunately I don't know the AC numbers for Horoth or Suulomades. Maybe someone has estimated them and they are in the forums someplace. My search-fu isn't that good.
Not sure that it is so hard to do. Might be as simple as a weapon set swap dropping from TWF to S&B with top line tower shield. OTOH, what he means by top DPS and what you have set are two different things I think.
Where did you pull the ~600? Could be he's thinking like Grodon about the 400 points of damage by the undergeared barbarian....
Edit: Note that you did say "same quest" not "same encounter." Switching gear from encounter to encounter, particularly if you know the quest well and know what to expect, isn't really that big of a deal.
Last edited by Therigar; 02-02-2011 at 01:10 PM.
You're still sticking with that 600 DPS number though the new calcs scaled a lot of stuff back?
Any non-rogue even able to break 600 without Red-scale? I don't have a copy of the calc with me so that wasn't a hypothetical question. The rarity of red-scale and the fact that most of the stuff that's hard to kill in this game is immune to fire makes that suspect.
Last edited by grodon9999; 02-02-2011 at 01:12 PM.
I posted a table which shows 600 is the number that the DPS classes can hit (including the Fighter) with sustained DPS. That also includes no TRs enabling a bursting (psionic str and others) TRed toon to beat 600 easily.
If he claims top tier it has to be top tear and not middle tier.
Yes, but the ones holding then in low regard are mainly inexperienced players. (But in the defence of the rogue-bashers they likely see them this way for a good reason - and that is that a rogue in the hands of a bad player is a disaster. And the inexperienced people mostly play with players similar to themselves. )
But the experienced players have known for a long time that rogues are the kings of DPS. They pay for this by having situational damage - in terms of the opponents and having to establish specific situations to do DPS, and by generally having lower defence than other melee classes.
The low regard for rogues held by some actually works in their favour when pugging. It works like an automatic noob-vetting: the leaders that decline you are running groups you really wouldn't want to be in on any class.
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There is a lot more gear swap required to turtle down a fighter into reaching decent AC modes than pulling out a tower shield... much of that gear you swap also happens to be in areas where you were gearing items to enhance DPS output. A reasonable AC would also be 'bout 85 in ToD (Horoth's BaB being about 65) for instance of which you'd also would like to remedy and support such with reasonable saves.
FOR THE RECORD>>>> that which appear as registered top tier calculated DPS is just what it is - The range of top tier calculated DPS, one may make the reasonable assumption that the average geared of each and every one of those classes follow similar lines of demarcation.
If we poise the question as to the fact that Rogue is among the top DPS melee - the answer has and always been "It is." Shall I look at in game among the average player base I would also arrive at the same bloody conclusion just based on what I see in game ... from experience on my own rogue and what I have seen of others. It's quite that simple.
Last edited by Emili; 02-02-2011 at 01:54 PM.
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while tod maybe a little different, a rogue can tank. i have a pure rogue that has main tanked epic chrono and done just fine with both aggro and hp. survivability in most cases in this game has very little to do with class but gear and the player. theres alot of pure fighters, monster builds and paladins that can't tank horoth.
but this is way off-topic, the OP was wanting to compare dps. It's hard to do but enlightening for some one like me, who has a good grasp on the abilities and survivability of most classes, and wants to TR a pure barb from something that dosn't lose half their hp on a training dummy.
Last edited by Emeldir; 02-02-2011 at 01:30 PM.
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