I would love to see this FE idea fleshed out by the community. It may need it's own thread.
Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
AoK @ Argonnessen
what rangers need are giant space hamsters!!!! Go for the eyes Boo!!! go for the eyes!!!!
They should port the Ranger skill from 4.0 called "Hunter's Quarry" to ddo. A ddo translation would essentially look like this:
Hunter's Quarry
levels 1-7: Extra 1d6 damage per attack to your designated quarry.
levels 8-15: Extra 2d6 damage per attack to your designated quarry.
levels 16-20: Extra 3d6 damage per attack to your designated quarry.
So basically a lesser bane effect escalating to a greater bane effect as you gain ranger levels. They could set it up like paladin smite evils where they recharge every 1 minute 30 seconds. You'd get a bane effect on that enemy until it dies allowing you to deal with non favored enemies better or to take down high priority targets quickly. To keep it balanced for bosses give it a duration of 20 seconds on them just like an action boost. For a new capstone focused on this they could make:
Ranger Capstone: Everything is Prey
Hunter's Quarry Damage increased by 3d6 for a total of 6d6 bane damage. You also gain 5% double strike against your quarry. Recharge rate of Hunter's Quarry reduced in half to 45 seconds. +2 Strength and Dexterity.
This skill would be a nice boost to both melee and ranged rangers. And it would give them one more skill to give them a little bit more engaging combat. Thoughts?