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  1. #21
    The Hatchery bigolbear's Avatar
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    I agree it would be nice to be able to see what caracters are associated with what accounts - on the guild page rather than through my ddo.

    This would mostly be usefull for keeping track of peoples alts and this would be handy for many guilds - irrelevant of booting and renown policy.

    Im from a small guild and we dont boot people for 6 months normaly but even then it would be nice to see a corelation between account and character as sometimes infrequently played alts have been booted needlessly.

    Speaking as a serious altoholic I have chars i sometimes wont play for many months.

  2. #22
    Community Member LordKhaan's Avatar
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    To the critics. Our guild isnt a korthos army, in fact more than 2/3 are lvl 20 toons.

    Mercureal- We've tried to adopt a similar strategy, but keeping up with the alts etc when ur at 300 accounts is not an easy task.
    Again the 5 day rule at the moment is mostly to cull back on the crazy amount of accounts we have. Once this issue is sorted out, that will disappear.
    The myDDO story we have tried, but often you get "This character has not been logged in recently" and no information is given on the alt/toon/account
    Glenalth - its not about the cap, i think thats 400 or 450 accounts, so we still a while off.

    About the decay for kicking someone, I wasnt aware of it. But that doesnt change my problem, in fact it just makes it worse.

  3. #23
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by LordKhaan View Post
    let me be more open about what im saying here. My guild has on the boarder of 300 accounts. Some of those barely played. I know our numbers need to be culled, the question is how? Ideally I want to half the base to about 150 accounts
    Quote Originally Posted by LordKhaan View Post
    About the decay for kicking someone, I wasnt aware of it. But that doesnt change my problem, in fact it just makes it worse.
    You still aren't getting it... Inactive accounts don't hurt you at all. Leave them alone and they don't count towards decay. They is no reason to get rid of them unless you have hit the 1000 character limit for the guild (which probably should be increased, we have a 100-125 account guild with 900 characters because its 99% vets with large numbers of characters)

  4. #24
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by bigolbear View Post
    I agree it would be nice to be able to see what caracters are associated with what accounts - on the guild page rather than through my ddo.

    This would mostly be usefull for keeping track of peoples alts and this would be handy for many guilds - irrelevant of booting and renown policy.
    Agreed, people have been asking for that forever.

  5. #25
    Community Member LordKhaan's Avatar
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    Obviously Im not getting this. You guys are all saying that inactive accounts dont count towards decay? THen how exactly is the decay calculated?

    My understanding was :
    Number of accounts * modifier for decay
    Now you are all saying that the Calc is actually
    (Total Acc - Inactive) * decay mod
    If this is the case, activity isnt at all the problem, you actually need to know who is producing renown and whos just being a guild slob for a lack of a better way of putting it.
    Can anyone produce what the exact scales are for the modifiers?

  6. #26
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Hendrik View Post
    It is a stop gap to going all Korthos Army in recruiting, gains levels, then kick.
    if you wouldn't suffer at all from keeping someone around while they're inactive, you shouldn't suffer from kicking them when they're inactive.

    and quite frankly, if someone wants to have an entire guild of korthos noobs, that's fine. let them have that. eventually, the skilled players in the bunch will get tired of being from "that guild" and will start looking elsewhere. possibly even starting their own guild with a group of people from that guild who actually know what they're doing.

    but hey, if someone wants to create a training guild, who am i to stop them? go ahead, fill up your guild with people who are only going to be around for a day or two, then go inactive, then eventually you have to kick them once your guild *does* get overfull, and then you're sitting there with a 500 account guild that has 20 active accounts, 300 recently removed from guild accounts, and 400 inactive accounts that you're going to have to kick if you want to add anyone else. somehow, i have this feeling i'll be able to hold my jealousy at bay. heck, given the number of people who probably reroll in those early levels, i wouldn't be surprised if they managed to pull off having over 1,000 recently removed/left accounts from deleted characters alone. they might make it to 20 in record time, but i don't envy them the struggle to reach 21.

  7. #27
    Community Member Emili's Avatar
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    Quote Originally Posted by LordKhaan View Post
    Obviously Im not getting this. You guys are all saying that inactive accounts dont count towards decay? THen how exactly is the decay calculated?

    My understanding was :
    Number of accounts * modifier for decay
    Now you are all saying that the Calc is actually
    (Total Acc - Inactive) * decay mod
    If this is the case, activity isnt at all the problem, you actually need to know who is producing renown and whos just being a guild slob for a lack of a better way of putting it.
    Can anyone produce what the exact scales are for the modifiers?
    It is how it's done... the only reason for clearing out old unused alts is to keep the clutter down on guild pages and to allow guildies with multiple alts space for more (is 1000 character limit). We can also see that see that guild page is also a slight contributor to lag issues if large enough... as each character therein has a calculated log time which is updated on a minute.

    Note... are 103 accounts and 28 inactive = 75 ( add in 8 recent departures are included within the active accounts and will be for 14 days from their departure)... = 83 accounts <- what the guild gets billed in decay and from what I may tell possibly med/small guild bonus if any.



    Small guild bonus seems a key to generating a ton of renown if members of that guild are very active ... I've friends in smaller guilds tell me they loot over 3000-4000 plus renown off one trophy due to their small guild size, add in the reduced decay ... and so to me that appears the easiest way to reach the highest tiers of renown while keeping decay low enough is to qualify within the small guild bonus along with highly active members.

    Quote Originally Posted by Jaid314 View Post
    but hey, if someone wants to create a training guild, who am i to stop them? go ahead, fill up your guild with people who are only going to be around for a day or two, then go inactive, then eventually you have to kick them once your guild *does* get overfull, and then you're sitting there with a 500 account guild that has 20 active accounts, 300 recently removed from guild accounts, and 400 inactive accounts that you're going to have to kick if you want to add anyone else. somehow, i have this feeling i'll be able to hold my jealousy at bay. heck, given the number of people who probably reroll in those early levels, i wouldn't be surprised if they managed to pull off having over 1,000 recently removed/left accounts from deleted characters alone. they might make it to 20 in record time, but i don't envy them the struggle to reach 21.
    My guild feels more and more as if some training guild... and not by the quality of players but the time requirement of merging the new players (post EU) to the tier I prefer to play at. My situation stems from the fact that many of my collegues have left game and some had to look elsewhere to assure the grouping and like persuit of their goals.

    My guild is nearly five years old ... I am the last of the founding members. My own personal account consist of 13 capped characters within this guild.

    • Three others in my guild fall within the first tier of core - what I mean by that is they were joined in first wave of recruits after initial guild formed.
    • The loss of guildies during the "dead zone" of Turbine developement was somewhere in the midst of 30 accounts
    • We started rebuilding roster and training just prior to EU and brought life back to the guilds end-game to the point this guilds power was in grasp of making any Elite raid run at the time play like a normal run.
    • With EU and the influx of players to maintain comfortable raid size along with turn-over of those who left the game we had to recruit among the newbies yet again.
    • Although we recruited intelligent and skilled newbies it still takes time to pull these people up to speed.
    • While focusing on training, flagging and gearing newbies ... in essence takes time away from those ready to raid/epic with their many alts.
    • Any TR by old player or newbies also removes an alt from raiding/epics for some time.
    • Those at the "End-game" state of play need more "End-game" players to pursue such quests ... every time we turn to flag/expose a newbie guild member also prolongs the wait for the "End-game" players goals. How does one manage to accomodate those with two level 20's and others with a dozen level 20's and provide enough end-game goal reaching for the latter?


    These are some of the things which makes it difficult to maintain a guild who's a mix of old and new players... socially these players all get along however due to differing stages in their gaming experience,resorces and goals it creates barriers between them driving them away from one another.

    Last edited by Emili; 02-02-2011 at 04:51 AM.
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  8. #28
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    Yep... would be cool to have account tracking for renown... even if the "amount contributed" per toon was accessible off my ddo to use in a google doc spreadsheet or something so guild's could make their own tools. Regardless of what you think of other's policy ideas regarding minimizing decay, that is not the point of the post. The tools should still be available to guild leaders/officer to do with what they please.

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