This is myy attempt to make a death knight class. uses pale master and melee attacks for dmg wiht self buffs,minions and some spells. please help me make this build better by giving me soem feed back.
Level 20 Lawful Good Drow Male
(20 Wizard)
Hit Points: 120
Spell Points: 1786
BAB: 10/10/15/20
Fortitude: 6
Reflex: 6
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 15 19 19
Dexterity 10 10 11
Constitution 10 11 11
Intelligence 20 23 28
Wisdom 8 8 8
Charisma 10 10 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 8.5 8.5
Bluff 0 0 0
Concentration 4 23 25
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 0
Heal -1 4.5 4.5
Hide 0 0 0
Intimidate 0 0 0
Jump 4 15.5 15.5
Listen -1 -1 1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 5 9 9
Search 7 17 20
Spot 1 7 9
Swim 2 15 15
Tumble 2 11.5 11.5
Use Magic Device 2 11.5 11.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Mage Armor
Spell (1): Master's Touch
Spell (1): Tumble
Spell (1): Shield
Spell (1): Burning Hands
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Improved Concentration I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Chill Touch
Spell (1): Feather Fall
Enhancement: Elven Arcane Fluidity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Spell (2): Blur
Spell (2): Bull's Strength
Enhancement: Elven Dexterity I
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Energy Manipulation I
Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): False Life
Spell (2): Lesser Death Aura
Enhancement: Improved Concentration II
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Haste
Spell (3): Heroism
Enhancement: Elven Enchantment Resistance II
Enhancement: Wizard Spell Penetration I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Pale Master I
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Death Aura