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  1. #1
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    Default Dwarf build input plse, boards down didn't help on research

    Sadly I'm guessing the boards where down for a majority of Sunday for all. :/
    Hence alot of my research places & links for research where lol/void.

    Below the build are comments on concerns & thoughts,, of mistakes or etc, for input.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Dwarf Male
    (20 Barbarian) 
    Hit Points: 422
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 8
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   27
    Dexterity            12                 14                   14
    Constitution         17                 19                   22
    Intelligence         10                 12                   12
    Wisdom               10                 12                   12
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13                   17
    Bluff                -2                 -1                   -1
    Concentration         3                  6                    6
    Diplomacy            -2                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                  2                    2
    Heal                  0                  1                    1
    Hide                  1                  2                    2
    Intimidate           -1                 17                   17
    Jump                  8                 29                   29
    Listen                1                 14                   14
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    3
    Spot                  1.5               12                   12
    Swim                  5                  9                    9
    Tumble                2                  3                    3
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+4)
    Skill: Listen (+1)
    Skill: Spot (+1.5)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Rage
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Dwarven Spell Defense I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Trap Sense
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Dwarven Spell Defense II
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Extend Rage II
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack II
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Extend Rage III
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Power Attack III
    Enhancement: Dwarven Constitution I
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Greater Rage
    Enhancement: Barbarian Damage Boost III
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker II
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Damage Boost IV
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Automatic) Indomitable Will
    Enhancement: Barbarian Power Rage IV
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+2)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Dwarven Constitution II
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Extra Rage III
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Improved Damage Reduction II
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Frenzied Berserker III
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Enhancement: Barbarian Extend Rage IV
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Might
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Toughness I

    I ended up starting stats as max str(18), 12dex, 17con, int & wis at 10 & Cha at 6. Only thing the Cha makes me think on are the 11 all stat potion healing potion (house specific).
    >>Fort saves are not a issues, raised Dex to 12 for a slight more reflex save (unsure if worth.. but think it is), went wis 10 at start instead of 8. The starting stat of 10 only gives +1 on will saves... bleeh.



    To acquire Frenzied, I acquired the Feat line, in proper order as soon as possible. Did not like taking Toughness(18 feat in build & stacking toughness feat enhancements in the later choices) late.


    For a dwarf Build that plans to be mostly dps, thoughts?
    I have tried to research a few builds over the short time I've been back.. (you can check my post history).. tired of people thinking if you have a mana bar thinking your a healer for retards that bum rush a situation. specially when clearly thy don't know there class or research, corner pull, intim or whatever.. Hence a Barb, I know dps & I know my place & know what is required of me..


    /shrug


    edit: I just wish to make sure I hadn't made any glaring flaws. I tend to research build & try to build a char to the last %. Some don't enjoy the research & building a char to minimax. Yes, I am one.. that does like to get things right to the +/- to a degree, give or take.

    I'm still unsure on alignment choice for a Barb, seems one aids while young, the other benefits much more later.
    /salute
    Last edited by Thsil; 01-30-2011 at 11:54 PM.

  2. #2
    Community Member Shade's Avatar
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    Alignment - never good.

    Dwarf guide:
    http://forums.ddo.com/showthread.php?t=116814

    General barb guide in my sig has answers to most of your questions.

  3. 01-31-2011, 12:07 AM


  4. #3
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    TY both in the input, & ty Shade, your link came up when the boards where down,, i mumbled & nashed teeth at that time. I'll look into the link(again),.. much respect is given to you & I respect such.

  5. #4
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    I'm still trying to weight the difference between,,,

    Alignment: True Neutral or Chaotic Neutral
    (taken from your link Shade)


    Is there really any true benefit between the two outside of a comparing the 2 from low lvl to higher lvl?
    I'm guessing the Chaotic Neutral outways in usage the later lvl range.



    If you could break out the reasons between both? I'm guessing it mainly pertains to the tear of raiding approached.

  6. #5
    Community Member Shade's Avatar
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    Quote Originally Posted by Thsil View Post
    I'm still trying to weight the difference between,,,

    Alignment: True Neutral or Chaotic Neutral
    (taken from your link Shade)


    Is there really any true benefit between the two outside of a comparing the 2 from low lvl to higher lvl?
    I'm guessing the Chaotic Neutral outways in usage the later lvl range.



    If you could break out the reasons between both? I'm guessing it mainly pertains to the tear of raiding approached.
    Low lvl:
    Chaotic just in case you find a nice true chaos of XXX weapon you want to use.

    High lvl:
    Neutral for several reasons:
    Same as how good takes more damage unholy - chaotic takes more damage from Axiomatic weapons and orders wrath spell - these are EXTREMELY rarely faced weapons/abilities in PvM currently, but there may be more in the future.

    On the flip side, your immune to weapons of pure chaos.. Demon queen uses unholy, anarchic and true chaos weapons. So the worst alignment is lawful good, which you cant be. Anything good is bad.. But best alignment versus her is chaostic neutral, as youd been immune to all of her effects. (actually chaotic evil if we could be it, her archers do pure evil dmg) Tho pure chaos is only a d6 effect, so doesn't matter as much as getting hurt by axiomatic does (2d6)

    Superior stability items - must be TN to use. The ac doesn't matter, but +6 saves is pretty awesome. Currently you'd only find this on a shield tho. So good for shieldblocking spellcasting mobs, but not much else. They may add more/better items with this in the future tho.

    Ring of balance, has regular staiblity - +2 saves and +13 balance. Nice ring if you have no other resist slots or balance items and need some for a certain quest. And easy to get.

    Raid loots:
    Chaosblade/Epic.
    If your plan is to build TWF Khopesh (looks like no since your goign thf dwarf) The chaosblade is a nice wep, and requires chaotic.

    So overall I recommend TN the most, since it has more end game uses for your build.
    Last edited by Shade; 01-31-2011 at 12:58 PM.

  7. #6
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Shade View Post
    Low lvl:
    Chaotic just in case you find a nice true chaos of XXX weapon you want to use.

    High lvl:
    Neutral for several reasons:
    Same as how good takes more damage unholy - chaotic takes more damage from Axiomatic weapons and orders wrath spell - these are EXTREMELY rarely faced weapons/abilities in PvM currently, but there may be more in the future.

    On the flip side, your immune to weapons of pure chaos.. Demon queen uses unholy, anarchic and true chaos weapons. So the worst alignment is lawful good, which you cant be. Anything good is bad.. But best alignment versus her is chaostic neutral, as youd been immune to all of her effects. (actually chaotic evil if we could be it, her archers do pure evil dmg) Tho pure chaos is only a d6 effect, so doesn't matter as much as getting hurt by axiomatic does (2d6)

    Superior stability items - must be TN to use. The ac doesn't matter, but +6 saves is pretty awesome. Currently you'd only find this on a shield tho. So good for shieldblocking spellcasting mobs, but not much else. They may add more/better items with this in the future tho.

    Ring of balance, has regular staiblity - +2 saves and +13 balance. Nice ring if you have no other resist slots or balance items and need some for a certain quest. And easy to get.

    Raid loots:
    Chaosblade/Epic.
    If your plan is to build TWF Khopesh (looks like no since your goign thf dwarf) The chaosblade is a nice wep, and requires chaotic.

    So overall I recommend TN the most, since it has more end game uses for your build.
    With barb HP are you really that concerned about un-holy damage? I've brought a lawful-good fighter into EDQ many times and it hasn't been an issue. I don't see Paladins crumbling to dust instantly in her presence either. From my observations this being used as a reason to not be good is over-stated, I think you lose out more on not being able to use PG weapons (DR-breaking vorpals mostly and level-up gear) than whatever holy-damage you take.

    Now being able to use raid-loot with a taint of evil without taking a neg level makes more sense.

  8. #7
    Community Member Feithlin's Avatar
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    Now, you can change your alignment for a relatively low price, so you could as well change it if you ever get your epic chaosblades / litany trinket. Superior stability is nice, but you can still slot a +5 resistance in your DT armor. The choice of alignment mainly depends on the intensity of play: if you play few characters, very often, doing a lot of raids and epic quests, then Neutral is certainly a better choice, but if you play more casualy, not really focused on high end content, it's probably not the best choice. And again, you can still change it later. Just farm some TP if you don't want to buy them.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  9. #8
    Community Member Shade's Avatar
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    Quote Originally Posted by grodon9999 View Post
    With barb HP are you really that concerned about un-holy damage? I've brought a lawful-good fighter into EDQ many times and it hasn't been an issue. I don't see Paladins crumbling to dust instantly in her presence either. From my observations this being used as a reason to not be good is over-stated, I think you lose out more on not being able to use PG weapons (DR-breaking vorpals mostly and level-up gear) than whatever holy-damage you take.
    A lot of enemies in the game use unholy weapons, not just queen lailat.

    And while your should be able to take it...

    Why take it?

    Waste of healing resources taking extra damage you could otherwise prevent. Taking extra damage because you just don't care to try to prevent it makes you a ... fill in the blank.

    And in my expierience, paladins do indeed often turn to a fine paste after lailat smacks them. Especially when running her quests at-level on hard/elite.

    pg weapons are a joke imo. DR breaking vorpals? lol. Barbs should almost never be using vorpals, and when you are.. It really doesn't matter if they break dr, you will need to roll a 20 before the mob dies. Not like pg vorpals are the exclusive way to do that anyways, flametouched iron/silver/etc ones work good too, and come in lower min levels.

  10. #9
    Community Member Aeneas's Avatar
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    With all the ways to boost your UMD up to 20 so you can use pure good weapons, only Paladins have an excuse to be good-aligned.
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  11. #10
    Community Member grodon9999's Avatar
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    I guess, but my fighter, who doesn't have barb HP, is LG and has never come close to dying do to his alignment. It'd hurt him using something like Litany so there's still plenty of reason not to be good. The un-holy damage isn't a major threat.

  12. #11
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    Last time I think I bump this thread.



    I was messing around with this char at a young lvl & noticed a few things.
    Speed boost stacking with stealth?

    Since we can be a good scout class & since this plan wasn't a Tank spec, (I'm sure I'll be asked to tank while lvling though.. our dps seems our agro over Inti tanking)

    Hence, I shuffled a few skills, tell me if you think a bad idea.

    Prev build skill_lvl===new skill lvl
    Intimidate 17=====2 (As much as Imtimi can be useful & aid with aoe agro.. eh,,, I swing a big axe)
    Jump 29=====19 (very few from maxed during Rage, 29 was excessive)
    Listen 14===3
    Haggle, all points removed from such.. (Barb isn't ment to take advantage of Haggle)
    Hide 2 ==== 13
    Move Silently 2====12

    spot still at 12
    balance 17

    All above are ungeared & pretty much base stat.
    hehe, was fun being at 110hp at lvl 4 while raged tonight.. /licks a blade (beginning gear, non tweak), the slaughter was amusing.



    Is it a stretch to take advantage of Hide & Move Silently in my thoughts? Guessing that is the question this whole post was about.


    I'm still guessing there was nothing terribly flawed about my build plan on the stats & enhancement layout on my first post? If so plse, correct me :/


    )edit: if it matters,. i tend to solo alot,,,, sometimes, long nights at work, & such)
    Last edited by Thsil; 02-01-2011 at 06:02 AM.

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