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  1. #1
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    Default Req: Help on a Build Please im confused

    Hello All, I have a question on a build and yes i have used planner but it still confusing a bit heres what im curious on before i build a toon...
    I want to build a toon that can
    1- hide, move silently,unlock door, chests, disable traps, search for hidden doors
    2- survivability i solo alot and tend to quest alone
    3-can self heal
    4-can summon few pets to help if overwhelmed
    5-dwarven waraxes and kopeshs, longbows
    6 is mostly melee/ranged who can heal his own ass in emergencies

    i wasnt sure to go fighter/rogue/divine soul or if i would gimp myself too much
    since going divine soul would give me access to pets and healing but was wondering how obscure mist would be to hide in when lobbing arrows at mobs

  2. #2
    Build Constructionist unbongwah's Avatar
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    A rogue-splashed ranger build like mine will do most of what you want. Ranger summons suck, but summoning in general sucks in DDO. Or a rogue-splashed Warforged wizard, although I wouldn't recommend trying to be melee- or ranged-focused if you're still new to DDO.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
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    Default how bout Fighter/Rogue/Favored Soul

    im not new to ddo been playing a very very long time just cant afford to pay anymore so on the free 2 play servers.
    As for summoning i was thinking of it since i Do Solo alot and play alot (sometimes up to 9 hrs a day) I am alone so if im in a dungeon on a quest i can summon some type of pet to help since i cant afford to keep buying hirelings for that extra help...
    With a splash of Fighter i liked cause it gave me some extra feats , hps, and Bow usage for ranged so wasnt sure if i really needed ranger or not im a dwarf but still confused with planning. Played regular d&d for Over a decade so not new and played ddo since launch...
    SO fighter/rogue would still give me everything i want right and a ranger just gives me the abilities for a few extra feats and favored enemies? but i still need a way to self heal so was thinking something like Fighter/rogue/divine soul?

  4. #4
    Community Member Sequell's Avatar
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    Quote Originally Posted by CrazyDoc View Post
    im not new to ddo been playing a very very long time just cant afford to pay anymore so on the free 2 play servers.
    As for summoning i was thinking of it since i Do Solo alot and play alot (sometimes up to 9 hrs a day) I am alone so if im in a dungeon on a quest i can summon some type of pet to help since i cant afford to keep buying hirelings for that extra help...
    With a splash of Fighter i liked cause it gave me some extra feats , hps, and Bow usage for ranged so wasnt sure if i really needed ranger or not im a dwarf but still confused with planning. Played regular d&d for Over a decade so not new and played ddo since launch...
    SO fighter/rogue would still give me everything i want right and a ranger just gives me the abilities for a few extra feats and favored enemies? but i still need a way to self heal so was thinking something like Fighter/rogue/divine soul?
    You have been playing since launch and you ask questions like these? Playing since launch and don't have enough plat for hirelings? Playing since launch...sounds a little fishy to me.

    Maybe you been playing since it went free-to-play?

  5. #5
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    Default why i ask these

    yes i have been playing since launch - On and Off until i couldnt pay so went f2play, again on and off server i was on originally i didnt realize was test server lamannia. Due to RL i had left again now ive returned and trying these classes again to stay on f2p for Now....until i can afford to pay again...and i ask for help on these builds cause i used to just dual class fighter/rogue

  6. #6
    Community Member countesscrow's Avatar
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    Quote Originally Posted by CrazyDoc View Post
    Hello All, I have a question on a build and yes i have used planner but it still confusing a bit heres what im curious on before i build a toon...
    I want to build a toon that can
    1- hide, move silently,unlock door, chests, disable traps, search for hidden doors
    2- survivability i solo alot and tend to quest alone
    3-can self heal
    4-can summon few pets to help if overwhelmed
    5-dwarven waraxes and kopeshs, longbows
    6 is mostly melee/ranged who can heal his own ass in emergencies

    i wasnt sure to go fighter/rogue/divine soul or if i would gimp myself too much
    since going divine soul would give me access to pets and healing but was wondering how obscure mist would be to hide in when lobbing arrows at mobs
    Working up something for just you now. Any other information you can give to describe this build?
    Respectfully

    Ten of Ten the Sorcerer, Aerenal
    Alprudr of Thorr and Sif, Aerenal
    Mother of Symphonies, Aerenal
    Illusions of Life, Aerenal

  7. #7
    Community Member eonfreon's Avatar
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    Quote Originally Posted by CrazyDoc View Post
    im not new to ddo been playing a very very long time just cant afford to pay anymore so on the free 2 play servers.
    As for summoning i was thinking of it since i Do Solo alot and play alot (sometimes up to 9 hrs a day) I am alone so if im in a dungeon on a quest i can summon some type of pet to help since i cant afford to keep buying hirelings for that extra help...
    With a splash of Fighter i liked cause it gave me some extra feats , hps, and Bow usage for ranged so wasnt sure if i really needed ranger or not im a dwarf but still confused with planning. Played regular d&d for Over a decade so not new and played ddo since launch...
    SO fighter/rogue would still give me everything i want right and a ranger just gives me the abilities for a few extra feats and favored enemies? but i still need a way to self heal so was thinking something like Fighter/rogue/divine soul?
    Rangers can self-heal. They can use wands of cure light, moderate , and serious wounds. They start to get their spells at level 4. You might want to try out the Exploiter Ranger, he can disable traps and open locks. If you don't have access to Monks a level of Fighter can be substituted in the Exploiter; Ranger 18/Ftr 1/ Rogue 1.

    Here's a link to the Exploiter. You will have to tweak it a little if you only have 28 build points.
    http://forums.ddo.com/showthread.php?t=168687

  8. #8
    Community Member der_kluge's Avatar
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    The dwarven waraxe thing is a bit of an anomaly. I'd consider dropping that. I'd also not design a build around summoning monsters. Also not to your advantage. Summons aren't useful until end game, and even then their effectiveness is arguable.

    Rogues don't mesh well with healers, since they lack complementary ability scores. This type of build works best if you're making a 32 pt. build character, or better. A base character is going to be spread kind of thin here.

    I assume you don't have 32 pt. build, so I built this as a base 28 pt. build option.

    Take a 2nd level of rogue, and then go with Favored Soul from there on out. Should be a fairly capable solo'er.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 1 Lawful Good Elf Male
    (1 Rogue) 
    Hit Points: 27
    Spell Points: 0 
    BAB: 0
    Fortitude: 1
    Reflex: 4
    Will: 1
    
                      Starting          
    Abilities        Base Stats         
    (28 Point)       (Level 1)          
    Strength             12             
    Dexterity            15             
    Constitution         12             
    Intelligence         12             
    Wisdom               12             
    Charisma             13             
    
                      Starting          
                     Base Skills        
    Skills           (Level 1)          
    Balance               2             
    Bluff                 5             
    Concentration         1             
    Diplomacy             1             
    Disable Device        5             
    Haggle                1             
    Heal                  1             
    Hide                  6             
    Intimidate            1             
    Jump                  5             
    Listen                1             
    Move Silently         6             
    Open Lock             6             
    Perform               n/a           
    Repair                1             
    Search                5             
    Spot                  5             
    Swim                  4             
    Tumble                3             
    Use Magic Device      n/a           
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  9. #9
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    Id recommend starting with 2 levels of rog (evasion and max out umd/spot/disable/unlock/jump/balance/put some in concentration) then several levels of bard (at least 12), then toss in some fighter or barbarian levels for more hp/beatdown skills.

    Keep putin points into umd so ya can save yer sp for displace, haste, rage while wonderin why when you join a team they dont hand all the loot over to you because your the one doing all the killing/healing/buffing.

  10. #10
    Community Member countesscrow's Avatar
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    Quote Originally Posted by CrazyDoc View Post
    Hello All, I have a question on a build and yes i have used planner but it still confusing a bit heres what im curious on before i build a toon...
    I want to build a toon that can
    1- hide, move silently,unlock door, chests, disable traps, search for hidden doors
    2- survivability i solo alot and tend to quest alone
    3-can self heal
    4-can summon few pets to help if overwhelmed
    5-dwarven waraxes and kopeshs, longbows
    6 is mostly melee/ranged who can heal his own ass in emergencies

    i wasnt sure to go fighter/rogue/divine soul or if i would gimp myself too much
    since going divine soul would give me access to pets and healing but was wondering how obscure mist would be to hide in when lobbing arrows at mobs
    Just wasn't enough points left for hide and sneak. Everything else you want is here!

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (6 Fighter \ 4 Rogue \ 10 Cleric) 
    Hit Points: 326
    Spell Points: 522 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 13
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 22                   24
    Dexterity            15                 17                   18
    Constitution         14                 16                   18
    Intelligence         14                 16                   16
    Wisdom               14                 16                   16
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 20                   24
    Bluff                -2                 -1                    0
    Concentration         2                  5                    6
    Diplomacy            -2                 -1                    0
    Disable Device        6                 26                   28
    Haggle               -2                 -1                   -1
    Heal                  2                  3                    3
    Hide                  6                  8                    8
    Intimidate           -2                 -1                    0
    Jump                  6                 11                   11
    Listen                2                  3                    3
    Move Silently         6                  8                    8
    Open Lock             6                 27                   29
    Perform              n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 26                   29
    Spot                  6                  7                    7
    Swim                  2                  7                    7
    Tumble                6                  8                    8
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Search I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Attack Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 3 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Improved Open Lock I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Faith I
    
    
    Level 5 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Axe Attack I
    Enhancement: Follower of the Silver Flame
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 10 (Rogue)
    Skill: Balance (+5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    Feat: (Automatic) Trap Sense
    Enhancement: Dwarven Axe Attack II
    
    
    Level 11 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Fighter Strength II
    
    
    Level 13 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Enhancement: Dwarven Constitution II
    Enhancement: Rogue Sneak Attack Accuracy I
    
    
    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Dwarven Armor Mastery I
    
    
    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Divine Vitality II
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Dwarven Armor Mastery II
    
    
    Level 17 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Enhancement: Dwarven Armor Mastery III
    
    
    Level 18 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Racial Toughness I
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+6)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Fighter Haste Boost I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Disable Device II
    Enhancement: Improved Open Lock II
    Enhancement: Fighter Toughness II
    Respectfully

    Ten of Ten the Sorcerer, Aerenal
    Alprudr of Thorr and Sif, Aerenal
    Mother of Symphonies, Aerenal
    Illusions of Life, Aerenal

  11. #11
    Community Member
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    Default wow great ideas

    Wow thankx so much guys, sorry took so long to respond with storms here on East Coast ive lost cable alot.
    I love the ideas, meant to add something tho , reason i wanted summon pets/monsters was to aid if i cant beat down more than 3 mobs at once and can selfheal my own ass while meleeing the mobs and using some ranged bows for those mobs out of melee reach. I will utilize hide and obscure mist but move silently not really so much but will definitely be opening locks, searching for secret doors, and finding disabling traps, i really stink at being a group healer and try to stay away from it but high hps would help alot also not sure of class dwarfs i like but humans get second feat and halflings get the healing dragonmarks so im lost on that and then i looked at Fvs Because one builder i wouldnt really be swapping spells that much mostly only Cure wounds healing lines, Summons and obscure mist spells only and taking 1-2 levels of fighter to give me hps and longbow feats as well so i have the ranged so was thinking a rogue/fvs/fighter (1) might work but wasnt sure, also since i wont be moving Silently that much someone who can wear heavy armor for the ac protection might help also with the skills i mostly only use hide, move silently, balance, open locks, umd, search and spot and all rest i use passive only none triggered
    Last edited by CrazyDoc; 02-02-2011 at 10:37 AM.

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