Though i'd try my thoughs at a warpriest.
Let the criticism begin!
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Level 20 Lawful Good Half-Orc Male (8 Ranger \ 12 Cleric) Hit Points: 240 Spell Points: 840 BAB: 17\17\22\27\27 Fortitude: 17 Reflex: 13 Will: 15 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 15 22 24 Dexterity 13 15 16 Constitution 15 17 17 Intelligence 6 6 6 Wisdom 15 17 20 Charisma 12 14 14 Tomes Used +2 Tome of Strength used at level 12 +2 Tome of Dexterity used at level 12 +2 Tome of Constitution used at level 12 +2 Tome of Wisdom used at level 12 +2 Tome of Charisma used at level 12 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 14.5 14.5 Bluff 1 2 2 Concentration 2 3 3 Diplomacy 1 2 2 Disable Device n/a n/a n/a Haggle 3 13.5 13.5 Heal 2 5 7 Hide 1 3 3 Intimidate 1 2 2 Jump 2 7 7 Listen 2 5 5 Move Silently 1 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -2 -2 -2 Search -2 -2 -2 Spot 2 5 5 Swim 2 7 7 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Notable Equipment Breastplate of Destruction Ogre Power Bracers Feather Falling Boots Morgana's Belt Bard's Cloak Pearl of Power X Wise Necklace Ring of Greater False Life +5 Holy Flametouched Light Hammer of Undead Bane +5 Holy Flametouched War Hammer of Pure Good Dexterous Ring Minos Legens Level 1 (Cleric) Skill: Haggle (+2) Feat: (Selected) Quicken Spell Feat: (Automatic) Attack Feat: (Automatic) Half-Orc Orc Blood Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Enhancement: Follower of the Silver Flame Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Level 2 (Cleric) Skill: Haggle (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Improved Heal I Enhancement: Cleric Life Magic I Enhancement: Cleric Wisdom I Level 3 (Cleric) Skill: Haggle (+0.5) Feat: (Selected) Empower Healing Spell Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Soundburst Spell (2): Spawn Screen Spell (2): Summon Monster II Enhancement: Orcish Strength I Enhancement: Cleric Energy of the Zealot I Level 4 (Cleric) Ability Raise: STR Skill: Haggle (+0.5) Enhancement: Improved Heal II Enhancement: Cleric Life Magic II Enhancement: Cleric Extra Turning II Level 5 (Cleric) Skill: Haggle (+0.5) Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Improved Turning I Level 6 (Cleric) Skill: Haggle (+0.5) Feat: (Selected) Extend Spell Enhancement: Cleric Radiant Servant I Level 7 (Cleric) Skill: Haggle (+0.5) Spell (4): Chaos Hammer Spell (4): Cure Critical Wounds Spell (4): Deathward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Freedom of Movement Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Mass Shield of Faith Spell (4): Neutralize Poison Spell (4): Order's Wrath Spell (4): Panacea Spell (4): Poison Spell (4): Recitation Spell (4): Restoration Spell (4): Summon Monster IV Spell (4): Symbol of Flame Spell (4): Unholy Blight Enhancement: Cleric Life Magic III Enhancement: Cleric Energy of the Zealot II Level 8 (Cleric) Ability Raise: STR Skill: Haggle (+0.5) Enhancement: Orcish Strength II Level 9 (Cleric) Skill: Haggle (+0.5) Feat: (Selected) Maximize Spell Spell (5): Break Enchantment Spell (5): Flame Strike Spell (5): Greater Command Spell (5): Mass Cure Light Wounds Spell (5): Mass Inflict Light Wounds Spell (5): Protection From Elements Spell (5): Raise Dead Spell (5): Slay Living Spell (5): Spell Resistance Spell (5): Stalwart Pact Spell (5): Summon Monster V Spell (5): Symbol of Pain Spell (5): True Seeing Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Incredible Life II Level 10 (Cleric) Skill: Haggle (+0.5) Enhancement: Cleric Wisdom II Level 11 (Cleric) Skill: Haggle (+0.5) Spell (6): Banishment Spell (6): Blade Barrier Spell (6): Cometfall Spell (6): Create Undead Spell (6): Greater Dispel Magic Spell (6): Greater Glyph of Warding Spell (6): Harm Spell (6): Heal Spell (6): Heroes Feast Spell (6): Mass Bear's Endurance Spell (6): Mass Bull's Strength Spell (6): Mass Cure Moderate Wounds Spell (6): Mass Eagle's Spendor Spell (6): Mass Inflict Moderate Wounds Spell (6): Mass Owl's Wisdom Spell (6): Summon Monster VI Spell (6): Symbol of Fear Spell (6): Symbol of Persuasion Spell (6): Undead to Death Spell (6): Word of Recall Enhancement: Silver Flame Exorcism Level 12 (Cleric) Ability Raise: STR Skill: Haggle (+0.5) Feat: (Selected) Dodge Enhancement: Cleric Radiant Servant II Level 13 (Ranger) Skill: Balance (+1.5) Skill: Haggle (+0.5) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Automatic) Bow Strength Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Wild Empathy Enhancement: Ranger Favored Damage I Level 14 (Ranger) Skill: Balance (+1.5) Skill: Haggle (+0.5) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 15 (Ranger) Skill: Balance (+1.5) Skill: Haggle (+0.5) Feat: (Selected) Mobility Feat: (Automatic) Diehard Level 16 (Ranger) Ability Raise: STR Skill: Balance (+1.5) Skill: Haggle (+0.5) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Summon Nature's Ally I Spell (1): Tumble Enhancement: Ranger Dexterity I Enhancement: Cleric Extra Turning III Level 17 (Ranger) Skill: Balance (+1.5) Skill: Haggle (+0.5) Feat: (Favored Enemy) Favored Enemy: Undead Level 18 (Ranger) Skill: Balance (+1.5) Skill: Haggle (+0.5) Feat: (Selected) Spring Attack Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage II Enhancement: Ranger Tempest I Level 19 (Ranger) Skill: Balance (+1.5) Skill: Haggle (+0.5) Feat: (Automatic) Improved Wild Empathy Enhancement: Cleric Prayer of Life III Enhancement: Cleric Wisdom III Enhancement: Cleric Extra Turning IV Level 20 (Ranger) Ability Raise: STR Skill: Balance (+1) Skill: Haggle (+0.5) Spell (2): Barkskin Spell (2): Cat's Grace Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II