Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 65
  1. #21
    Community Member Cam_Neely's Avatar
    Join Date
    Apr 2010
    Posts
    337

    Default

    Quote Originally Posted by Eladiun View Post
    1) It's an unnecessary delay. It takes time to kill the dummy. There is always a backup at the dummy while people wait for others to finish.
    2) It creates issues and drama. XYZ stole my buff. etc.
    3) For the lowbies who would benefit the most it takes a longer to get than all the buffs combined.
    1.) Dont wait, in our guild we help out the beater. Takes from 10 to 30 seconds. Back off when there is a sliver left and you are all set.
    2.) If you have drama cause of the dummy buff, you are going to have drama in your guild reguardless if the dummy trainer is on your ship or not. A minor thing like that is not something to get worked up over. If you do, then there are bigger issues.
    3.)See point 1. If they dont wanna spend the time doing it, they wont.

    Its a fun thing to test stuff out on, play with, and is in general then a random stone head that gives me +1 to something. Fits in better with the D&D setting
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  2. #22
    Community Member Ganolyn's Avatar
    Join Date
    Nov 2009
    Posts
    1,177

    Default

    I'd bet they could make some real money if they gave us the ability to graft pictures of our exes onto the dummy...
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  3. #23
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    Seriously?

    People need help beating on the Dummy?

    Really?

    Seriously?

    I mean, I know it takes a bit, but there's also a reason why the buff is called "Hours of Practice"

    Help beating the dummy........ that's jabibilrish!

  4. #24
    Community Member Sillk's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    /signed

    I don't really go to the dummy to test my dps. If I did, I'd find a way. Mostly I just want to get my ship buff so I can go play the game.

    And it's counter productive. People who need it most, do the least ammount of damage. Sometimes when you see a low level character standing at it, I just think "oh, bless his heart".

    While I'm at it... change the stupid "Death" in Shroud pt 4. Kind of stupid to loose ship buffs (mostly the XP buff) AND take an XP penalty to progress the raid.

  5. #25
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Cam_Neely View Post
    Its a fun thing to test stuff out on, play with
    I hear this but I don't see it. I would love an explanation on what is being tested. As for play with I thought that was what the rest of the game was for.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  6. #26
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Khanyth View Post
    Another purpose of the training dummy was to test different damage and rolls on it. So that does make it useful.
    Being it doesn't represent any real important target in the actual game, it is actually a VERY poor way to test DPS.

    Reasons:
    Has severe issues that make it very weird:
    It's a construct you can hit with stunning..
    Or several other ways to make it auto crit that just dont make sense.
    It's a construct that can't be crit ,but can be easily auto-bursted..
    Unlike commnly faced shroud portal constructs, good damage does not work..
    Unlike commnly faced Golem-Constructs, elemental does DOES work.

    It's a poor way to test dps since it does not represent anything real in the game. Turbine really failed hard on this one.

    It would be nice if they just gave us one of those 10K hp test kobolds you see in bugged areas as they at least represent trash mobs fine (no immunities, no resists, no fort) Perhaps offer 2 varieties - 1 red named and 1 not, so auto crits can be avoided for some tests, and used in others.

    And additionally a devil test dummy to represnt common raid bosses:
    50% fort, same resistances as a pit fiend. 15 DR goold/silver. With about 20khp for to get better results over longer durations.

  7. #27
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    I want a "Danger-room" dummy that'll give you a choice of things to hit. Give me a 10,000 HP DR35 pitfield, or something similar, or a portal for 100% fort, etc . . . Crittable, evil targets could give as a real DPS-test.

  8. #28
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    Quote Originally Posted by Shade View Post
    Being it doesn't represent any real important target in the actual game, it is actually a VERY poor way to test DPS.

    Reasons:
    Has severe issues that make it very weird:
    It's a construct you can hit with stunning..
    Or several other ways to make it auto crit that just dont make sense.
    It's a construct that can't be crit ,but can be easily auto-bursted..
    Unlike commnly faced shroud portal constructs, good damage does not work..
    Unlike commnly faced Golem-Constructs, elemental does DOES work.

    It's a poor way to test dps since it does not represent anything real in the game. Turbine really failed hard on this one.

    It would be nice if they just gave us one of those 10K hp test kobolds you see in bugged areas as they at least represent trash mobs fine (no immunities, no resists, no fort) Perhaps offer 2 varieties - 1 red named and 1 not, so auto crits can be avoided for some tests, and used in others.

    And additionally a devil test dummy to represnt common raid bosses:
    50% fort, same resistances as a pit fiend. 15 DR goold/silver. With about 20khp for to get better results over longer durations.
    I never said it was an ideal/best/good way.

    But it is a way of testing DPS.

  9. #29
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Khanyth View Post
    I never said it was an ideal/best/good way.

    But it is a way of testing DPS.
    No, it's not. A test that provides meaningless information is not a test.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  10. #30
    Community Member hermespan's Avatar
    Join Date
    Oct 2009
    Posts
    680

    Default

    Quote Originally Posted by Khanyth View Post
    Another purpose of the training dummy was to test different damage and rolls on it. So that does make it useful.

    Furthermore, as for the time thing: that's why you start it first.

    /notreallysigned
    They could just lower the HP on it and it would be faster to kill AND still allow you to test dps.

  11. #31
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    Quote Originally Posted by Eladiun View Post
    No, it's not. A test that provides meaningless information is not a test.
    Meaningless to you doesn't mean meaningless to others. Nor does it make your OP any less correct.

  12. #32
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    Quote Originally Posted by hermespan View Post
    They could just lower the HP on it and it would be faster to kill AND still allow you to test dps.
    Now >this< is an acceptable arguement and compromise.... +1 to you

  13. #33
    Community Member Blank_Zero's Avatar
    Join Date
    Feb 2010
    Posts
    2,445

    Default

    Quote Originally Posted by FuzzyDuck81 View Post
    Now we have the respawning kobold in the lordmarch palace to test our melee dps on.
    The first time I saw that, and then a bunch of melees wailing on it, I lol'd HARD and fell out of my chair. Then I joined in. SO much fun. MOARPLZ
    Smrti on Khyber

  14. #34
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Khanyth View Post
    Meaningless to you doesn't mean meaningless to others. Nor does it make your OP any less correct.
    No, it's simply meaningless because you cannot apply it to any real in game situation. You are better off testing DPS against a buddy in the PVP pit. The numbers themselves have no value. It isn't about my OP. Re-read what Axer said, using the numbers for any kind of comparison won't yield beneficial data. I.E. meaningless.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  15. #35
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Talking

    make it an npc who can either give you a buff, or send you to an instance with the dummy, kobold, or devil.


  16. #36
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Best Solution.....

    Every airship gets a "Training Dummy". Same as the one we can buy, except its permanent. (Make it base on tier 2 and up ships even). It really is just a training dummy. provides no buffs when killed.

    Training dummy is replaced by an NPC or maybe another dummy with like 100 Hit points.

    I really like having the current dummy for testing stuff, but yes, it is a pain to actually get the buff.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  17. #37
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Impaqt View Post
    Best Solution.....

    Every airship gets a "Training Dummy". Same as the one we can buy, except its permanent. (Make it base on tier 2 and up ships even). It really is just a training dummy. provides no buffs when killed.

    Training dummy is replaced by an NPC or maybe another dummy with like 100 Hit points.

    I really like having the current dummy for testing stuff, but yes, it is a pain to actually get the buff.

    Agreed.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  18. #38
    Community Member ~jradnut's Avatar
    Join Date
    May 2008
    Posts
    0

    Wink

    I like my poor little red headed step child. I finish beating him down and he just pops right back up with, "Please sir? Can I have some more?" So cute.

    It's just a blast for me to check out differant wraps and such. Not really testing anything.

    It wouldn't hurt my feelings if all the buffs had to be worked for, tbh.

    Maybe make it so you can select differant resists and such for it.

  19. #39
    Hero RaidMR's Avatar
    Join Date
    Sep 2009
    Posts
    127

    Default

    Quote Originally Posted by Eladiun View Post
    I understand the idea behind the dummy and it was a cute idea but in practice it is rather annoying. For a number of reasons:

    1) It's an unnecessary delay. It takes time to kill the dummy. There is always a backup at the dummy while people wait for others to finish.
    2) It creates issues and drama. XYZ stole my buff. etc.
    3) For the lowbies who would benefit the most it takes a longer to get than all the buffs combined.

    The idea of practicing on a dummy is cute but in practice it's a PITA that creates drama and just wastes time to the point where we decided to remove it from the ship entirely.

    Please replace the dummy with a standard NPC that gives the buff the same as all the other buffs. This would be simpler and more efficient for all.
    /not signed
    1) The delay's are on purpose; part of the game is the journey. I know you just want to get out there and fight, but sometimes you just have to take it in stride.
    2) In my guild there is no drama, help those beat up the dummy and if you accidentally take the buff, start helping the other guildie all over again. No biggie.
    3) See points one and two (i.e. it's part of the journey, and guildies can help)

    Quote Originally Posted by AuriliusTyr View Post
    Our dummy is named Kenny.

    Don't you dare kill Kenny, You B@st@rds

    ;P
    I unofficially named ours Whipping Boy


    Quote Originally Posted by Eladiun View Post
    I love that kobold.
    My monk specfically likes that kobold. I call him Ki Battery

    Quote Originally Posted by Khanyth View Post
    Seriously?

    People need help beating on the Dummy?
    Um... some people pay good money for that.

  20. #40
    Community Member Alabore's Avatar
    Join Date
    Sep 2009
    Posts
    1,259

    Default

    Quote Originally Posted by Cam_Neely View Post
    1.) Dont wait, in our guild we help out the beater. Takes from 10 to 30 seconds. Back off when there is a sliver left and you are all set.
    Last I tried it, this guild-mate suggested we formed a party, so buff would go to the whole team.
    It worked.

    ...

    Stray musings.
    I'd love more controls: change dummy's appearance and stats.
    Maybe random quips - depending on assumed avatar - would be nice.

    I see the point in making things smoother.
    I'm wondering if the whole point with beating the dummy is spending some time doing it.

    Partial buffs depending on time spent/dmg dealt would also make sense.
    This would also address the issue with striking the last blow and getting the whole beating's worth.
    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
    .

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload