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  1. #1
    Community Member Eladiun's Avatar
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    Default Replace the Training Dummy with a Standard NPC

    I understand the idea behind the dummy and it was a cute idea but in practice it is rather annoying. For a number of reasons:

    1) It's an unnecessary delay. It takes time to kill the dummy. There is always a backup at the dummy while people wait for others to finish.
    2) It creates issues and drama. XYZ stole my buff. etc.
    3) For the lowbies who would benefit the most it takes a longer to get than all the buffs combined.

    The idea of practicing on a dummy is cute but in practice it's a PITA that creates drama and just wastes time to the point where we decided to remove it from the ship entirely.

    Please replace the dummy with a standard NPC that gives the buff the same as all the other buffs. This would be simpler and more efficient for all.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  2. #2
    Community Member Khanyth's Avatar
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    Another purpose of the training dummy was to test different damage and rolls on it. So that does make it useful.

    Furthermore, as for the time thing: that's why you start it first.

    /notreallysigned

  3. #3
    Community Member Shade's Avatar
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    Quote Originally Posted by Khanyth View Post
    Another purpose of the training dummy was to test different damage and rolls on it. So that does make it useful.
    Being it doesn't represent any real important target in the actual game, it is actually a VERY poor way to test DPS.

    Reasons:
    Has severe issues that make it very weird:
    It's a construct you can hit with stunning..
    Or several other ways to make it auto crit that just dont make sense.
    It's a construct that can't be crit ,but can be easily auto-bursted..
    Unlike commnly faced shroud portal constructs, good damage does not work..
    Unlike commnly faced Golem-Constructs, elemental does DOES work.

    It's a poor way to test dps since it does not represent anything real in the game. Turbine really failed hard on this one.

    It would be nice if they just gave us one of those 10K hp test kobolds you see in bugged areas as they at least represent trash mobs fine (no immunities, no resists, no fort) Perhaps offer 2 varieties - 1 red named and 1 not, so auto crits can be avoided for some tests, and used in others.

    And additionally a devil test dummy to represnt common raid bosses:
    50% fort, same resistances as a pit fiend. 15 DR goold/silver. With about 20khp for to get better results over longer durations.

  4. #4
    Community Member Khanyth's Avatar
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    Quote Originally Posted by Shade View Post
    Being it doesn't represent any real important target in the actual game, it is actually a VERY poor way to test DPS.

    Reasons:
    Has severe issues that make it very weird:
    It's a construct you can hit with stunning..
    Or several other ways to make it auto crit that just dont make sense.
    It's a construct that can't be crit ,but can be easily auto-bursted..
    Unlike commnly faced shroud portal constructs, good damage does not work..
    Unlike commnly faced Golem-Constructs, elemental does DOES work.

    It's a poor way to test dps since it does not represent anything real in the game. Turbine really failed hard on this one.

    It would be nice if they just gave us one of those 10K hp test kobolds you see in bugged areas as they at least represent trash mobs fine (no immunities, no resists, no fort) Perhaps offer 2 varieties - 1 red named and 1 not, so auto crits can be avoided for some tests, and used in others.

    And additionally a devil test dummy to represnt common raid bosses:
    50% fort, same resistances as a pit fiend. 15 DR goold/silver. With about 20khp for to get better results over longer durations.
    I never said it was an ideal/best/good way.

    But it is a way of testing DPS.

  5. #5
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Khanyth View Post
    I never said it was an ideal/best/good way.

    But it is a way of testing DPS.
    No, it's not. A test that provides meaningless information is not a test.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  6. #6
    Community Member Khanyth's Avatar
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    Quote Originally Posted by Eladiun View Post
    No, it's not. A test that provides meaningless information is not a test.
    Meaningless to you doesn't mean meaningless to others. Nor does it make your OP any less correct.

  7. #7
    Hero RaidMR's Avatar
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    Quote Originally Posted by Eladiun View Post
    I understand the idea behind the dummy and it was a cute idea but in practice it is rather annoying. For a number of reasons:

    1) It's an unnecessary delay. It takes time to kill the dummy. There is always a backup at the dummy while people wait for others to finish.
    2) It creates issues and drama. XYZ stole my buff. etc.
    3) For the lowbies who would benefit the most it takes a longer to get than all the buffs combined.

    The idea of practicing on a dummy is cute but in practice it's a PITA that creates drama and just wastes time to the point where we decided to remove it from the ship entirely.

    Please replace the dummy with a standard NPC that gives the buff the same as all the other buffs. This would be simpler and more efficient for all.
    /not signed
    1) The delay's are on purpose; part of the game is the journey. I know you just want to get out there and fight, but sometimes you just have to take it in stride.
    2) In my guild there is no drama, help those beat up the dummy and if you accidentally take the buff, start helping the other guildie all over again. No biggie.
    3) See points one and two (i.e. it's part of the journey, and guildies can help)

    Quote Originally Posted by AuriliusTyr View Post
    Our dummy is named Kenny.

    Don't you dare kill Kenny, You B@st@rds

    ;P
    I unofficially named ours Whipping Boy


    Quote Originally Posted by Eladiun View Post
    I love that kobold.
    My monk specfically likes that kobold. I call him Ki Battery

    Quote Originally Posted by Khanyth View Post
    Seriously?

    People need help beating on the Dummy?
    Um... some people pay good money for that.

  8. #8
    Community Member ~jradnut's Avatar
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    Wink

    I like my poor little red headed step child. I finish beating him down and he just pops right back up with, "Please sir? Can I have some more?" So cute.

    It's just a blast for me to check out differant wraps and such. Not really testing anything.

    It wouldn't hurt my feelings if all the buffs had to be worked for, tbh.

    Maybe make it so you can select differant resists and such for it.

  9. #9
    Community Member grodon9999's Avatar
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    I want a "Danger-room" dummy that'll give you a choice of things to hit. Give me a 10,000 HP DR35 pitfield, or something similar, or a portal for 100% fort, etc . . . Crittable, evil targets could give as a real DPS-test.

  10. #10
    Community Member hermespan's Avatar
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    Quote Originally Posted by Khanyth View Post
    Another purpose of the training dummy was to test different damage and rolls on it. So that does make it useful.

    Furthermore, as for the time thing: that's why you start it first.

    /notreallysigned
    They could just lower the HP on it and it would be faster to kill AND still allow you to test dps.

  11. #11
    Community Member Khanyth's Avatar
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    Quote Originally Posted by hermespan View Post
    They could just lower the HP on it and it would be faster to kill AND still allow you to test dps.
    Now >this< is an acceptable arguement and compromise.... +1 to you

  12. #12
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Khanyth View Post
    Another purpose of the training dummy was to test different damage and rolls on it. So that does make it useful.

    /notreallysigned
    If it had sensible stats for testing, I'd be all the way behind that.

    How much of your playtime is spent fighting 0 AC 100% fort 0 DR constructs that take full damage from elemental attacks?

    Give it 51 AC, 50% Fort, fire immunity, 60 resist cold/acid and DR 35/holy silver (elite Harry), 65 AC, 0 fort, 80 resist pretty much everything and DR 20/holy cold iron (epic Lailat), or something like that. (Perhaps it should scale with the attacker's character level as well).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    The Hatchery Cernunan's Avatar
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    For those who did not read this post:

    Quote Originally Posted by Thriand View Post
    I love to see the guild training dummy be able to be used both as a guild buff and as a way to be able to be able to gauge your general DPS against various different fortifications.

    I would like to see some sort of controlbox added with the dummy that allows you to change various settings on the dummy.
    Option 1 could just give you the +2 to hit buff without beating down the dummy
    Option 2 could set the dummy to 0% fortification
    Option 3 25% fortification
    Option 4 50% fortification
    Option 5 75% fortification
    Option 6 100% fortification

    Additionally it would also be nice if you could set the dummy to auto crit, or whether your attacks count as sneak attacks,or even setting different values of AC. That way you can have a fairly accurate way of gauging your DPS across a wide variety of situations in game.

    This is an excellent idea
    Quote Originally Posted by nobodynobody1426 View Post
    If you look across all the changes it's basically a giant nerf to all the stuff we used to use while trying to force folks into theme based playstyles.
    Quote Originally Posted by PermaBanned View Post
    Profit quantity has been prioritized above product quality. (Note: this quote was from 2013, things never change)

  14. #14
    Community Member Vellrad's Avatar
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    Before I get it on ship for 1st time I liked "vent your frustrtation" in description, so this was the main reason why I wanted dummy. But then, as I couldn't cast anything on it, it just was annoying. Either allow us destroy it with whatever we want, or just use this suggestion.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  15. #15
    Community Member AuriliusTyr's Avatar
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    /not signed.

    Our dummy is named Kenny.

    Don't you dare kill Kenny, You B@st@rds

    ;P

  16. #16
    Community Member toughguyjoe's Avatar
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    If you had drama over who killed the training dummy, then you have problems much larger than the training dummy itself.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  17. #17
    Founder chester99's Avatar
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    why don't we just admit that airships are the dumbest thing in this game and move on with our lives? seems much easier to me.

    "Hold on while I get ship buffs"

    *booted from party*

  18. #18
    Community Member SaisMatters's Avatar
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    I'd like the training dummy to be replaced with a replica npc that looks like the Guilds leader!!! It would improve Guild morale everywhere! lmao

  19. #19
    Community Member Fejj's Avatar
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    Or, grab some guildies and start wacking.

    If anyone in out guild wants the buff, they just ask for help. 3 or more people come running, and we take it down in no time.

    Even a group of lowbies working together can take it down pretty fast, once for each toon.

    ALL I would add would be a stacking 30s haste buff after you wack it.

  20. #20
    The Hatchery
    2014 & 2016 DDO Players Council
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    Replace the Dummy with Coyle. Now THAT would be uber, I'd stand there all day beating the git into the ground.

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