Stainer just offered me guild leadership of Loreseekers if I could get Breaken to pronounce "fire."
Oh and guys i dont know what made you think the guild was in good hands before,well anyway if you think that a level 5 noob that hasn't got ANY toon over level 10 is a good leader etc......I CAN SAY WITH CERTAINTY that the guild is in better hands now, since the other one (i talked to him again) didnt have a clue about it,didnt ever go on the forums.....so tomorrow i am deciding, when to kick someone for being innactive,demotion,promotion,anyone who is in a good standing in Skylords should msg me, providing me with valuable information about who has been there along time etc. If i am not in, send me a msg through mailbox,i dont care about outsiders opinions,i AM GOING TO MAKE THIS WORK!
At least he didn't ask you to play with the Greenis again.
Anyway, to Soul. Have a guild meeting, annouce that you intend to demote everyone and those who are worthy to be officers have to prove themselves. In Foecleaver only those who have shown ability, knowledge, willingness to assist others, and fairness in how they deal with others are generally offered the opportunity to be officers. That being said, we don't just promote anyone who meets these criteria. We do have officer's meetings and have an actual discussion about those who should be officers and if there are any reasons they shouldn't be. Just a little insight into how one guild does things.
You know, I seem to remember in the funny LFG thread on Khyber one of the screenies showed someone trying to sell this guild too...
http://forums.ddo.com/showthread.php?t=274988 8th picture down.
Last edited by Happosaai; 01-27-2011 at 03:14 PM.
Fullmental Lobotomy: Warforged 2Rog/18Wiz Catharxis: Drow 10Ranger/2Rog | Knobstomper: Dwarf 4Bard/2Rog/2Ftr
Meatjob: Warforged 5 FvS | Tronjeremy: HOrc 4 Monk
First I would ask people in guild what kind of guild was it. Some guild that was like stray dogs (no leader, no guild runs etc.)? Renown farming one (many noobs asked to join and farm for renown)? True guild (bunch of people that know they can count on themselves, helps eachother etc.) until "leader" "broke it"?
Next decide what kind of guild it has to be.
Next anounce denominations (Guild where everyone is officer is not a guild -> some people will leave, and some people will step up seeing it is oportunity) and cleaning ("in 2 weeks I will dissmiss every member that didn't loged into game for more than 1 month, so go log into your alts if you need").
And make some research:
-> who broke common sence somewhere (like griefing, proxy rolling etc.), these people thends to make guild bad name.
-> where your guild is on RED (what guilds don't group with your guild and why, maybe there is a way to repair some relations)
Unfortunetly i hardly ever run with members of Skylords so I cannot help much (and hardly ever pay attention what guilds people are in (well unless I am single PUG in some Ransack's elite Amarath questing :-P)).
Last edited by andbr22; 01-27-2011 at 03:50 PM.
If I was in this guild I know what I would be doing.
Organized guild raid nights.
Teach new players the quest.
Why the heck buy it? Just ask to join it.
Last edited by moomooprincess; 01-27-2011 at 04:11 PM.
Recipemaker Guild: Top Chef School of Recipes
Event Statistics: Risia, Festivult, Midwinter, Daily Dice, Mimic Hunt
1. Getting a guild to a medium level isn't particularly difficult.
2. Being "well known" isn't necessarily a good thing.
3. Skylords was not "well known" in the positive sense.
4. The same guilds that are "well known" at the lower levels are usually not the same guilds that are "well known" in the higher levels.
5. All these facts combine to form the fact that you bought a lemon.
The best advice that you could receive from this thread has already been given and acknowledged. You're basically going to be starting from scratch, but you already have a ship and some members.
After choosing the direction that you want the guild to take and selecting appropriate officers, you'll probably want to clean house a bit. Spring is just around the corner. Time to get the mop out and scrub all the scrubs from your ranks. Try to run with as many different members as you can. Do guild only runs. Get to know your peeps, but do it incognito so they don't know they're running with the leader.... if they would even know to begin with.
You need to play it low key for a while and see which of them need to GO for the good of the guild.
Always strive to better yourselves as individual players, and as a guild.
With a little work you may just be able to turn things around.
.
I've had a couple offers on my guild in the past
QWIJY
Shop Smart - Shop QwijyMart!
Well first start running some quests on an alt with the members if possible. If there are low level chars that are active run those quests. Watch activity and post that you are going to clean up old accounts that haven't logged in for over 1-2 months. Try to set up some guild only runs.
I run a very small guild which is different but cut your guild down to active only players. If there is enough people in a level range run with them. When you recruit new players run with them first. Only promote people whom you trust to think things through.
The players you lose are better off elsewhere.
Set up a code of conduct. Be willing to tell people they don't fit with how you want to run the guild. Decide what kind of guild you want it to be. Do you want to be power rangers that work in a team and dress in tights or do you want to be a guild of flower sniffers.
Rebuilding credit on a server can be challenging but work at it. Keep to your word and keep your guild to their words.
If you lose everyone go to korthos and start running with new players. If you find one you like running with recruit them. Don't however spam recruitment messages as you will get a lot of chaff.
Cannith - Falconsbane(8 - 3rd life), NeedOil (14), NeedMead, Needfood, hobbitarcher(5)
Sarlona - Zebidiahh (19.8), Anotherpers(20), Smurgh(16), Falconsbane(14), Needoil(15)
The first rule of the trashcan guild is expect to die...
There is no second rule.
A coincidence? Is there a guild garage sale going on which I don't know about?
I was playing on Argo yesterday night (probably around 10.30 am for the US folks) and there was an LFM up for sale of a guild too. I didn't take a screenshot of the LFM, but I think it mentioned that you must join party with him/her first.
Edit: And all the best to soul, hope you can rebuild your new guild.
Thanks guys,all your posts are greatly appreciated! going to work, then i will organize the guild!
That's an interesting one. Bought a guild huh?
Most of the members are officers likely because it's the easiest way for a guild to get lots of players. I mean a guild that has 10 officers, means that people can join only when one of those 10 are online. A guild that has 200 officers, well, then any time someone wants in, they can get in. So it's a quick way to get a lot of accounts into the guild. No point having the guild leader and a small group of people doing all the work of inductions, when nearly every single member can induct and get people in as they see fit; hence, all the members can do the work that originally the leader + trusted officers would've been doing. Easier to be a leader when you're having the members do the work for you.
The downside is that there's likely not a lot of quality control over the types of members that you have, since any joe schmoe (that would be the officers) likely just inducted anyone that wanted in, or possibly may have gone around just blind inviting people. So you'll likely have all sorts of guys. Casual players, maybe some powergamers (but not likely since they'd likely have moved to other guilds), deadweights, idiots, etc. In other words you likely don't have the cream of the crop (I mean this is Khyber after all) but probably have a more casual, "general player" cross-section of the playerbase. So don't have too high of aspirations.
I would say that rather than trying too quickly to clean house, you should take time to settle in and let the guild on its own course. You are entering an existing guild, that more or less has a random composition (and hence different members have very different playing styles, etc.), rather than having crafted the guild's personality from scratch, by having only inducted people of your own choosing. So now would be a good time to take stock of what you have before making rash decisions. I would encourage you to spend some time incognito (i.e. playing as other characters in the guild) to interact with the guild and learn about them, and try to figure out what the guild's about, and what the people are like, to see what you've got. Or the other way to go about it is to play as your leader and go around the different guild groups that you see forming throughout the day and talk with them as you guys play. Either way is fine.
If you start trying to do mass expels, then the remaining members might think that the new leader is some high-pressure trigger-happy guy and have a mass exodus. After all, they're likely casual players, playing amongst themselves in their own little groups and whatnot. Also, inactive accounts are not hurting you in any way (they do not contribute to renown decay), so no need to expel inactive characters, since that will remove 25% of the renown that they had originally gained for the guild, as well as increase the guild's modified accounts for two weeks, leading to more guild renown removed daily (i.e. renown decay). Unless you're hitting up against the 1000 character limit, but if you're at that point, then yeah you'll have to remove some old characters. Hopefully as few as necessary. So basically remove people if they are jerks, but otherwise, I don't see a need to disrupt people too much.
Since you're level 45, a nice medium-term goal would be to get up to level 50, so that you can get the next tier airship. Keep in mind that this won't be quick. But anything promoting guild activity, in terms of the guild doing quests or running raids together or whatnot, will contribute to this. So likely the best thing is to just encourage members to be playing. Having a mass expel naturally would counteract this. It may also be counterproductive to try to ask too much of the members (i.e. play x many hours per day/week or get booted, etc.) since they are likely casual players and may not want to be in a guild that has enforced requirements. But just slow and steady and hopefully you'll eventually reach level 50. That's something that you can rally the guild around, without trying to exert too much pressure.
I guess the best analogy is to consider if you just unexpectedly bought an factory. That is, if the manager just walked up to you (some random stranger) and handed the keys to the plant. The factory has lots of workers. They're likely not too interested in management shuffles, but are more interested in doing whatever they were doing before (showing up for work, doing stuff, getting paid, etc.). Your job is more or less to make the transition go smoothly, between them under the old boss and them under the new boss (you). Otherwise a worker that sees the new management firing people left and right may decide to go someplace else where he can be more certain that he won't show up to find out he's been fired.
Of course a guild is a social thing, while a factory is a business thing, so at least you don't have to worry about making a profit quickly, etc. But you do have to keep in mind that both require leadership, and you've basically been thrust into a leadership position. So consider your actions carefully. Good luck.