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  1. #1
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    Default another tr, but go dorf or horc

    currently he is a lv20 fighter with greensteel dwarven axes, and alot of the gear he will need thru his tr life.

    im pondering going dwarf again for the free feat(dorf axe), or going horc, and taking it as a feat when i approach 12

    crunching some general numbers i see with a horc i can achieve a 40str (20 base +5 levelups +2 tome +2 horc enhancement +3 fighter enhancement +6str ring w/ +1 exceptional str (ravager ring) and craft another +2 onto the ring.

    if i go dwarf ill only end up with 38 and an extra feat somewhere

    im valueing the +2 str over the free axe feat.

    how do horcs fare in twf? ive seen some, but all their enhancements are geared towards the thf line.

    eitherway, ive drafter up a quick char gen up to lv12

    pick it apart please, or say seems well, or tell me ive been smoking moonrocks.

    pointers, tips something i missed? Im posting the 2 builds im tinkering on. mainly it comes down to half orc, or a taller dwarf.

    Heres my Horc build
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 12 Lawful Good Half-Orc Male
    (12 Fighter) 
    Hit Points: 190
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 11
    Reflex: 7
    Will: 3
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 12)
    Strength             20                    25
    Dexterity            15                    17
    Constitution         16                    16
    Intelligence          6                     6
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 12)
    Balance               2                     3
    Bluff                -2                    -2
    Concentration         3                     3
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -2                    -2
    Jump                  5                     7
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -2                    -2
    Search               -2                    -2
    Spot                 -1                    -1
    Swim                  5                     7
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Dwarven Waraxe
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


    And heres my Dwarven version

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Kutzzz 
    Level 12 Chaotic Good Dwarf Male
    (12 Fighter) 
    Hit Points: 202
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 7
    Will: 3
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 12)
    Strength             18                    23
    Dexterity            16                    17
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 12)
    Balance               3                     7
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  4                     6
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                0                     3
    Spot                 -1                    -1
    Swim                  4                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Power Attack
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    A Whole stable of toons. Capped Cleric Asiob, Cleric/Rogue Asiobeth, Fighter Kutzzz, Barbarian Ziggyjr, Slim Shady Exploiter Ranger, Zigbang.

  2. #2
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    im thinking horc after sleeping on it.

    farmed my bloodrage symbiote today too. and made the best of a greensteel mistake(crafted heavy crossbow by mistake) so i made a displacement clicky out of it.

    got my 2nd tod set last night, so now im sporting the ravager set(damage over time) and the kilaus set(tempest 1d4 slicing damage per swing)

    still would like my madstoner boots, and maybe leviks bracers too. but well see.
    A Whole stable of toons. Capped Cleric Asiob, Cleric/Rogue Asiobeth, Fighter Kutzzz, Barbarian Ziggyjr, Slim Shady Exploiter Ranger, Zigbang.

  3. #3
    Community Member Therigar's Avatar
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    Fighters have abundant feats so unlikely you'll be pressed.

    That argues a strongly for half-orc.

    But, dwarves get bonuses to axes and that argues strongly for dwarf. Every +1 hit and damage modifier equates to +2 STR. If you gain +2 to hit and damage then you have matched the half-orc's higher starting STR and extra STR enhancments.

    The dwarf depends on enhancements so if points there are tight you should absolutely go with half-orc. If you have an abundance of enhancements and also an abundance of feats then go with whichever you prefer.

    In that last case it may come down to other factors like racial abilities or availability of race restricted gear from previous lives, etc.

  4. #4
    Community Member eonfreon's Avatar
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    A dwarf should be -4 Str behind a Horc who has taken the 2 Horc Str Enhnacements, because the Dwarf is also 2 Starting Str behind.

    Horc: 20 base +5 levelups +2 tome +2 horc enhancement +3 fighter enhancement +6str ring w/ +1 exceptional str (ravager ring) and craft another +2 onto the ring = 41 which counts as a 40.

    Dwarf: 18 base +5 levelups +2 tome +3 fighter enhancement +6str ring w/ +1 exceptional str (ravager ring) and craft another +2 onto the ring = 37 which counts as a 36.

    And the Horc can get PA enhancements for greater damage with PA by sacrificing some more of his already large to-hit.
    Last edited by eonfreon; 01-27-2011 at 05:48 PM.

  5. #5
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    half orc is lookin better after busting those numbers out.

    also in a greensteel mistake i was stuck with a heavycrossbow(feat required)

    would it be worth it later on to take the feat for it? im figuring 3rd tier would be good blast to top it all off


    +5 Greensteel Heavy Crossbow (2d8, 19-20/x2) With Flaming, +1d6 Fire, Shocking Burst, +1d6 electrical, +1d10/2d10/3d10 on crit - Displacement (3/day),

    i made it for the displacement clicky since i find those very useful on my meelees.
    A Whole stable of toons. Capped Cleric Asiob, Cleric/Rogue Asiobeth, Fighter Kutzzz, Barbarian Ziggyjr, Slim Shady Exploiter Ranger, Zigbang.

  6. #6
    Community Member Cold_Stele's Avatar
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    Dwarf (or anything else for that matter) can't come close to HOrc unfortunately.

    You're +3 damage/swing over Dwarf if you're both using DA.

    Realistically though you want to be crafting a couple of GS Khops, so in reality you'll be doing much more than +3.

    Search for one of the DPS calcs, and run the numbers so you can see for yourself.

  7. #7
    Community Member CrushingInklings's Avatar
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    It really wont make that much of a difference. And there is NOTHING wrong with taking d.axe feat on half orc. If you are planning on staying with that build/race d.axes provides very large numbers in situations were mobs are always held/stunned for auto crits like in efficient epic/raid groups.
    Compute: Dwarf 19/1 Rogue/fighter - TR1 Dwarf 9/8/3 Barb/Fighter/Rogue - TR2 Dwarf 18/2Fighter/Barb
    Stop asking for GH! [Guide]Solo farming for Planar Girds. http://forums.ddo.com/showthread.php?t=299817

  8. #8
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    Helf.

    3d6 sneak attack and human damage boosts for when you need it. Human damage boost is on different timer than class boost, so you can Kensai STR, Human +5, Haste boost - without the horc -to hit from PA. Granted its 20sec outta 30 but still very nice when you need it.
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  9. #9
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by Redcoil View Post
    Helf.

    3d6 sneak attack and human damage boosts for when you need it. Human damage boost is on different timer than class boost, so you can Kensai STR, Human +5, Haste boost - without the horc -to hit from PA. Granted its 20sec outta 30 but still very nice when you need it.
    I really, really wish this all added up to being the same or similar DPS to HOrc. I'd love to go HElf for my upcoming TR instead of yet another HOrc.

    Unfortunately, even when getting your full SA, you're still not matching HOrc DPS.

    Quote Originally Posted by Consumer View Post
    HOrc Fighter 20 DPS - 667.72

    HElf no HV - 613.81

    HElf with HV - 629.88


    HO are superior for every situation.

  10. #10
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    I'd just like to throw in my vote for secret option number 3, Warforged.

  11. #11
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    Kind of as an aside to the main discussion I would mention a few things. IMHO you should try to get Imp Crit at lvl 8 (ie ASAP) and rearrange stuff to get there. Also you can consider moving some of your TWF feats back (especially OTWF). Just go THF (with no feats in THF) until about lvl 10 or 12 and switch to TWF once you can use your gear/you have ITWF.

  12. #12
    Community Member maddmatt70's Avatar
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    This is just painful to read that a half-orc fighter wielding dwarven axes is better then a dwarf wielding dwarven axes but sadly it is true. Hope the devs do something.. Well one can only hope...
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
    Community Member Tumarek's Avatar
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    Quote Originally Posted by eonfreon View Post
    A dwarf should be -4 Str behind a Horc who has taken the 2 Horc Str Enhnacements, because the Dwarf is also 2 Starting Str behind.

    Horc: 20 base +5 levelups +2 tome +2 horc enhancement +3 fighter enhancement +6str ring w/ +1 exceptional str (ravager ring) and craft another +2 onto the ring = 41 which counts as a 40.

    Dwarf: 18 base +5 levelups +2 tome +3 fighter enhancement +6str ring w/ +1 exceptional str (ravager ring) and craft another +2 onto the ring = 37 which counts as a 36.

    And the Horc can get PA enhancements for greater damage with PA by sacrificing some more of his already large to-hit.
    But in the case of the Horc using Daxes the Dorf can take the ax enhancement line what gives him +2/+2 what equals a +4 to str so he would end up haveing a str equivalent to 40, plus 60 hp (+2 con, +2 con enhance, 2 more thoughness enhance) and a feat...

    Horc will hit harder because of the power attack but his to hit will be 3 lower... not much of a deal, but i dont see the horc ahead by much.
    Last edited by Tumarek; 02-05-2011 at 02:03 PM.

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