Hi All,
Yes, this is another exploiter build.
Yes, this resembles the Monster build.
I'm a newb to the forums, but have been playing DDO since the 16th level GH cap. I have many toons, some are badly built, some are well built. This build I have come up with though I thought was note worthy, and I was curious as to the opinions of others. I am happy to receive constructive criticism on this build, but please make sure it's constructive I have spent some time detailing the pros and cons of this build, please try not to simply re-iterate that
A little window dressing:
Seker (SECK-kar)
Also known as: Sacharis, Seger, Socharis, Sokar, Sokare, Sokaris
[pre]Early god of vegetation. Deity of the necropolis of Memphis. He is closely affiliated with Osiris.
Seker is shown as a seated hawk-headed man holding sovereignty emblems in his outstretched hand.
He is sometimes shown with the head of a man, holding a knife in each hand.
Dictionary of Ancient Deities
Patricia Turner, Charles Russell Coulter
Oxford University Press US, 2001, pg 418[/pre]
[hr]
Now for the good stuff:
7/7/6 Ftr/Mnk/Rgr
Kensai Tempest Greater Wind Stance DPS ninja
Variation on the Monster and Exploiter Builds from the DDO forums, but did the Enhancement front load instead of the just the class front load. (Anyone who plays DND, 3.5 and 3.0 knows all to well the Class front load problem, I wanted to see what could be done with the unique DDO mechanics and front loading)
Goal: Make a character with the highest attack speed possible.
Type: Melee DPS
Build: 32 point Elf
Difficulty: Intermediate (due to all the multiclassing)
Playability: Easy (Only requires two hot keys and some clickys)
Tested: Yes
Played Through to Level 20?: Yes
This exact plan?: No, modified Skills and a few enhancements.
Core concepts tested?: Yes
Pros:
- The fastest attack speed available (even with the TWF nerfs) Flurry of Blows, Greater Wind Stance, Tempest I, Fighter Haste +20%
- Evasion
- Moderate AC (low 50s)
- High HP (400-500)
- Fist of Light, Wholeness of Body self healing
- Ranger Spell List (Cure Wands!)
- Good Ranged (Rapid Shot and Bow Strength)
- Super Self reliant, especially with a pocket cleric
- Fast, Sprint Boost and Monk Base Speed Increase I
- No named loot required, +2 tomes are nice to have
- Elf enhancement bonuses to long swords
- You will be a jumping dynamo with Spring Attack.
- Like a monk, Shrines are usually not necessary.
Cons:
- Stuck with Longswords (A decent weapon, but hardly the best, but they are common!)
- Ranger Spells - only two spells Ram's Might, Elemental Resistance and Jump are the best ones. Each will have a 7 minute duration, so it's annoying to keep having to rebuff.
- Self Healing - Good for light mobs, not good for the heat of battle.
- Saves, All saves end up in the high 20s, with Reflex in the low 30s
- If you don't skip to level 4, you have to make some odd weapon choices before your get long swords as Ki weapons.
- No UMD
- Doesn't get Barkskin or Cure Light, and only gets to the second tier for level 1 spells (meaning the resistances only do 10 pts, jump is only a +10, etc.)
- Crits are frequent, but only x2.
Seker
Level 20 Lawful Good Elf Male -- DEX and Long Sword enhancements
(7 Fighter \ 7 Monk \ 6 Ranger)
Hit Points: 387
Spell Points: 105 - More than enough, as you wil only have two spells
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 18
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 25
Dexterity 16 18 22
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 14 16 18
Charisma 8 10 10
- STR will be a 31 with a enhancement item, this would be a good use of a +3 tome, but not necessary, but this is also a good spot for the extra stat point you get with a TR.
- WIS is added to your AC, and determines your spell points, although I have never once ran out of spell points (only have two spells that last for 7 mins)
- Wind Stance will lower CON and increase DEX, but HP will still be around 500 by 20th, with the usual items of Minos Legens, CON +6, and Greater False Life item
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
- You really only need tomes for STR, DEX, CON and WIS
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 10 10
Bluff -1 0 1
Concentration 6 24 27
Diplomacy -1 0 1
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 2 4 4
Hide 3 6 6
Intimidate -1 0 1
Jump 7 24 24
Listen 2 4 6
Move Silently 3 6 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 6 22 25
Swim 3 7 7
Tumble 5 20 20
Use Magic Device n/a n/a n/a
- Concentration of 30 is what you need your standing Ki to be at to do a finishing move at the beginning of an adventure, this is what it will be with a CON +6 item, let alone if you have a concentration item.
- Tumble will be at 30 with a DEX item in Windstance, which is one point from doing the cool back flips, but there are lots of ways to get the extra point. Tumble spell, Bard songs, potions, heroisim, recitation, prayer, etc.
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Aerenal Elf Melee Damage I
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Devotion I
Enhancement: Ranger Dexterity I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Enhancement: Elven Dexterity I
- Need to be using Kama's or some other ki weapon at this point
Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Whirling Steel Strike
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
- You can now use a longsword and a Kama
Level 5 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Strength I
- You can now use two long swords
Level 6 (Ranger)
Skill: Concentration (+3)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack
Feat: (Automatic) Diehard
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+3)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Yay! Ram's might!
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Aberration
Enhancement: Elven Dexterity II
Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Spot (+2)
Skill: Tumble (+1.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Dexterity II
- Dex is getting nice and High, improving AC and Reflex save (with Evasion)
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortoise I
Enhancement: Ranger Tempest I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Welcome to Tempest Hood! +10% stacking Melee alacrity, does not stack with Haste. The rest is now even easier.
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Aerenal Elf Melee Attack II
- Welcome to Self healing
Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 13 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Racial Toughness II
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Adept of Wind
Enhancement: Monk Wisdom II
- Greater Wind Stance, only half the benefits stack with Tempest (+7.5% melee alacrity), now your DPS is in full swing.
Level 15 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Feat: (Selected) Toughness
Feat: (Automatic) Wholeness of Body
Enhancement: Monk Improved Recovery II
- Now you can get back about 120 HP whenever you have enough Ki (You will be more limited by the 2 min cool down, than by Ki).
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 17 (Fighter)
Skill: Concentration (+0.5)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II
Level 18 (Fighter)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Level 19 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Kensei Longsword Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
- Kensai! This build is essentially done here.
Level 20 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Spot (+0.5)
Enhancement: Fighter Haste Boost III
Enhancement: Improved Concentration I
- Fighter Haste III, your Attack speed is unparalleled when you are Fighter Haste boosted and Haste Boosted.
Not every form of attack speed increase stacks perfectly, but they do stack. I hope to eventually include a video to illustrate.
Equipment:
Get a generic +6 item to each stat, except in INT and CHA
Get a full compliment of Long Swords (Two vorpal blades are so much fun!) and a few Nice Composite long Bows
Feel free to carry handwraps instead of other items for oozes and rust monsters.
A superior devotion I item goes along way to improving your healing finishing move (+50% healing)
Space reserved for Minos Legens - Check
Dragontouched robes/outfit easily allows for an ending AC of about 50, unbuffed
With monk slow fall and a high jump and tumble score, you can make do with just a feather fall clicky if you like (The fall from the inn in Meridia to the base of the shroud platform only does two points of damage)
Experience:
The character is abundantly playable and enjoyable throughout all of his levels, with dps lacking only slightly at 8th level, due to having to wait for ITWF. This character went until 14th level before he ever died and then I ended up in Korthos .
Variations:
There are a ton of ways to vary this build, putting an extra level into one of the classes would greatly change anything.
Doing a higher INT build, and taking UMD along with Expertise, would greatly change your AC.
The only things that are a must is, the Whirling Steel Strike Feat, Oversized Two Weapon Fighting, and the TWF chain.
Notes:
This is a variation from my character Sacharis, which I built with too low of a Concentration score (had to fix it with Greensteel), and I did UMD instead of tumble and regretted it (got 20, which is a good milestone, but wasn't worth it)
Thank you to all of the well thought out and insightful posts who have helped me build over the years, and a special thanks to those who build the tools to do it.
Character Plan by DDO Character Planner Version 3.8.0