Hey all!
Been messing around in the character planner again & tried building a 17/3 clonk. I'd like comments/advice on this build
(I was wondering: how important is Extend for a clr ? If that important i'd swap out extend for empower)
Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(3 Monk / 17 Cleric)
Hit Points: 297
Spell Points: 1178
BAB: 14/14/19/24
Fortitude: 16
Reflex: 11
Will: 21
Starting Feat/Enhancement
Strength 14 14
Dexterity 16 17
Constitution 14 16
Intelligence 8 8
Wisdom 16 26
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+2 Tome of Wisdom used at level 20
Starting Ending
Balance 7 21
Concentration 6 26
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extra Turning
Level 10 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Bonus) Power Attack
Level 11 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I
Thx in advance!