My 3rd life is nearly upon me, and I was looking to go ranger this time. I have already been a paladin and almost done with fighter. Was originally considering Horc mnk/ftr/rgr, but the improved enhancments for helvs gave me pause.

Looking for input/feedback
Was wanting to have UMD while still being able to open most chest/doors and intimidate(found it very useful as a ftr).

Lvls 19/20 are not important as I will be holding the XP till i maxout.

Code:
Character Plan by DDO Character Planner Version 3.8.0
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tr3 
Level 20 Lawful Good Half-Elf Male
(4 Fighter \ 2 Rogue \ 14 Ranger) 
Hit Points: 306 (440)
Spell Points: 254 (296)
BAB: 19\19\24\29\29
Fortitude: 16 (24)
Reflex: 18 (26)
Will: 8 (16)

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             17                    24
Dexterity            14                    20
Constitution         14                    16
Intelligence         10                    12
Wisdom               13                    16
Charisma             12                    14

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    10
Bluff                 5                     6
Concentration         2                     3
Diplomacy             1                     2
Disable Device        n/a                   n/a
Haggle                5                     6
Heal                  1                     3
Hide                  2                     5
Intimidate            5                    21
Jump                  3                     7
Listen                1                     3
Move Silently         2                     5
Open Lock             6                    27
Perform               n/a                   n/a
Repair                0                     2
Search                0                     1
Spot                  5                    14
Swim                  3                     7
Tumble                6                     9
Use Magic Device      5                    26

{\b {\ul Notable Equipment }} \par Sora Kell Gloves \par Sora Kell Ring \par Ring of Greater False Life \par Health Belt \par Nightforge Gorget \par Dexterous Boots \par Chaosgarde \par Sora Kell Tiara \par DT outfit with resist+5 insight+4 \par GS EEE 45hp cloakLevel 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Monk
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh


Level 3 (Rogue)
Feat: (Selected) Dodge


Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 9 (Ranger)
Feat: (Selected) Spring Attack


Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Stunning Blow


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Skill Focus: Use Magic Device


Level 16 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Extend Spell


Level 19 (Ranger)


Level 20 (Ranger)
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Improved Monk Dilettante I
Enhancement: Improved Monk Dilettante II
Enhancement: Improved Monk Dilettante III
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Half-Elf Improved Recovery I
Enhancement: Half-Elf Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Open Lock I
Enhancement: Improved Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
Enhancement: Half-Elf Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I