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  1. #1
    Pirate Cursed
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    Default Rainbow in the dark should be the norm, not the exception

    Torches should make a comeback in DDO. Every dungeon should be like Rainbow, with the exception of quests that take place outside.
    Sewers should be low-light conditions, and the caverns of Saagh should outright be dark-vision territory. (unless I mis-remember, and hobs do not have dark vision)
    If I m also not mistaken, many demons/ devils have a magical darkness they throw out that only True Seeing can see through.

    I know, at this point, with the coding, that would be hell to rework. :/ However, the newer quests... they can still be fixed...

  2. #2
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    Torches were always just a flavor annoyance that was quickly replaced by some sort of perm light or glow item in dnd when i played pnp.

    And in pnp it was always ignored instantly when not needed. You didn't have to screw around swapping weapon and item sets around to deal with the torch. You just said it. You didn't have to actually click around multiple times to swap things around.


    And if you're going back to torches here. Then ya gotta give the elves, drow, and dwarves their see in the dark abilities back too.

    Which will quickly turn into partys only wanting races that can see in the dark because they're all twf and don't want to drop a weapon and lower dps.

    So you have to add some perm items that do the same thing or people will be ****ed they're being left out.



    And we're right back to where we are now. Everyone can see in the 'dark'.
    Last edited by fuzzy1guy; 01-25-2011 at 01:36 AM.

  3. #3
    Hero QuantumFX's Avatar
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    Quote Originally Posted by fuzzy1guy View Post
    And if you're going back to torches here. Then ya gotta give the elves, drow, and dwarves their see in the dark abilities back too.

    Which will quickly turn into partys only wanting races that can see in the dark because they're all twf and don't want to drop a weapon and lower dps.
    Doubtful. Darkvision is a pretty basic spell and Light and Daylight can be cast on a weapon.

    The real reason it can’t be done, according to the developers, is that the DDO rendering engine has trouble with multiple sources of lighting. In the case of ambient dungeon light the quest designers/artists can only have 7 lights in one spot. Apparently Rainbow bypasses this most of this by not having very many lights. And one would assume that having darkvison in the mix would result in some interesting new limitations to the engine. How do you illuminate an area that’s dark anyway? What happens when you go from day to night?
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  4. #4
    Community Member sephiroth1084's Avatar
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    I, too, would like more dungeons to function like Rainbow, though we should get, at the very least, some corresponding ways to shed light that don't require giving up an important item slot, if not giving us light spells and appropriate vision types.

    As for torches in D&D, in the games that I play, we usually do deal with the torches. The edges of illumination are marked, players have to drop the thing when they enter combat and draw their weapons (though we treat the torch as having the same illumination it does normally--I think I might try getting the group to house rule that a light source on the ground has its radius of illumination reduced by 5 ft.).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #5
    Community Member LordRavnos's Avatar
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    I usually play a cleric or wizard in my old groups and there was the perm light spell, simple thing to get to level 3 or 5, I forget( too lazy to get my PHB out atm) and prepare it several times and drop it on a shield, sword, or a glove like I did ( think the wrist flashlights from startrek) then just pull out said item in a dungeon. It really did get to the point that we rarely ever had to deal with light problems, outside of the magical darkness using enemy casters. I admit I do enjoy the Rainbow quest and would love 4 or 5 more quests like it added to DDO, but I would not make it the norm.
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  6. #6
    Community Member Lleren's Avatar
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    I would typically get a miniture Lantern made in Pen and paper, with several attatchment/usage options. The wick having Continual light cast upon it, continual flame in later versions. =D

    Torch powerful light source in a flexible, adjustable package. Pinhole to bullseye to hooded, lower it on a string or belt it to yer hat. Fun times. Or even pull out the wick and tie it to an arrow to shoot down the hall.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  7. #7
    Community Member callforkills's Avatar
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    I'd really like more dark dungeons aswell.
    But it would be bad for a latern to fill an item slot such as weapon, goggles or trinket.
    The light spell would be a cool idea, maybe as a guard such as cold/fire shield, just for
    clerics and FvS.

  8. #8
    Community Member Maxelcat's Avatar
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    /signed
    Quote Originally Posted by Tolero View Post
    Hireling: "Oh god, you're in trouble!" *heal fail* "Oh god, you're still in trouble!!" *heal fail* "Nooooo I will save you!!!" *heal fail* etc. but to the player, it just looked like the hireling was standing there staring off into space. He's not staring...he's thinking...REALLY hard.

  9. #9
    Community Member joueur's Avatar
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    Try a Lantern Archon (Summon Monster IV), it's a very nice second light source in Rainbow.
    There is even a clicky from Threnal: http://ddowiki.com/page/Bracers_of_Spiderkind

  10. #10
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    Yeah, lets dedicate deveolpement time to something that's a pain in the ass. Seiously, have you though of what it would be like to deal with lighting all of the time? Do you really think it would make the game more fun?

  11. #11
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    /not signed

    Go out, find a server that still offers Everquest I for free play, roll up a human, run to North Ro and wait until dark. Tell me if you enjoy yourself and then come back to play a game where you can actually see.

    I liken it to some of the old episodes of X-Files. They tried to make things more intense by making it really hard to see. Instead, I just ended up annoyed that I was basically listening to a radio broadcast of the X-Files.

  12. #12
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    anyone remember castlevania2, or 3, simons quest on the nintendo?

    it had a day/night cycle in game. and at night things were tougher, things that didnt come out at day came out at night, towns closed up.

    i guess this has nothing to do with the topic, but more expanding into difficulty scaling at night/daylight in wilderness areas...
    A Whole stable of toons. Capped Cleric Asiob, Cleric/Rogue Asiobeth, Fighter Kutzzz, Barbarian Ziggyjr, Slim Shady Exploiter Ranger, Zigbang.

  13. #13
    Community Member Khanyth's Avatar
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    /signed

    It'd be a pain, but cool at the same time.

  14. #14

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    /not signed. Turn off your monitor ...

    Tormenting Role Players, Perma-Death players, and Turbine Mods since February 2006!
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  15. #15
    Pirate Cursed
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    Wow, I got half the trolls to come out for this one.
    I remember one campaign I played for PnP, my first WFed.
    We immediately got stuck in a cave, no time to prepare or anything.
    Out of the 6 of us, I was the only one that did not have dark vision racially ^.^

    I always found it interesting that, out of a WFed's considerable list of racial abilities, lacking such a small thing could become such a major issue.

    To the trolls. I played PnP well before DDO. Anything that makes it more like PnP, in my book, is an improvement on the game.

    Dungeons and Dragons was always about finding a way to get the task done, and over coming the natural obstacles at lower levels, and the magical ones at higher levels.

    It was never about hack and slash, like many others want to believe.

    The new additions I'm seeing are definitely bringing my hopes up from where DDO was a few years ago.
    I example, claw of vulkoor, where you get a large bonus for stealthing the entire mission and respecting the terroritory of Vulkoor.
    Or party crashers, where you can avoid the end fight by doing the optionals first.

    I am hoping to see the game go further with the skills affecting chat, and definitely hopig that they will incoporate spells into chat, such as charm, or dominate, to affect an outcome.

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