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  1. #1
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    Default Rs? Pure-classed Offensive Caster Cleric Build

    Im trying to build the Pure-classed Offensive Caster Cleric from this post:

    http://forums.ddo.com/showthread.php?t=223253

    But the build was updated mentioning that RS ( Radiant Servant PrE?) should be used on all cleric builds. Can someone explain what is RS? What do i need to change for that?

    Also why just one point into Tumble?

    This is what i choose at character creation:

    (32 point)
    str 14
    dex 8
    con 15
    int 10
    wis 18
    cha 8

    Feats:
    spell penetration feats
    toughness feats

    Skills:
    Balance
    Concentration
    one point into Tumble
    rest into jump


    Thanks for any replys, im still learning character building in this game.

  2. #2
    Community Member AtomicMew's Avatar
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    That's a nice stat distribution. I'd probably go with something similar... maybe a little more into CHA, a little less into STR.

    For skill points, I'd rather have points into UMD than jump. There are always jump potions and jump clickies when you really need it. The single "point" in tumble is because you only need 1 point to actually do the tumble animation. It's a good deal. Btw, one point in tumble means you need to actually invest TWO skill points, since it's cross classed. AFAIK, half skill points have no effect.

    RS = Radiant Servant. It is important because it HUGELY increases your survivability AND healing capacity. Radiant Aura will serve as your "effective" DR - with human healing amp, crit enhancements, superior ardor and relatively easy gear, you'd be looking at ~60-70 average heal per tick.

    For feats, you *want* the following:
    Toughness
    Extend
    Empower
    Empower Heal
    Maximize
    Heighten
    Spell Focus: Blade Barrier (sorry, I mean evocation)
    Greater Spell Focus: Blade Barrier

    However, you can't fit all of those, you need to drop one - probably, toughness of GSF. Dropping toughness is scary, but you can still hit ~450 with a bit of work, and 500+ with a lot of work. That's passable if you abuse the big crit aura you should be rocking all the time.

    Another option is to focus on CC spells. You could drop empower and even maximize and pick up spell penetration and swap out SF: BB for SF: Enchantment. It's certainly a viable option, but I don't think many people do this.

  3. #3
    Community Member Sparky21's Avatar
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    dont forget quicken. makes a world of difference when sh*t hits the fan, or if you like to cast BB in combat without getting interrupted

  4. #4
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    Quote Originally Posted by Sparky21 View Post
    dont forget quicken. makes a world of difference when sh*t hits the fan, or if you like to cast BB in combat without getting interrupted
    When things get messy and I don't have quicken on, I notice immediately and have to try mopping up the mess I created by my oversight. Great metamagic feat for heals and offensive casting.
    Just trying to be a good healer on Khyber.

    Quote Originally Posted by sainy_matthew
    Yep... Even when the party has no cleric, its the clerics fault.

  5. #5
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by AtomicMew View Post
    That's a nice stat distribution. I'd probably go with something similar... maybe a little more into CHA, a little less into STR.

    For skill points, I'd rather have points into UMD than jump. There are always jump potions and jump clickies when you really need it. The single "point" in tumble is because you only need 1 point to actually do the tumble animation. It's a good deal. Btw, one point in tumble means you need to actually invest TWO skill points, since it's cross classed. AFAIK, half skill points have no effect.

    RS = Radiant Servant. It is important because it HUGELY increases your survivability AND healing capacity. Radiant Aura will serve as your "effective" DR - with human healing amp, crit enhancements, superior ardor and relatively easy gear, you'd be looking at ~60-70 average heal per tick.

    For feats, you *want* the following:
    Toughness
    Extend
    Empower
    Empower Heal
    Maximize
    Heighten
    Spell Focus: Blade Barrier (sorry, I mean evocation)
    Greater Spell Focus: Blade Barrier

    However, you can't fit all of those, you need to drop one - probably, toughness of GSF. Dropping toughness is scary, but you can still hit ~450 with a bit of work, and 500+ with a lot of work. That's passable if you abuse the big crit aura you should be rocking all the time.

    Another option is to focus on CC spells. You could drop empower and even maximize and pick up spell penetration and swap out SF: BB for SF: Enchantment. It's certainly a viable option, but I don't think many people do this.
    You missed Quicken spell.

    I would go with:
    Extend
    Empower
    Empower Heal
    Maximize
    Heighten
    Quicken
    Spell Penetration
    Greater Spell Penetration

    I would also put Charisma up to 14 as the extra turns are very useful.

    Order of feats:
    Empower, Empower Healing, Maximise (by level 6 for awesome Radiant Servant Bursts)
    Quicken, Extend (by level 11 for awesome Blade Barriers)
    Heighten, Spell Penetration, Greater Spell Penetration (by level 20)

    Stats: Str 8, Dex 8, Con 15, Int 10, Wis 18, Cha 14
    Skills: Concentration (max), UMD (max), Tumble (1), Balance (left overs)

    We put 1 rank in tumble to unlock the tumble skill which lets you roll around by holding shift and using directional keys, very useful.

    The strength vs charisma question is early game ease of leveling vs end game healing potential. I would always go with high charisma.

  6. #6
    Community Member AtomicMew's Avatar
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    Yes I missed listing quicken, but not in my analysis If you count the number of feats, it is exactly as I said.

    Another option I've been kicking around in my head is monk splashing to pick up toughness and evasion - that would be an incredibly hardy build, especially since you won't have to sit in melee. Spell pen would suffer, but you'd still have top notch BB.

  7. #7
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Yes I missed listing quicken, but not in my analysis If you count the number of feats, it is exactly as I said.

    Another option I've been kicking around in my head is monk splashing to pick up toughness and evasion - that would be an incredibly hardy build, especially since you won't have to sit in melee. Spell pen would suffer, but you'd still have top notch BB.
    I don't get what you mean by analysis.

    The cleric splashed with 1-2 monk, 1-2 rogue, 0-1 fighter (evasion + feats) is my favourite build. There is an issue that it is hard to get high enough reflex save to utilise evasion properly. Clerics have low reflex save. FvS on the other hand have high reflex save. 2 ways to overcome this issue with racial choice, halfling or half-elf with paladin dilettante. Human versatility: saves boost is another temporary way to overcome it (for running through traps for instance).

  8. #8
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Yes I missed listing quicken, but not in my analysis If you count the number of feats, it is exactly as I said.

    Another option I've been kicking around in my head is monk splashing to pick up toughness and evasion - that would be an incredibly hardy build, especially since you'll now be able to sit in melee without losing half of your HP. Spell pen would suffer, but you'd still have top notch BB.
    Fixed that for you.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



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