Originally Posted by
AtomicMew
That's a nice stat distribution. I'd probably go with something similar... maybe a little more into CHA, a little less into STR.
For skill points, I'd rather have points into UMD than jump. There are always jump potions and jump clickies when you really need it. The single "point" in tumble is because you only need 1 point to actually do the tumble animation. It's a good deal. Btw, one point in tumble means you need to actually invest TWO skill points, since it's cross classed. AFAIK, half skill points have no effect.
RS = Radiant Servant. It is important because it HUGELY increases your survivability AND healing capacity. Radiant Aura will serve as your "effective" DR - with human healing amp, crit enhancements, superior ardor and relatively easy gear, you'd be looking at ~60-70 average heal per tick.
For feats, you *want* the following:
Toughness
Extend
Empower
Empower Heal
Maximize
Heighten
Spell Focus: Blade Barrier (sorry, I mean evocation)
Greater Spell Focus: Blade Barrier
However, you can't fit all of those, you need to drop one - probably, toughness of GSF. Dropping toughness is scary, but you can still hit ~450 with a bit of work, and 500+ with a lot of work. That's passable if you abuse the big crit aura you should be rocking all the time.
Another option is to focus on CC spells. You could drop empower and even maximize and pick up spell penetration and swap out SF: BB for SF: Enchantment. It's certainly a viable option, but I don't think many people do this.