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  1. #41
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by GentlemanAndAScholar View Post
    Indeed. While I hate the idea of capitalizing on any good idea for the game, I think the grind I would save from GS items that are now useless to me thanks to the avalanche of new items that never crossed my mind back when we all were lvl16s are well worth 1000 TPs
    I can't tell you how many items I have in my bank from the initial days of the shroud. Bad crafts as we were learning... Stuff displaced or made obsolete by rule changes in the what...10 updates/mods that have been released since the shroud.

    And how many people have made the most famous error of all time... "You mean I have to combine the two T3 shards before applying them to the weapon? "

  2. #42
    Community Member GentlemanAndAScholar's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post

    And how many people have made the most famous error of all time... "You mean I have to combine the two T3 shards before applying them to the weapon? "
    I'd be laughing my assets off were it not because I made that mistake twice. Once when the recipes weren't fully fleshed out and once when I was severely sleep deprived and was like 3am and had had one too many glass of cheap wine

  3. #43
    Community Member Cetus's Avatar
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    Quote Originally Posted by kernal42 View Post
    The exclusivity is irrelevant because you can use buy-back to pick up destroyed items. So, destroy your current ring, loot the new one, stick it in the bank, and buy-back your old ring. Stick that in the bank, pull out your new one, craft, and profit.

    Not that it's even necessary for loot you're replacing - the replaced ToD ring will just rot in the bank anyway until you sell it for space.

    Recrafting certainly would be nice, but while there is precedent for recrafting (dtouched, epic, etc), there's also precedent for not being able to recraft (greensteel). This precedent is in fact more pertinent because they both use the same ingredients.

    Furthermore, allowing recrafting of ToD rings is a questionable choice because of the availability of the crafting ingredients; I can't imagine someone looking to craft on a ring who is lacking medium Shroud ingredients, or even the Shard of Great Power. This is significantly different from Reaver's Refuge crafting where each upgrade requires running a quest, and is also distinct from epic crafting in which recrafting involves spending 23-63 epic tokens.

    tl;dr: While recrafting ToD rings would be sweet, the cost associated with it needs to be sufficient to discourage recrafting more frequently than an occasional gear re-arrangement.

    Cheers,
    Kernal

    Edit: I realize I totally forgot about the 9 trophies required to craft on ToD rings. That probably does make it costly enough to craft/recraft that it wouldn't be an unreasonable option. I'm all for it!
    Well, theres also the quality of the players experience that is shoved down the drain here. Destroying a hard earned slotted raid item for the sake of acquiring a new one is horrendous game design; even though we would figure out a way to get it back through that buy back option. The very fact that we can even do that renders the exclusivity of the rings as a completely and utterly useless segment of code. It accomplishes at the players furrowing their eyebrows and mildly cursing in the process of trying to come out of the situation. Is that what the devs want?

    I'd also like to comment on the earlier poster regarding the draconic necklace- its exclusive whereas the planar gird is not- something that is DOUBLE its minimum level!

  4. #44
    Community Member Maive's Avatar
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    /signed

    I'd have to agree with all those who would like greensteel to be able to re craft it, even if it was a tedious as getting tokens for epic augmentation believe me people would be willing to do it.

    1) the person who said people complain yet they still grind and grind and grind, they do this because they have st no other choice, hence why they call it grinding, some parts of ddo they love, yet the parts that make the differance in game play obsoletely suck to achieve (mostly unless your one of those super lucky people)

    2) for those concerned with people being able to get stuff fixed to easily thus not wanting or need to do certain quest anymore therefore leading to less game play,,,, You have to be joking me right? its pretty simple add in a mechanic like epic tokens *OMG did i just solve that issue in under 2 seconds????* people will still have to grind unfortunately but at least players would feel a little better knowing they aren't gonna be screwed for the rest of that toons life should they put something on that becomes redundant every time a Update comes out

    3) now this is for *TOD exclusively OG* let me put this question to you folks... why is it that NO other RAID item is exlusive, *NOOOOOOOOO other RAID item, even for epic items* yet some rings are????

    *** Granted there are some items in DDO that are exclusive, but a whole entire raid set? SAY WHAT!!!!!!!!

    4) simple as 1,2,3 your the gods of ddo from the characters point of view you built the systems, the mechs, the world so we know this is possible and to be honest even if it had a few bugs after you'd patched it i don't think many people would mind since we know your trying to get something in game that we all really would look forward to

    Well thanks for a least reading it all if nothing else comes of it
    "Original Simplicity"
    Kildourne 18rng/2mnk, Melavienia 18clr/2mnk, Miarven 12mnk/6rng/2ftr

  5. #45
    Community Member Emili's Avatar
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    Quote Originally Posted by Khanyth View Post
    /not signed

    For the reason that I think that any and all crafting (ToD, SoChange, GS, etc etc) should not be undoable.

    EDIT: I'd drop the word "E _ _ y B _ _ _ _ n" but last time I did that, I was labeled a variety of things that luckily, the cube ate up. It's just my opinion man.
    Interesting, So how do you feel about the fact Epic slotted items are easily recraftable and actually take little effort in tokens to replace the attribute in the slot...

    It is funny really the mroe powerful items are more flexible then PrE EU crafting design system. It was nice of them to adjust the SoS system ... bloody was like playing Russian roulette there rather than MMO.

    The Tower rings however are more of a larger pain in that they are exclusive... You may get around such by actually destroying the old one before picking up the new one...

    Still is quite silly shall you ask me... four crafting systems now and the two up top consistent and flexible the older ones brew less and are if anything a deterent from revisiting old content.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  6. #46
    Community Member Brennie's Avatar
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    Not to derail, but while we're at it, can we give the AA set a bonus to character who can conjure +5 arrows (Or possibly characters who can imbue slayer arrows, but the +5 seems more like the "Tier 3" benchmark). Also, can we make sure the speed bonus stacks with other effects (like haste and the ranger capstone), so as not to render it mostly useless?

    If any other PrE have tier 3 (Or are like archmage, and have "honorary" tier 3s) and still lack their respective Prestige Bonus, can we please add em :P?

  7. #47
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Rasczak View Post
    I agree for very different reasons.....I look to my monkey brothers, who have to craft burst damage onto their rings, they find their shintao ring and happily craft holy burst onto it, they then find another ring they craft acid burst onto.

    Problem is if you want to have a burst damage (because this how monks have to try suck thumb to get any reasonable kind of added DPS to their builds), of each elemental type...you know, acid for trolls, fire for undead, cold for fire elementals on epic, (the ones that don't cast resists on themselves ) blah blah blah...well in order to do that they have to find seperate rings for every type of variation. Maybe my rogue needs a boost so I want to have a ring with +2 Excep Dex on it but I have to ignore my wants as I am better off with +2 Con and +2 Str. Or, say my intimi wants Excep +2 Con on his cinder's band but also wants one with Cold absorb or Fire absorb but now has to forsake all of his set bonuses because you only allowed to have 1 frikkin ring at a time.

    Why should I have to find 6 different rings if I am willing to look for 6 of the same to have a variety of effects on them for customisation?

    Oh and planning ahead for things you do not expect....add that to the list...it's just not possible
    I find this the most compelling reason to argue against the exclusive principle exactly. As for the changes to upcoming items argument, I find the ability to clear the item more relevant a solution than to promote stockpiling extra rings just in case.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  8. #48
    Community Member Auran82's Avatar
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    While we are looking at amrath sets, the bonuses themselves should probably be scrapped/redesigned. I find it kind of silly that a barbarian should be looking for a +6 Con, +15 concentration necklace (when they are probably wearing at least one other +6 con item, if not more) and a +6 Wis ring with +1 Exc Str (which they probably have on their other ToD ring) because the bonus is the best available.

    Either make the first bonus on each ring require the character to have a level in the specific class (or give the rings Class required: <blah> UMD: 0) or change some of the bonuses to be mostly desirable for that class.

    This is coming from someone with 3 characters wearing the Shintao set, with only one of those characters being a monk.

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