I want to finalise the gear setup for my fighter for threat tanking situations, but I'm a little unsure of how certain things stack and need a little clarification before I proceed.
I am fairly certain that healing amplification stacks multiplicatively.
I am not certain how threat/incite values stack from items which boost aggro generation.
So here are the questions I'm pondering.
1: Does the 20% healing amp crafted onto a tod ring, stack with the 20% healing amp from the tempest tier of dragon touched armor?
2: Does the 10% healing amp from the divine glory airship buff, stack with the 10% healing amp from the eldritch tier of dragon touched armor?
3: Does the 20% extra threat from the epic claw set stack with the 20% threat from the sovereign tier of dragon touched armor?
This is the gear layout I plan on using.
Head: Epic Helm of the Red Dragon (disease/fear immunity?)
Eyes: Tharne's Goggles
Neck: Verik's Necklace
Trinket: Bloodstone
Cloak: Epic Envenomed Cloak (toughness)
Belt: Knost's Belt
Gloves: Epic Gloves of the Claw
Bracers: Epic Bracers of the Claw
Ring: Verik's Ring (+2 ex STR)
Ring: Encrusted Ring (20% healing amp)
Boots: -
Armor: DT Shroud
Sovereign: 20% threat
Tempest: 15% threat
Eldritch: 10% healing amp
Weapons: 2 x LitII/MinII dwarven axes
I have 650 unbuffed hitpoints without a shroud hp item.
If 20% threat from two different sources won't stack, I will put disintegration guard on the sovereign tier.
I'm not sure if the extra 10% healing amp is necessary even if two sources of the same value do stack, I might be better off putting 10% incite on the eldritch tier instead to maximise aggro.
I'm considering crafting hp/guard goggles for when I have a aggro.
Thoughts/Ideas?