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  1. #1
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    Default 40 wisdom .... do i need it?

    This sounds rather noobish seeings how my cleric is on her third incarnation and im planing her third tr and last life. I do know that the only way to hit 40 wisdom is to go human and put every thing into it and use a +4 tome. My question is, do i need it to be that high. is the extra sp she'll get or the +1 to dcs of spells most end game monsters are immune to worth it.

    now consider also that she is going to be charisma heavy even with a 40 wisdom she'll still hit 30 charisma and have over 20 turn undeads.

    would it be just as good to only aim for the 38 wisdom and use the extra points on con or int or even str. cuz by aiming for only a 38 wisdom i have 3 points at the start and +1 more from human enhancements.

    also another idea i've been toying with is to take 2 maybe 3 levels of pally to add the cha bonus to my saves (a nice +10), and to a far lesser extent gain the pally aura and immunity to fear and disease.

    i have also toyed with the idea of going dwarf if i dont need the 40 wisdom.

    i'd like to hear your input and ideas plz keep in mind that i dont have monk class or wf or the half races.

  2. #2
    Community Member toughguyjoe's Avatar
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    I say go Human, go 38 Wis and put the rest into con. You'll still be a master caster and healer, your implosion and other insta kill spells will rock out in much of the games content and your blade barriers will allow easy soloing of amrath quests.

    In the end though, do what you feel comfortable with. You can always drink a Yugo pot to get to 40 Wis anyway
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    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
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  3. #3
    Community Member DToNE's Avatar
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    Sounds like your logic is interfering with your desire. My suggestion is to keep negotiating between the ideas until there's something you're satisfied with. Remember that this is a character you will spend a lot of time on, no reason to make something you don't enjoy playing, right?

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  4. #4
    Community Member t0r012's Avatar
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    18 start
    3 cleric
    1 human
    5 level
    4 tome
    7 item(epic)
    2 exc
    1 exc
    ====
    41 so you don't even have to go human to hit 40.
    Move along , Nothing to see here

  5. #5
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by TerraSkye View Post
    This sounds rather noobish seeings how my cleric is on her third incarnation and im planing her third tr and last life. I do know that the only way to hit 40 wisdom is to go human and put every thing into it and use a +4 tome. Nope- my Halfling Cleric 18/ Monk 2 has standing 40. My question is, do i need it to be that high. is the extra sp she'll get or the +1 to dcs of spells most end game monsters are immune to worth it. If you want to be as good of an offensive caster as you can, yes. I effectively farm Epics using Heighten, Symbol of Persuasion and Bladebarrier. It's worth it for the DC's, the SP is negligible.

    now consider also that she is going to be charisma heavy even with a 40 wisdom she'll still hit 30 charisma and have over 20 turn undeads.

    would it be just as good to only aim for the 38 wisdom and use the extra points on con or int or even str. cuz by aiming for only a 38 wisdom i have 3 points at the start and +1 more from human enhancements. I'd do this unless you want to specialize in offensive casting.

    also another idea i've been toying with is to take 2 maybe 3 levels of pally to add the cha bonus to my saves (a nice +10), and to a far lesser extent gain the pally aura and immunity to fear and disease. I've done this on another char. I like the bonus to saves, but the Pally splashed Cleric tanked her WIS, as she's melee and Intim specced.

    i have also toyed with the idea of going dwarf if i dont need the 40 wisdom.

    i'd like to hear your input and ideas plz keep in mind that i dont have monk class or wf or the half races.
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  6. #6
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    what item gives +7 wisdom?

  7. #7
    Community Member cheever77's Avatar
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  8. #8
    Community Member wax_on_wax_off's Avatar
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    Splashing 2 monk is my favourite cleric build (half-elf with paladin Dilettante to make evasion useful). +2 wisdom in water stance and if you can squeeze in stunning fist (and some way to hit mobs) you get some pretty awesome crowd control against high will save, low fort save mobs.

    My theory with TRs is always to try to pick up some new tricks. Whether it's intimidate, melee on a spellcasting specced character, vice versa or something else. Imo, there isn't much point in making a TR just to do what a normal character can do but 1% better. Do what normal characters can't do

  9. #9
    Community Member SardaofChaos's Avatar
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    Quote Originally Posted by TerraSkye View Post
    what item gives +7 wisdom?
    Also some of the ToD rings, if I remember correctly they give +6 stat and +1 exceptional stat.

  10. #10
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    i also clearly stated i dont have monk or the half races so your advices means jack and ****

  11. #11
    Community Member ariel7's Avatar
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    Quote Originally Posted by TerraSkye View Post
    i also clearly stated i dont have monk or the half races so your advices means jack and ****
    Wow. The advice was pretty good and the response you gave a little out of step.

    Third life on one cleric you probably know your own goals with it - simply is your dc really, really important. For YOUR own personal playstyle.

    Because one option given doesn't mesh with your current subscription at THIS time does not mean it's inactivate or poor advice. It might be the best option for you now, or six months from now. It could also likely help someone else with similar questions and concerns. Good luck and may you roll 20s.
    Nightbreak - Thelanis.

  12. #12
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    40 wisdom aint an must, but getting this high means death to alot of bosses even in shaverath if you got empower and maximize.

    18 base
    5 levels
    3 enhancements
    7 enhancement
    3 ex
    4 tome
    2 shaverath pot
    2 monk stance(monk splash).
    2 shrine
    3 house D pot.
    2 store pots
    2 completionist

    -----------------------
    52 base wisdom. getting 40 aint hard.


    also. wisdom meant spell points, getting 40 will give you alot!

  13. #13
    Community Member Chette's Avatar
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    Quote Originally Posted by TerraSkye View Post
    My question is, do i need it to be that high. is the extra sp she'll get or the +1 to dcs of spells most end game monsters are immune to worth it.
    You don't *need* it to be that high, but it certainly makes you better. There's a lot of things we don' *need* I'm not sure what you mean by saying most endgame monsters are immune??? Nothing is immune to blade barrier. Symbol of persuasion and greater command are both amazing in epics.
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  14. #14
    Community Member Alexkawasaki7's Avatar
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    Quote Originally Posted by SardaofChaos View Post
    Also some of the ToD rings, if I remember correctly they give +6 stat and +1 exceptional stat.
    They were counting tod rings to get the 41 wisdom, and the epic item.

  15. #15
    Community Member sweez's Avatar
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    The most important question would be - what kind of a build is it? If it's not a melee build, I see no reason for not starting with 18 wisdom, since you can still get decent con/cha. You'll have more SP, and you'll have higher DCs.

    With 18 base wisdom, getting to 38 is not that hard if you're willing to spend some time grinding end-game - no LotD, +4 tome or +7 item required:

    18 base
    05 levelups
    03 tome
    03 enhancements
    06 item
    03 exceptional
    ------------------
    38 total

    Add either a +2 ship buff and/or a Yugo pot for 40/42. Two of LotD, +4 tome (both far-fetched) or +7 item, 42/44.
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  16. #16
    Community Member FuzzyDuck81's Avatar
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    Paladin would boost your saves sure, but whether the trade-off would be worth it...thats tricky. Since as a multi-TR'ed character you'll have extra build points & presumably a nice stack of banked gear it can still be pretty nice though. Depending on your skill & how well people know your capabilities you could also probably get away with a 16 cleric/2 rogue/2 paladin which would have great saves, good fighting capability & plenty of healing capability still through your RS aura/bursts, but naturally you'd lose some level 8 spells, all level 9 spells & a big chunk of spell penetration.

    The optimum if you had monk & half elf (worth investing in) would naturally be 17 cleric/3 monk will give you evasion, FoL, finishers, a little extra running speed, potentially workable AC even at high levels with the right gear & a couple of bonus feats take paladin dilantette (my own plan on the 1st TR of my clonk once she gets some gear finished) & you'll have great saves to go with your evasion, still have access to level 9 spells & nice spell DCs - again your spell penetration will be reduced vs. a pure cleric but hey.. a healer with evasion & saves in the high 30s at the very least, and mid 40s, maybe even just pushing 50 is achieveable.
    Last edited by FuzzyDuck81; 02-18-2011 at 02:17 AM.
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  17. #17
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    if you dont have already items needed for such high wisdom, just make sure you are rdy for grinding. imho such wisdom is not worth spending so much time for grind. but if u like playing cleric and its fun for you, go for it. (i just need to get that helm seal to reach it lol).

  18. #18
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    If you want CC spells to land ect then Wis is teh shizznat, if you want to be a healer go CHA, and push your radient burst win button. The problem with high Wis, is that it doesn't really give you a ton of SP. Something like 10 mana a point, with is pretty pathetic. To me the conversion, being a healer, is lets say lets look at 8 wis for 8 cha. Hmm 80 sp or 4 turns, theres a no brainer. I might have gotten it wrong and its 20 points, but thats still a whopping 160 measly sp, vs 4 regenerating turns. I don't know about you, but I can't heal the whole group 4 times for 160 sp.

  19. #19
    Community Member Anneliese's Avatar
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    Quote Originally Posted by enntense View Post
    I don't know about you, but I can't heal the whole group 4 times for 160 sp.
    Dropping a Symbol of Persuasion or a Greater Command is often much more beneficial than healing the group afterwards.
    Devourer: Anneliese, 20 Drow Sorc

  20. #20
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Anneliese View Post
    Dropping a Symbol of Persuasion or a Greater Command is often much more beneficial than healing the group afterwards.
    Logic or effective play are not allowed! Get out of my forums!
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