Reference Post
[For Guildies]
Jagannath, a.k.a. “Juggernaut” is a 34.Warforged, True Neutral, CON and STR based, 600+ hp self buffed, GTWF Heavy LIT2 Pick, Assassin III (i.e., +17d6+20 damage sneak + inherent vorpal attack with each hand!), with (7) 30% haste boosts.
Why would you choose Warforged over a max DPS HORC, Fighter Dilatant HELF, paper cannon Drow, or hairy Midget? Because Warforged are tied with Dwarf for best possible HP, they have immunities to free up equipment slots, have inherent Diehard feat as WF autostabilize, and benefit from both arcane/divine healing. Although not optimal use of the insane flanking sneak attack DPS, this build does dish out enough DPS head on with or without Radiance 2 with surprising HPs to main Tank in quests or raids.
But where's the uber Past Life: Rogue feat? In my experience, I already have difficulty not claiming agro in quests/raids even with treat reduction gear on. As such, I’m having a hard time reconciling how doing even MORE damage will make the situation any better. I suppose auto-crit mobs would go down a bit faster with my LIT2 heavy picks. I didn’t want to have to fuss with Scrolling Master’s touch to use Picks, so I opted for the Martial Weapon Feat: Heavy Picks instead.
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Basic Starting Stats:
S16
D15
C20
I8 (or 10 if 36.pt build)
W6
C6
+2 Tomes in each stat.
+5 Level up stat points into Strength.
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Skills (Ranks):
General:
Balance 5
Tumble 1
Social Skills:
Bluff or Intimidate 23 (The former if you solo often and prefer to pick mobs off; the latter if you end up serving as a main tank from time to time).
Diplo 23
Stealth/Assassinate:
Hide 15
MS 15
Trap Smithing:
Search 23
DD 23
OL 23
Versatility (Can hit the 39 benchmark with gear/self buffs):
UMD 23
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Feats:
1) Toughness
3) TWF
6) Heavy Pick
9) ITWF
10) Rogue: Improved Evasion
12) IC: Pierce
13) Rogue: Opportunist
15) GTWF
16) Rogue: Skill Mastery
18) Power Attack
19) Rogue: Skill Mastery
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Enhancements:
Assassin 3:
Improve Hide II
Improve MS II
Subtle Backstabbing I
Sneak Attack Accuracy IV
Sneak Attack Training IV
Damage Boost II
Assassin III
Rogue:
Haste Boost IV
Action Boost II
Skill Boost II
Capstone: Deadly Shadows
Warforged:
CON II
Healers Friend II
Inscribed Armor I
Toughness IV
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BASIC Gear at End Game
Weapon Cache*:
Rapiers: Radiance 2, Mineral 2 or Icyburst Metalline of PG, Banishing, Smiting, and Icyburst Paralyzing of Maiming.
Heavy Picks: Lightning 2, Earthgrab.
Other: Holy of Greater Undead Bane Mace(s),and Anarchic of Greater Construct Bane (2) portal beaters.
*Note: No need to equip vorpals as Assassin 3 prestige grants inherent vorpal attack on a natural 20 with any weapon wielded!
Swappable Trap Smithing Gear: Boots of Innocent, HGF, Ventilated Bracers, DT Docent (+3INT Skills, +6INT), GS Air x3, Tharnes Goggles, Goggles DD+15, Gloves of Escape +15.
DPS Mode
Docent: DT (GFL, Corrosive Salt, Tharnes)
Goggles: Tharnes
Head: Minos (Heavy Fort, +20HP)
Neck: <swappable> Draconic Necklace (GH Clicky), Diplomancy+15, Scourge Choker
Trinket: Arrowhead (+2 to hit, +4 Seeker) when using rapiers or Bloodstone when using Heavy Picks.
Cloak: GS AIR x3
Belt: Ravager (+6CON, +2 seeker LOL)
Boots: Madstone
Wrist: Leviks (for +20% healing amplification)
Gloves: <swappable> Upgraded Titan Grip, Chrono
Ring 1: Earth Savant (+6CHA, +3Exceptional CON)
Ring 2: Ravager (+9 STR, + chance for bleed DOT)
Solo Mode
Docent: DT (GFL, +1 Exceptional STR, Radiance)
Goggles: GS Positive 3 (+6 to UMD and social skills)
Head: Minos (Heavy Fort, +20HP)
Neck: <swappable> Draconic Necklace (GH clicky), Golden Cartouche (+3 UMD), Bluff+15, Scourge Choker, Emerald Claw, Deaths Locket.
Trinket: Arrowhead (+2 to hit, +4 seeker) when using rapiers
Cloak: GS AIR x3
Belt: Awanahu Sash (Assassin 3; +6CON, etc.)
Boots: Divine power x20, Dustless, Jump/FF.
Wrist: Leviks (+6STR, +20% healing amplification)
Gloves: Upgraded Titan Grip, Chrono
Ring 1: Earth Savant (+6CHA, +3Exceptional CON)
Ring 2: Whisper (+6INT, +1Exceptional INT, +2Exceptional STR)
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Plan for EPIC Gear at End Game
Docent:
1) DT (Heavy Fort, Healing amp +20, Tharnes)
2) DT (Heavy Fort, Healing amp +20, Radiance)
3) DT (+3INT skills, +6INT)
Goggles: <swappable> Tharnes, Epic Chrono, DD+15.
Head: GS Air x3 (+45HP, +6 DEX skills, Air guard)
Neck: <swappable> Diplomancy+15, Scourge Choker, Deaths locket.
Trinket: <swappable> Bloodstone, HGF when trapsmithing.
Cloak: Epic Chrono (+5 resistance, +7CON, etc.; GFL slotted)
Belt: Ravager (+6CON, etc.)
Boots: Madstone x5 sets
Wrist: Epic Chrono (+20 HP slotted)
Gloves: <swappable> Upgraded Titan Grip (regen health), Epic Chrono (etc., yellow slot), OL +15
Ring 1: Earth Savant (+6CHA, +3Exceptional CON)
Ring 2: Ravager (+9 STR; +chance for bleed DOT)
+3 STR tome, +4 CON Tome; +2/+3 in others as acquired.
End game stats, sans buffs, potions, or temporary item effects such as titan grip, Madstone, Scourge choker, etc.:
S 16base +3tome +5level +9 TOD ring+3 profane => 36
D 15base +3tome => 18
C 20base +4tome +2WF CON 2, +7Cloak, +3CON TOD ring => 34
Basic HP:
120 Capped, pure class rogue.
30 Heroic Durability and Draconic Vitality
30 GFL
45 GS AIRx3
20 Toughness from slotted Epic Bracers.
240 CON =>34
22 Toughness feat
40 WF Toughness IV
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547 base (usually questing with >600 HP with near perma Madstone, pots, etc.)