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  1. #41
    Community Member Bolo_Grubb's Avatar
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    cool info
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  2. #42
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    A few types of ooze and the cubes can also be FoD'd.

    If you charm a cube with ooze puppet. It's still somewhat hostile to you.

    Uncharmed cubes are by default hostile to everything else too. You can train a pretty big mob thru a cube (if u can save vs. paralyze) And the cube will clean them up for you. Works real good in the iron maw.

    For real low lvl about the best generic weapon to use would be something like 'impact quarterstaff of everbright'. You can get that down to lvl 2.

  3. #43
    Community Member Alabore's Avatar
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    Stray thought: mundane glass rods.
    Wonder if it would be feasible to add non-magical glass rods to vendors.
    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  4. #44
    Community Member SaneDitto's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Oh yeah! Also, the Avatar of Jubilex (at the bottom of The Pit) is Lawful...True Law did not work on it. Did not try Holy, but it's possible that it might be Lawful Evil like the trogs.
    The Avatar of Juiblex does take Holy damage, but it is reduced.

    I wish I had my wand of digging...
    Quote Originally Posted by Karen (Pokémon G/S/C)
    Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites.

  5. #45
    The Hatchery samthedagger's Avatar
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    If I'm a melee I like to dual wield shocking burst of everbright weapons. Preferably something with a high crit range like a rapier. Splitting oozes doesn't bother me as the split ones are usually weaker.

    If I'm a divine caster I do the same as if I am a melee, although I rarely melee with my divines so they might not carry as fancy of weapons.

    If I'm an arcane, I prefer force damage or burn them in a wall of fire if the ooze isn't immune. If it's an arcane ooze I run like hell and let the melees handle it.

  6. #46
    Community Member Ganolyn's Avatar
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    Actually, the best weapon I have found to use against a lawyer is another lawyer.
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  7. #47
    Community Member Talon_Moonshadow's Avatar
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    A couple of notes.

    Dreamsplitter is made of crystal, and does not take damage from oozes.

    Bound weapons do not take permanent damage. I bound and attuned a Qstaff of Greater Ooze bane to take advantage of this.

    On a similar note, I always take the Moldy Qstaff from Jeets to use as a ghetto ooze beater.

    And anyone can use Handwraps, but most classes attack very slow with them.
    Handwraps of Greater Ooze bane could be used by anyone for instance.

    Muckbanes definately can drop on solo difficulty.


    (Is there somewhere we can still buy 1cp clubs?! )
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  8. #48
    Community Member benneburg's Avatar
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    Cubes don't damage weapons like most (all?) other ooze do.
    Didn't see that mentioned in your post.

    Nice compilation, finally got myself to upgrade my old ooze bashers after reading this.


    benne^
    We're not here on a quest to rescue a man named Arlos, we're here to punish some Kobolds.

  9. #49
    Community Member t0r012's Avatar
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    little more info on what works

    the bleed suffix on handwraps works on all oozes/slimes I've encountered.
    force seems to work on all goop except arcane oozes.
    ===========
    of interesting note , it seems that muck does not damage your weapons in the same manner as the rest of the oozes in durks.
    Move along , Nothing to see here

  10. #50
    The Hatchery
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    Really? I specifically looked at bleeding 'wraps, but then passed 'cause I figured they're oozes, what's to bleed? Huh, interestin', verrrry interestin'.

    Right now, my dorf ranger is running around with a Muck's Doom and a +3-4 Acid Warhammer of Everbright. But as soon as I find a decent DAxe of Everbright or two, I'm switching. Screw the splitting, that just means more targets!

    (Although it doesn't seem to be more kills in the XP box, sadly)
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  11. #51
    Community Member Alabore's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    Screw the splitting, that just means more targets!
    Some players claim it actually makes it easier to finish the smaller slimes off.
    AoE or glancing blows on a two hander.
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    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  12. #52
    Community Member KongColeus's Avatar
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    Default Weapons that are Eldritch Ritual Bound

    I find that the drawback to this is that the Greater Ooze Bane weapons still break.

    I bound a greater ooze bane STEEL light hammer and used it but it still broke and became useless in the quest until I repaired it. This left me to go back to the single wielding muckbane.

    For me, I just use everbright and muckbanes.

  13. #53
    Community Member SaneDitto's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    Really? I specifically looked at bleeding 'wraps, but then passed 'cause I figured they're oozes, what's to bleed? Huh, interestin', verrrry interestin'.
    It gets even weirder when you realize elementals also bleed. Yes, the ones of pure earth, fire, water, etc.

    But yes, wraps are the best ooze beaters if you've got at least one Monk level under your belt. Otherwise, look for some oozebeating weapons so you don't rage over how long it takes your character to throw a right hook.
    Quote Originally Posted by Karen (Pokémon G/S/C)
    Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites.

  14. #54
    Community Member Izdaari's Avatar
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    Quote Originally Posted by LordMond63 View Post
    I just lob the closest Monk at them and hide.

    Technically, it's not piking because I had to, a) catch, and, b) toss, the Monk.
    For ease of use, Halfling Monks are easiest to toss. Hardest to catch though.

  15. #55
    Community Member Alabore's Avatar
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    Quote Originally Posted by SaneDitto View Post
    It gets even weirder when you realize elementals also bleed.
    And wraiths take extra dmg from Maiming.
    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  16. #56
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    Not all will split.

    If it is transparent it will not split. Only the solid one's split.

  17. #57
    The Hatchery
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by SaneDitto View Post
    It gets even weirder when you realize elementals also bleed. Yes, the ones of pure earth, fire, water, etc.

    But yes, wraps are the best ooze beaters if you've got at least one Monk level under your belt. Otherwise, look for some oozebeating weapons so you don't rage over how long it takes your character to throw a right hook.
    Yeah, I found THAT out on my (neutral good) ranger. Punch............................. punch........................................ punch.......................... bored now! I'd missed the part in TWF that says "unarmed MONKS". Now I wanna actually group (I prefer soloing) just to get him to 20 so I can TR and change his alignment... (yes, I realize that at L11, it would probably be easier to simply start over, but I don't wanna lose his pirate hat)

    Hmm, maybe I should start looking into Bleeding of Stunning wraps for my monk, if they're so strangely effectual. How're they on undead? lol

    Back to the topic on hand: I currently have a Muck's Doom and a +something Acid Warhammer of Everbright... I figure that'll be good for most things. Still looking for another something that's even partially comparable to MD for oozes, and actually effective against rusties.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  18. #58
    Community Member Fenrisulven6's Avatar
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    And don't forget - splitting an ooze counts as the kill (you don't get extra kills for the ones you've divided.)

    So, in a quest like Delera's with the ooze pit, you don't need to kill them all to add to conquest bonus. Just split each one once and move on.

  19. #59
    Community Member Jiirix's Avatar
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    As the thread i started is still alive I will gather the new information in the first post again. ( http://forums.ddo.com/showthread.php?t=297840 )With the new crafting system the suggested "allround"- beater is easily gained. To get adamantine, ghostouch, +5 and everbright on a maul should not be that hard. Everbright and ghosttouch are both crafting lvl 19.
    Last edited by Jiirix; 05-02-2011 at 05:52 AM.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  20. #60
    Community Member Jiirix's Avatar
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    Added Screaming as it is craftable now and works on all oozes.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

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