I've long been put off building pure class characters for a long time, finding them a little stale in options and possibilities. But **** do I keep looking at the paladin capstone and thinking 'hell thats a bit nice' ... and now that I have several lvl 20 characters with Greensteel, I'm seriously contemplating building a Pure Paladin to 20 for Capstone and an Epic Sword of Shadows.
It seems to me, in my head atleast, to be the ultimate holy badass.
But I'd like to cram a little more flexibility into the build and exploit some of the limited options that the Paladin Class has.
Generally I'd like three specific areas of focus on the build:
1. THF DPS - Epic SoS for the long term gear plan, but I like THF and it eases up on the MAD Paladins suffer from.
2. Hate Aggro Tanking - I'd like to be able to Hate tank effectively - Plenty of DPS/Hate Generation with enough HP/Saves/Immunities to keep me on my feat by the Raid healer. Think Horoth main tank. This is one area I'm not overly familiar with, but it would be cool if I could take heat off the party by swining away. The alternative is Half-Elf and Intimidate for Trash Mob pulling, but I don't see intimidate-tanking as very fun for Raiding and not looking for the old shield-block/spam intimidate method of play.
3. Self Healing - Utilising the Paladins Cure Serious Wounds spell with Quicken & Maximise ideally. I'd really like to cram on some Healing amplification into the build through enhancements and gear, to make a rather powerful healing spell available for myself in party questing or even in emergency Raid situations.
So I'm looking for build advice around:
1. Possible feats list:
THF
ITHF
GTHF
Power Attack
Improved Critical
Toughness
Maximise
Human - Quicken
Half-Elf - Rogue/Monk/Wizard Dilletante
2. THF DPS - Are the 3 THF feats necessary? Power Attack and Improved Critical are an absolute given, but are they really key to my single target DPS? Adding +10% Glancing Blow damage per feat seems like a nice 'perk' but hardly critical in the same way that the three feats for TWF are. I'm tempted to replace them with 2x Toughness and an optional utility feat such as Extend/Quicken/Stunning Blow.
3. Race Choice - Everything else that goes wrong or doesnt work on the build can be ironed out through respec, but the Race choice is extremely important as can't be changed unless I TR the character (unlikely, I have other candidates for TRing atm). I've tried to 'in a nutshell' the race options, but having real difficulty deciding...
Warforged - Brute Fighting, Easy High HP, Immunities, Power attack enhancement, Low Heal Amp, Charisma penalty
Half-Orc - Brute fighting, High Strength, Strength Enhancement, THF damage enhancement, Orc Fury strength enhancement, 1 skill point, Charisma penalty, base 100% heal amp, low racial toughness enhancement
Human - Bonus Feat (Pretty huge), Heal Amplification, decent hit points available. Possible 3 skills in build (Balance, Jump, UMD).
Half-Elf - Bonus Dill Feat (Bit meh, maybe extra DPS in Rogue), Heal Amplification, decent hit points available, dual intimidate timers.
I'm not really considering a Dwarf or Elf/Drow build for this, have plenty of Elves already thanks and I'm looking at a future Dwarf TWF with Dwarf Axes kind of build.
4. Knight of the Chalice or Defender of Siberys?
KotC3 adds serious DPS (+7D6 with TOD Set) for raiding Shroud/ToD, as well as amrath quests and vale quest, but DoS seems to have more usability outside of devils for Hate Tanking and even gives me a rather handy DR/20 Epic ability. Again I'm not too clued in on DoS tanking, but would like to main the THF-Hate approach and not cowering behind some flimsy shield (Shield option would be kept in reserve for truly hide-and-hope situations).
Thats enough to get started with, I could go on all day longAdvice welcome!