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Originally Posted by
Spencerian
My light monk, Syncletica, treats handwraps like Batman treats gadgets--she has a wrap for almost every situation.
Posts from other suggested wraps are very good, but it's important to emphasize that, in the case of the monk, YOU are the weapon. Handwraps just augment your hit-power for greater effect.
That said, search about to ensure that you are building your monk well, based on popular research done by others here on the "light monk" (a powerful, self-sufficient fighter that can self- and mass heal and remove maladies, and is particularly good at destroying outsiders and undead) or the "dark monk" (a potent combatant that uses their ki to debuff and punch through most defenses rapidly).
Light monks have it great by taking the Shintao option. Their unarmed strikes bypass Byeshk, Adamantine and then Silver over time. Advantage to this is that, since DDO objects generally have 1 prefix and one suffix of effect, the Shintao Monk's abilities allow you to add a third element. Say I find a pair of +3 Holy Burst wraps of Pure Good and head into the Shroud at L18. I blow through the end bosses DR because my character itself can bypass Silver. The wraps add the Pure Good--and anything else you're wearing or stances or strikes bring in more damage per hit.
Dark monks have it a bit tougher by having to farm for metalline of Pure Good wraps like the vaporous Devout wraps (Necropolis 2). But they have options in Ninja Spy enhancements to use shortswords as monk weapons. Now, you won't hit as fast as unarmed, but getting metalline/PG weapons is much easier than handwraps.
Don't be surprised to know that you don't necessarily need to dispense with your starter wraps. Named ones like the Wraps of Endless Light (L16 version) remain great disruptors, the Devotion wraps from Delera's Tomb are great healing amp undead fighting wraps, and Eternal Rest wraps (Catacombs) remain the only Silver-laced wraps you can easily find, suitable for hurting all but the nastiest vampires.
To add to others, I recommend any wraps that have these prefixes or combinations.
* Weakening/Pure Good (helpful for large monsters such as giants)
* Stunning +6 or higher (use Stunning Fist in combination with these and all but bosses will likely stun 1 out of 3 times)
* Outsider Banes and Banishing (especially if you have a dark monk; the light monk has enhancements that make him a natural banisher)
* Paralyzing (these are excellent crowd control weapons when mobs are large and your mage can't throw an Otto's dance spell or firewall). For best effect, try to get a damaging element on them (use Risia events to help) since often these aren't especially damaging.
* Stonedust Handwraps crafted to the Vampiric Stonedusts: For light monks, you get stacking healing with your Healing Curse as you use Fists of Light. For dark monks, it's like using the Healing Curse as a light monk. Stunning +6 helps, too, although it's not as frequent as a paralyzing wrap.
* Magical Beast Bane: Important as neither monk philosophy or enhancement option can defeat this by itself. Monsters like Whisperdoom and the nasty spiders in the Vale of Twilight wilderness area are much harder without Magical Beast Bane wraps or weapons.
* Construct Bane, Elemental Bane and Anarchic: Useful to take down faster, respectively, golems, elementals and Maruts.
* Metallines: A trip to the Auction House shows that metalline handwraps are stupidly expensive. Every so often, someone will drop a pair there for something less than 50K pp. It's your call, as a light monk, if you want them. I'd recommend getting a Metalline of PG staff--surprisingly easier to find, until you reach L18 and can take the Shintao 3 option. Dark monks should push to Ninja Spy II and get shortsword ability. It's not often you will run into the heavy Silver/PG DR'd monsters--and by then, you'd be best hanging out with friends who can beat that bird. Monks can tank a little, but we are most efficient at trash mob crowd control--and the heavy tanks can't do their job if swarms of enemies are hitting them. Monks can defend everybody. Have fun and good hunting.