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Thread: Handwraps

  1. #1
    Community Member unknownturok's Avatar
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    Default Handwraps

    Could anyone help me and post a list of handwraps to get for end game thanks
    foREVer

  2. #2
    Community Member DarkFlash's Avatar
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    +1-5 Holy GEOB (or metalline GEOB for darks)
    +1-5 shocking+icy burst of stunning +10
    +1-5 >Add random burst/etc. here< of Greater everything bane
    Epic halloween wraps
    Vampiric stonedusts for healing amp build
    Last edited by DarkFlash; 01-20-2011 at 05:38 AM.
    Human shintao with 307% healing amp \,,/_(>.<)_\,,/

  3. #3
    Community Member unknownturok's Avatar
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    what dose GEOB mean sorry and thanks for the list
    Last edited by unknownturok; 01-20-2011 at 05:50 AM.
    foREVer

  4. #4
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    Greater Evil Outsider Bane


    I would also add
    holyburst of pure good (add icy for some flare and force crit)

  5. #5
    Community Member unknownturok's Avatar
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    Quote Originally Posted by vvildfire View Post
    Greater Evil Outsider Bane


    I would also add
    holyburst of pure good (add icy for some flare and force crit)
    thanks im kinda a noob so everything helps i like to learn to not be noobish lol
    foREVer

  6. #6
    Community Member maha0201's Avatar
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    +X Holy of stunning +10
    +X metaline of pure good - if you arent shintao lvl 18 or you are dark
    +X Force burst of bleed/pure good
    Epic mabar wraps
    Stonedusts
    +X Anarhic of Greater evil outsider bane/ Greater lawfoul outsider bane - Harry,Sally, horroth if you are shintao 3
    +X Axiomatic of Greater evil outsider bane/ Greater chaotic outsider bane - Queen lailath if you are shintao 2

    Untill you got tod ring +X Holy burst of Bleed/pure good- for harry, sally and horroth

    And personly i would recomend
    +x Vicious of greater construct bane
    +x Vicious of greater elementalbane bane

    And ofc Icy burst on every wrap that can be bursted
    Thelanis, Playing since 2009
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  7. #7
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    Default for a light monk:

    Stunner: Get highest + you can. Holy (not holy burst), force, force burst, shock (not shocking burst) and always +10 stunning. Icy burst + force crit your stunners

    Greater evil outsider + holy or a more complete light monk set of:

    Greater lawful outsider with anarchic/anarchic burst and highest + you can get. Holy obviously not frowned upon either :P

    Greater chaotic outsider bane w/ axio or axio burst. Again holy not bad. But not great either, limits uses as you do fight some good and neutral chaotic outsiders. Could Icy burst this set as well as some chaotics take cold damage.

    Greater elemental bane, true chaos or true law seem to generally work ok, I have better luck with just a standard elemental prefix, IE shock or flaming, acid is ok for elementals as well. Icy burst this one

    Epic mabar wraps

    Greater construct banes, I wouldnt worry too horribly much about these. They are nice if you stumble into a great set. But its highly doubtful more portal DPS will prevent deaths.

    Strangely, I use my uber greater gnoll bane wraps more often than I thought i would.

    Same story for greater dragon bane as elemental. Wouldnt worry about these unless you enjoy running epic von 6 or feel you need something from there (sos)

  8. #8

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    My light monk, Syncletica, treats handwraps like Batman treats gadgets--she has a wrap for almost every situation.

    Posts from other suggested wraps are very good, but it's important to emphasize that, in the case of the monk, YOU are the weapon. Handwraps just augment your hit-power for greater effect.

    That said, search about to ensure that you are building your monk well, based on popular research done by others here on the "light monk" (a powerful, self-sufficient fighter that can self- and mass heal and remove maladies, and is particularly good at destroying outsiders and undead) or the "dark monk" (a potent combatant that uses their ki to debuff and punch through most defenses rapidly).

    Light monks have it great by taking the Shintao option. Their unarmed strikes bypass Byeshk, Adamantine and then Silver over time. Advantage to this is that, since DDO objects generally have 1 prefix and one suffix of effect, the Shintao Monk's abilities allow you to add a third element. Say I find a pair of +3 Holy Burst wraps of Pure Good and head into the Shroud at L18. I blow through the end bosses DR because my character itself can bypass Silver. The wraps add the Pure Good--and anything else you're wearing or stances or strikes bring in more damage per hit.

    Dark monks have it a bit tougher by having to farm for metalline of Pure Good wraps like the vaporous Devout wraps (Necropolis 2). But they have options in Ninja Spy enhancements to use shortswords as monk weapons. Now, you won't hit as fast as unarmed, but getting metalline/PG weapons is much easier than handwraps.

    Don't be surprised to know that you don't necessarily need to dispense with your starter wraps. Named ones like the Wraps of Endless Light (L16 version) remain great disruptors, the Devotion wraps from Delera's Tomb are great healing amp undead fighting wraps, and Eternal Rest wraps (Catacombs) remain the only Silver-laced wraps you can easily find, suitable for hurting all but the nastiest vampires.

    To add to others, I recommend any wraps that have these prefixes or combinations.

    * Weakening/Pure Good (helpful for large monsters such as giants)
    * Stunning +6 or higher (use Stunning Fist in combination with these and all but bosses will likely stun 1 out of 3 times)
    * Outsider Banes and Banishing (especially if you have a dark monk; the light monk has enhancements that make him a natural banisher)
    * Paralyzing (these are excellent crowd control weapons when mobs are large and your mage can't throw an Otto's dance spell or firewall). For best effect, try to get a damaging element on them (use Risia events to help) since often these aren't especially damaging.
    * Stonedust Handwraps crafted to the Vampiric Stonedusts: For light monks, you get stacking healing with your Healing Curse as you use Fists of Light. For dark monks, it's like using the Healing Curse as a light monk. Stunning +6 helps, too, although it's not as frequent as a paralyzing wrap.
    * Magical Beast Bane: Important as neither monk philosophy or enhancement option can defeat this by itself. Monsters like Whisperdoom and the nasty spiders in the Vale of Twilight wilderness area are much harder without Magical Beast Bane wraps or weapons.
    * Construct Bane, Elemental Bane and Anarchic: Useful to take down faster, respectively, golems, elementals and Maruts.
    * Metallines: A trip to the Auction House shows that metalline handwraps are stupidly expensive. Every so often, someone will drop a pair there for something less than 50K pp. It's your call, as a light monk, if you want them. I'd recommend getting a Metalline of PG staff--surprisingly easier to find, until you reach L18 and can take the Shintao 3 option. Dark monks should push to Ninja Spy II and get shortsword ability. It's not often you will run into the heavy Silver/PG DR'd monsters--and by then, you'd be best hanging out with friends who can beat that bird. Monks can tank a little, but we are most efficient at trash mob crowd control--and the heavy tanks can't do their job if swarms of enemies are hitting them. Monks can defend everybody. Have fun and good hunting.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  9. #9
    Community Member unknownturok's Avatar
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    Quote Originally Posted by Spencerian View Post
    My light monk, Syncletica, treats handwraps like Batman treats gadgets--she has a wrap for almost every situation.

    Posts from other suggested wraps are very good, but it's important to emphasize that, in the case of the monk, YOU are the weapon. Handwraps just augment your hit-power for greater effect.

    That said, search about to ensure that you are building your monk well, based on popular research done by others here on the "light monk" (a powerful, self-sufficient fighter that can self- and mass heal and remove maladies, and is particularly good at destroying outsiders and undead) or the "dark monk" (a potent combatant that uses their ki to debuff and punch through most defenses rapidly).

    Light monks have it great by taking the Shintao option. Their unarmed strikes bypass Byeshk, Adamantine and then Silver over time. Advantage to this is that, since DDO objects generally have 1 prefix and one suffix of effect, the Shintao Monk's abilities allow you to add a third element. Say I find a pair of +3 Holy Burst wraps of Pure Good and head into the Shroud at L18. I blow through the end bosses DR because my character itself can bypass Silver. The wraps add the Pure Good--and anything else you're wearing or stances or strikes bring in more damage per hit.

    Dark monks have it a bit tougher by having to farm for metalline of Pure Good wraps like the vaporous Devout wraps (Necropolis 2). But they have options in Ninja Spy enhancements to use shortswords as monk weapons. Now, you won't hit as fast as unarmed, but getting metalline/PG weapons is much easier than handwraps.

    Don't be surprised to know that you don't necessarily need to dispense with your starter wraps. Named ones like the Wraps of Endless Light (L16 version) remain great disruptors, the Devotion wraps from Delera's Tomb are great healing amp undead fighting wraps, and Eternal Rest wraps (Catacombs) remain the only Silver-laced wraps you can easily find, suitable for hurting all but the nastiest vampires.

    To add to others, I recommend any wraps that have these prefixes or combinations.

    * Weakening/Pure Good (helpful for large monsters such as giants)
    * Stunning +6 or higher (use Stunning Fist in combination with these and all but bosses will likely stun 1 out of 3 times)
    * Outsider Banes and Banishing (especially if you have a dark monk; the light monk has enhancements that make him a natural banisher)
    * Paralyzing (these are excellent crowd control weapons when mobs are large and your mage can't throw an Otto's dance spell or firewall). For best effect, try to get a damaging element on them (use Risia events to help) since often these aren't especially damaging.
    * Stonedust Handwraps crafted to the Vampiric Stonedusts: For light monks, you get stacking healing with your Healing Curse as you use Fists of Light. For dark monks, it's like using the Healing Curse as a light monk. Stunning +6 helps, too, although it's not as frequent as a paralyzing wrap.
    * Magical Beast Bane: Important as neither monk philosophy or enhancement option can defeat this by itself. Monsters like Whisperdoom and the nasty spiders in the Vale of Twilight wilderness area are much harder without Magical Beast Bane wraps or weapons.
    * Construct Bane, Elemental Bane and Anarchic: Useful to take down faster, respectively, golems, elementals and Maruts.
    * Metallines: A trip to the Auction House shows that metalline handwraps are stupidly expensive. Every so often, someone will drop a pair there for something less than 50K pp. It's your call, as a light monk, if you want them. I'd recommend getting a Metalline of PG staff--surprisingly easier to find, until you reach L18 and can take the Shintao 3 option. Dark monks should push to Ninja Spy II and get shortsword ability. It's not often you will run into the heavy Silver/PG DR'd monsters--and by then, you'd be best hanging out with friends who can beat that bird. Monks can tank a little, but we are most efficient at trash mob crowd control--and the heavy tanks can't do their job if swarms of enemies are hitting them. Monks can defend everybody. Have fun and good hunting.

    wow thats alot of typing and thanks for this it will help me with what handwraps to try and get. now i need to find a build to do bc i had a helf monk but i messed it up lol i need to do more work to find whats good and bad on monk and +1 to you
    foREVer

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