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  1. #21
    Community Member SardaofChaos's Avatar
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    Quote Originally Posted by Templarion View Post
    Exactly. How about making Everbright a prefix? Like Everbright Light Mace of Greater Ooze Bane? I don't think that sounds even stupid.
    Actually, this sounds much better than "of Everbright" because Everbright is a horrible name for a spell. Everbright what? Either make it a prefix or tweak the name for the spell, doesn't matter if that's directly from source books.

    Quote Originally Posted by morticianjohn View Post
    Bane is a specific ability used by multiple types of enemies. You can't tack on any abilities to that ability without changing the way the whole thing works. You are in fact requesting that ooze bane weapons get another ability which requires a fix in the randomness of the ooze bane appearance
    Not sure how this changes the randomness at all. It would simply mean that if ooze bane is tacked on to a weapon, the weapon material is altered to be glass. Alternatively, if the non-material change is implemented, it would just need a modifier put on the amount of damage oozes do to the weapon. Either one would need more coding, but the random nature of the weapon and ability would not be changed a bit.

  2. #22
    Community Member Valindria's Avatar
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    Quote Originally Posted by morticianjohn View Post
    Bane is a specific ability used by multiple types of enemies. You can't tack on any abilities to that ability without changing the way the whole thing works. You are in fact requesting that ooze bane weapons get another ability which requires a fix in the randomness of the ooze bane appearance
    I don't want them to have another ability, just not take damage. Making ooze bane = glass seems like a good solution for the problem. Is there any advantage to glass over wood? It's not a DR thing. Ozze would still split if you used non-blunt. They would still damage gear. I am not sure what you are arguing other than semantics.

    If it makes you feel better I could add I propose 2 things:

    1. Ooze bane weapons do not take ooze damge
    2. Living Spells be defined as some thing other than Ooze.

  3. #23
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    Quote Originally Posted by SardaofChaos View Post

    Not sure how this changes the randomness at all. It would simply mean that if ooze bane is tacked on to a weapon, the weapon material is altered to be glass. Alternatively, if the non-material change is implemented, it would just need a modifier put on the amount of damage oozes do to the weapon. Either one would need more coding, but the random nature of the weapon and ability would not be changed a bit.
    Now I have an even bigger problem with your suggestion as this would make muck's doom and everbright weapons useless. In terms of the random factor the fact that ooze bane would only drop on glass weapons is removing the random element of any ability dropping on any weapon.

  4. #24
    Community Member Valindria's Avatar
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    Quote Originally Posted by morticianjohn View Post
    Now I have an even bigger problem with your suggestion as this would make muck's doom and everbright weapons useless. In terms of the random factor the fact that ooze bane would only drop on glass weapons is removing the random element of any ability dropping on any weapon.
    Everbright would still have charges of blind.

    Edit:
    A ML 2 weapon should be useless at 20. As of now instead of a ML 2 weapon being useless I have a HOrc with a useless ML ~14-16 greatclub of greater ooze bane.

    I know you are aguring just to argue, but Everbright could be changed to have a % to blind target on hit/crit like a weak version of radience.
    Last edited by Valindria; 01-19-2011 at 06:07 PM.

  5. #25
    Community Member Xyfiel's Avatar
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    My ooze/rusty killer of choice, and it is BTA before upgrade

    http://compendium.ddo.com/wiki/Weaponreamspitter

    +5 two hander made of glass and with level draining fun(cubes!)

  6. #26
    Community Member Veriden's Avatar
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    Quote Originally Posted by TheKaige View Post
    An Outsider Bane should never be it's own alighnment i.e. no axiomatic Lawful Outside Bane weapons
    DDO Doesn't taken into account how magical weapons are actually made. No crafting wizard would ever make a weapon like this or items like: proof against poison ring of underwater action for war forged only. Ddo doesn't use the rule of if it's unsensible re-roll they just throw a bunch of **** together and go with it. This is why they should let us craft our own things especially if we roll a wizard and waste the feats for item crafting. (which would make it fairly difficult to level later with out meta-magics intheir place. Unless you have friends willing to tote your gimp arse around)
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  7. #27
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    Quote Originally Posted by Valindria View Post
    Everbright would still have charges of blind.

    Edit:
    A ML 2 weapon should be useless at 20. As of now instead of a ML 2 weapon being useless I have a HOrc with a useless ML ~14-16 greatclub of greater ooze bane.

    I know you are aguring just to argue, but Everbright could be changed to have a % to blind target on hit/crit like a weak version of radience.
    I don't argue just to argue. If you look at my posts in past suggestion threads I'm always going to give a suggestion a chance. While I would love for something to be done about the problem that you are having I don't see how they can call things random if the ability always comes on glass. As others have mentioned if they are going to fix this one specific case why not fix them all and call it a semi-random loot generator.

    As others have mentioned there are things you can get to fight ooze in epics and there is no point in making those weapons obsolete. I think that simply removing ooze from the list of potential abilities would end any complaints that people have. Of course theyll still complain about their ghost touch scimitar of vertigo but what can you do?

  8. #28
    Hero QuantumFX's Avatar
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    Personally, I wish the Bane suffix just simply made a weapon immune to durability damage when it hit’s the target it’s bane is meant for.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  9. #29
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    i always looked at the weapon damage as being done by hit the ground with all of your strength, since an ooze is supposedly a single cell.

  10. #30
    Community Member Twerpp's Avatar
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    I have a greater ooze bane greatclub and I love it. Who cares if you have to repair it?

    And if you start making demands that this particular randomly generated loot needs to make sense, then it brings too much other stuff to light by the same reason. Then all of a sudden, it's not even randomly generated loot anymore.

  11. #31
    Community Member FlyingTurtle's Avatar
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    Instead of making everbright a prefix (which would be a programming nightmare and require conversion of all existing weapons somehow), devs could make another prefix, "rustproof". Then you rolls your dice and takes your chances, but then at least it won't be 100% of oozebanes are useless, it would just be like 98%, with the last 2% being "Rustproof of Ooze Bane" which would fetch nice prices on the AH. Of course then getting a rustproof weapon of everbright would be a bit of a bummer.

  12. #32
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    I think the answer is simple. Make a new material type for random drops. (ie. u have a chance of finding Glass weapons or Glassteel weapons even) Then everyone can farm for glass weapons with Ooze Bane. Make the named ooze weapons more powerful for their level to compensate for rarity.

  13. #33
    Community Member t0r012's Avatar
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    want ooze banes that don't take damage? grab some handwraps of Xoozebane
    Move along , Nothing to see here

  14. #34
    Community Member SardaofChaos's Avatar
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    Quote Originally Posted by morticianjohn View Post
    Now I have an even bigger problem with your suggestion as this would make muck's doom and everbright weapons useless. In terms of the random factor the fact that ooze bane would only drop on glass weapons is removing the random element of any ability dropping on any weapon.
    You're not listening. This is not a suggestion to only make ooze bane an option for weapons that spawn as glass. This is a suggestion to make weapons that happen to spawn with ooze bane on them glass after the fact. This is still any ability dropping on any weapon. Saying otherwise is like saying everbright isn't random because it always comes on weapons that don't take damage from oozes or rust monsters.

  15. #35
    Community Member TheKaige's Avatar
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    Quote Originally Posted by Veriden View Post
    DDO Doesn't taken into account how magical weapons are actually made. No crafting wizard would ever make a weapon like this or items like: proof against poison ring of underwater action for war forged only. Ddo doesn't use the rule of if it's unsensible re-roll they just throw a bunch of **** together and go with it. This is why they should let us craft our own things especially if we roll a wizard and waste the feats for item crafting. (which would make it fairly difficult to level later with out meta-magics intheir place. Unless you have friends willing to tote your gimp arse around)
    I'd love a crafting system and posted an idea about it about a year ago for random loot. Point I'm making is the complaint should either be aimed at the entire system or not at all. No point in complaining about 1 particular issue.

    And the question as to why less farming would be a bad thing, look up how video game designers attempt to get you hooked to their product; farming for a random drop item is pretty much the trump card of most all videogame designers to keep their customers playing; I don't like being the hamster on the wheel, and I'm sure no one else does either, but you have to consider these things when asking Turbine to make a change to the game.

  16. #36
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    Quote Originally Posted by t0r012 View Post
    want ooze banes that don't take damage? grab some handwraps of Xoozebane
    i use return thrown weapons, of course daggers and axes have other problems used this way.

  17. #37
    Community Member Valindria's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Personally, I wish the Bane suffix just simply made a weapon immune to durability damage when it hit’s the target it’s bane is meant for.
    I'd be fine with that.

    Quote Originally Posted by Twerpp View Post
    I have a greater ooze bane greatclub and I love it. Who cares if you have to repair it?

    And if you start making demands that this particular randomly generated loot needs to make sense, then it brings too much other stuff to light by the same reason. Then all of a sudden, it's not even randomly generated loot anymore.
    I am ok with repairing it from normal damage. The issue is killing 1-2 oozes in Epic Snitch damages the weapon so much it "breaks".



    P.S. Thanks for the dreamspitter tip. I am already after one but being made of glass is a extra benefit.

  18. #38
    Founder Warhulk's Avatar
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    This is my preferred ooze beater
    Last edited by Warhulk; 04-16-2011 at 03:52 PM.

  19. #39
    Bwest Fwiends Memnir's Avatar
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    /not signed

    After all, not all Construct Bane weapons are made out of Adamantine, right? Nor should they be. We have a few specialized glass weapons for oozes in the game, and I think that is sufficient. If you want something better - Everbright of Acid weapons work just fine on oozes. If not that, bind the ooze beater if you are afraid of it taking too much damage.

    The game has many options for fighting oozes. We don't need to start easy-buttoning Bane weaps.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  20. #40
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Memnir View Post
    /not signed

    After all, not all Construct Bane weapons are made out of Adamantine, right? Nor should they be. We have a few specialized glass weapons for oozes in the game, and I think that is sufficient. If you want something better - Everbright of Acid weapons work just fine on oozes. If not that, bind the ooze beater if you are afraid of it taking too much damage.

    The game has many options for fighting oozes. We don't need to start easy-buttoning Bane weaps.
    I remember many moons ago pulling my first Greater Ooze Bane. A dwarven axe. It had shock on it too. Great for splitting oozes and killing the little pieces for the first 2 minutes until it was broken

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