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  1. #1
    Community Member ChicagoChris's Avatar
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    Default Paladin and Divine Might

    Hi -

    I've been soloing a Paladin with not much of a clue for a while - I'm 12 pal and 4 rouge, and searching through the forums on what to spend action points on.

    I see that Divine Might is pretty slick for a paladin, but its not on my options of Available Enhancements when I'm spending action points.

    My Charisma is 20 (base 14, +1 Feat, +4 Enhancement) so I should be OK.

    Any thoughts?

  2. #2
    Community Member slothinator's Avatar
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    Are you sure your CHA is base 14? I only ask because that is the minimum for Divine Might, then two more points for each level (16/18/20 for DMII/III/IV). So if you CHA is 14 to start, you should be fine. Cannot think of any other reason. Out of curiosity, what race is your character?

    One other question - are you talking to a rogue or palading trainer? I don't know if that makes a difference when using APs.
    Last edited by slothinator; 01-19-2011 at 03:22 PM. Reason: one more question
    Sarlona: Stelvar, Stethos, Saltmint, Abbracadaver, Shaigh Hulud, Fujihowser MD, Soundwaive, Kuddlefish and some others

  3. #3
    The Hatchery whomhead's Avatar
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    Divine might is indeed a wonderful ability, especially on a character that uses two-weapon fighting. The first tier of DM requires 14 base charisma (base = starting stats + level-ups + tomes ONLY). If you meet this requirement, then it should be available to you.

    Long story short, since you say DM1 is not available, I'm guessing that you don't actually have 14 base charisma.
    Last edited by whomhead; 01-19-2011 at 04:18 PM. Reason: Edited to make more accurate and to remove extraneous things based off my misunderstanding... cheers to all who corrected me!

  4. #4
    Community Member Fishcatch22's Avatar
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    14 is pretty low starting Cha for a paladin... enough to get Divine Might. I don't remember if it only counts base cha or cha from paladin ehns as well.
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  5. #5
    Community Member elraido's Avatar
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    Quote Originally Posted by Fishcatch22 View Post
    14 is pretty low starting Cha for a paladin... enough to get Divine Might. I don't remember if it only counts base cha or cha from paladin ehns as well.
    Base, level ups, and tomes only. No enhancements. No items.
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  6. #6
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by ChicagoChris View Post
    Hi -

    I've been soloing a Paladin with not much of a clue for a while - I'm 12 pal and 4 rouge, and searching through the forums on what to spend action points on.

    I see that Divine Might is pretty slick for a paladin, but its not on my options of Available Enhancements when I'm spending action points.

    My Charisma is 20 (base 14, +1 Feat, +4 Enhancement) so I should be OK.

    Any thoughts?
    Hey there ChicagoChris,

    Divine Might is a nice enhancement to use irregardless of what fighting style you are using, and I recommend using as high a level as you can afford and use it constantly throughout a quest. However the prereq is based on your base charisma score. This includes only your starting charisma + level up points + tomes. It does not include items or enhancements. Below are the prereqs:
    Divine Might I: base Charisma of 14, 5 Paladin levels
    Divine Might II: base Charisma of 16, 10 Paladin levels
    Divine Might III: base Charisma of 18, 15 Paladin levels
    Divine Might IV: base Charisma of 20, 20 Paladin levels

    So if you started charisma at 14, if you eat a +2 charisma tome you can qualify for divine might II.

    Another enhancement to use regularly is divine sacrifice. I recommend spamming this all the time in combat as it will increase your DPS. A third really good enhancement line is exalted smite, which is awesome when you need to take down an enemy fast.

    There are other good enhancements, but on any Pally you have I definitely recommend fitting these in, at least to as high a level as you can afford.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
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  7. #7
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by slothinator View Post
    One other question - are you talking to a rogue or palading trainer? I don't know if that makes a difference when using APs.
    FYI - this doesn't make a difference. You can spend APs just the same with any trainer that you have at least 1 level in.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  8. #8
    Community Member Phidius's Avatar
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    Quote Originally Posted by whomhead View Post
    ... However, you site 14 base + 1 feat (not sure what that means since I'm unaware of a feat that gives +1 charisma) + 4 enhancement (also not likely, unless you're a human who's taken the full paladin charisma line and one human adaptability) = 19 charisma, not 20 as you stated.
    ...
    If you mouse over your Ability in the character sheet, it will break down the numbers - just in a different way than we are used to.

    Base: Starting ability + level ups
    Inherent: Tomes
    Feat: Action Points
    Enhancement: Items, Spells, etc...
    Last edited by Phidius; 01-19-2011 at 03:59 PM. Reason: Added "Inherent"
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  9. #9
    Community Member Fishcatch22's Avatar
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    Quote Originally Posted by elraido View Post
    Base, level ups, and tomes only. No enhancements. No items.
    That's what I figured, but I wasn't sure if ehn Cha counted. My Drow pally is sitting at 18 base Cha with DM 3.

    Anyway, if your base Cha is only 14, you should really consider eating a tome. DM is one of the Trifecta ehns for paladin DPS (The other two being Divine Sacrifice and Exalted Smite). You will want to keep Divine Might and Divine favor up most of the time in the mid-late levels, and all the time in the endgame.
    Quote Originally Posted by FrancisP.Fancypants View Post
    The best PVP in this game happens in the forums. Usually when someone brings up the need for more PVP.

  10. #10
    Community Member ChicagoChris's Avatar
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    Quote Originally Posted by Phidius View Post
    If you mouse over your Ability in the character sheet, it will break down the numbers - just in a different way than we are used to.

    Base: Starting ability + level ups
    Feat: Action Points
    Enhancement: Items, Spells, etc...
    So when I mouse over Charisma, I see:

    CHA 20
    14 Base
    +1 Feat
    +5 Enchanted Bonus

    I can take off my Charisma + 5 cloak and get these down to:
    CHA 15 (not 20)
    14 base
    +1 Feat

    My feat bonus is most likely "Paladin Charisma I" But Base is still 14...

    The screwy thing is that when I select "Show Unavailable" you would think it would show up.
    Last edited by ChicagoChris; 01-19-2011 at 04:21 PM.

  11. #11
    Community Member Kaeldur's Avatar
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    Quote Originally Posted by whomhead View Post
    The first tier of DM requires 14 base charisma (base = starting stats + tomes ONLY).
    Slight correction: Starting Stats + Tomes + Level ups (just for the sake of being clear, since he's new he might not know)

    Quote Originally Posted by whomhead View Post
    However, you site 14 base + 1 feat (not sure what that means since I'm unaware of a feat that gives +1 charisma) + 4 enhancement (also not likely, unless you're a human who's taken the full paladin charisma line and one human adaptability) = 19 charisma, not 20 as you stated.
    His math is wrong, but the types are right. 1 Feat comes from Paladin or Human Charisma (the action point lists as feat bonus). 4 Enhancement comes from equipment, your +4 Charisma item gives you enhancement bonus (as does Eagle's Splendor spell).

    Why he doesn't have Divine Might available (and what he mistyped, because 14 + 1+ 4 = 19, not 20) is what I don't know

  12. #12
    Community Member ChicagoChris's Avatar
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    Quote Originally Posted by Kaeldur View Post
    Slight correction: Starting Stats + Tomes + Level ups (just for the sake of being clear, since he's new he might not know)



    His math is wrong, but the types are right. 1 Feat comes from Paladin or Human Charisma (the action point lists as feat bonus). 4 Enhancement comes from equipment, your +4 Charisma item gives you enhancement bonus (as does Eagle's Splendor spell).

    Why he doesn't have Divine Might available (and what he mistyped, because 14 + 1+ 4 = 19, not 20) is what I don't know
    Ok - fixing my typo's

    CHA 20
    14 Base
    +1 Feat Bonus
    +5 Enchanted Bonus
    Note that w/o mousing over, it says CHA 20 (in the box) +5 MOD

    Remove Robe:
    CHA 15
    14 Base
    +1 Feat Bonus

    Note that w/o mousing over, it says CHA 15 (in the box) +2 MOD

    Is there any way to see what I've spent my level up stat mods on? Would Fred show it?

    And what would the "Reset your enhancements" do - and what would be recommended for a 12Pal/4Rouge.

    Thanks

  13. #13
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by ChicagoChris View Post
    So when I mouse over Charisma, I see:

    CHA 15 (not 20)
    14 Base
    +1 Feat
    +5 Enchanted Bonus

    I can take off my Charisma + 5 cloak and get these down to:
    CHA 20
    14 base
    +1 Feat

    My feat bonus is most likely "Paladin Charisma I" But Base is still 14...

    The screwy thing is that when I select "Show Unavailable" you would think it would show up.
    Well, it should be there then. It is going to be waaaaay down at the bottom of the list, just above the Turn Undead enhancements. If you've got 4 rogue levels, then there's going to be a ton of stuff you'll have to scroll through to find it. I've missed it many times even knowing exactly where to find it... that's probably just me though (and maybe you!)

  14. #14
    Community Member ChicagoChris's Avatar
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    Quote Originally Posted by whomhead View Post
    Well, it should be there then. It is going to be waaaaay down at the bottom of the list, just above the Turn Undead enhancements. If you've got 4 rogue levels, then there's going to be a ton of stuff you'll have to scroll through to find it. I've missed it many times even knowing exactly where to find it... that's probably just me though (and maybe you!)
    **** - TURN UNDEAD: Divine Might

    I've been looking for "Paladin: Divine Might"

    THANKS!

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