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  1. #1
    Community Member twigzz's Avatar
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    Default Another "What toon should I make" thread

    Heya guys! I'm about to cap my 4th toon and need to get another rolled asap. From my sig you can see what I have already.

    I want something that can melee and cast well. I love casters, both divine and arcane(prob arcane a bit more). My FvS was prob one of the easiest toons I have ever played. I'm sure my sorc would have had a much easier time but he was my first so I was noobish. Defin not saying he struggled, he's a death machine but he is a drow.....

    I just can't decide! I have never went this long on a toon without making a new one long before lvl 19(30k from cap). Some builds I've read about that I think I might like are ranger, Pali or a bard. I like to stay pure but I guess I could multiclass for the exploiter build. Self healing is a must as I solo alot.

    Thanks in advance for the input.

  2. #2
    The Hatchery
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    First thing that came to mind was "Warchanter".

    Very fun build to play.

    EDIT: http://forums.ddo.com/showthread.php?t=242633 is a pretty common build it seems.

  3. #3
    Community Member Otherworld's Avatar
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    Qezuzu's correct, that does sound warchanter.

    Tho if you want to stay pure, I'd go Classic rocker: http://forums.ddo.com/showthread.php...highlight=bard

    Healing warchanter build, not much cc (tho I can still blind mobs in Amrath with glitterdust), lot's of buffs, really cheap to play and lots of races to choose from.
    (Human, WF and Horc version)
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  4. #4
    Community Member Falith12's Avatar
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    If you want a slight challenge, here is an unorthodox Helf PM Melee (ITWF) AA
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Hathor Falith
    Level 20 Chaotic Good Half-Elf Male
    (20 Wizard) 
    Hit Points: 222
    Spell Points: 1747 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 10
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 18                   18
    Dexterity            15                 18                   18
    Constitution         12                 16                   17
    Intelligence         16                 22                   26
    Wisdom                8                 11                   11
    Charisma              8                 11                   11
    
    Tomes Used
    +2 Tome of Strength used at level 10
    +2 Tome of Dexterity used at level 10
    +2 Tome of Constitution used at level 10
    +2 Tome of Intelligence used at level 10
    +2 Tome of Wisdom used at level 10
    +2 Tome of Charisma used at level 10
    +3 Tome of Strength used at level 19
    +3 Tome of Dexterity used at level 19
    +3 Tome of Constitution used at level 19
    +3 Tome of Intelligence used at level 19
    +3 Tome of Wisdom used at level 19
    +3 Tome of Charisma used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 15.5                 15.5
    Bluff                -1                  0                    0
    Concentration         5                 26                   26
    Diplomacy             1                 11.5                 11.5
    Disable Device        n/a               n/a                   n/a
    Haggle                1                 11.5                 11.5
    Heal                 -1                 10                   10
    Hide                  2                  4                    4
    Intimidate           -1                  0                    0
    Jump                  2                  4                    4
    Listen               -1                  0                    0
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                7                 31                   31
    Search                3                  8                    8
    Spot                 -1                  0                    0
    Swim                  2                  4                    4
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Mysterious Bauble \par Hammer of the Leaden Clouds \par Phase Hammer \par Mentau's Goggles \par Blue Dragonscale Robe \par Bracers of the Glacier \par Gloves of the Glacier \par Sanura's Band \par Striding Ring of Greater False Life \par Eerie Belt \par Wretched Twilight \par Torc of Prince Raiyum-de II \par Death's Touch \par Golden Greaves \par  \par Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Haggle (+2)
    Skill: Repair (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Spell (1): Burning Hands
    Spell (1): Acid Spray
    Spell (1): Mage Armor
    Spell (1): Magic Missle
    Spell (1): Chill Touch
    Spell (1): Shocking Grasp
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    Spell (1): Charm Person
    Enhancement: Human Improved Recovery I
    Enhancement: Wizard Improved Maximizing I
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Selected) Spell Focus: Necromancy
    Spell (2): Lesser Death Aura
    Spell (2): Blur
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Intelligence I
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (2): Resist Energy
    Spell (2): Ghoul Touch
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (3): Haste
    Spell (3): Chain Missiles
    Enhancement: Human Adaptability Constitution I
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Elements I
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Spell (3): Lightning Bolt
    Spell (3): Flame Arrow
    Enhancement: Wizard Pale Master I
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (4): Wall of Fire
    Spell (4): Death Aura
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (4): Stoneskin
    Spell (4): Lesser Globe of Invulnerability
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Summon Skeletal Mage
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Selected) Point Blank Shot
    Spell (5): Cone of Cold
    Spell (5): Prismatic Ray
    Enhancement: Human Improved Recovery II
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Spell (5): Teleport
    Spell (5): Ball Lightning
    Enhancement: Wizard Improved Maximizing II
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (6): Disintegrate
    Spell (6): Tenser's Transformation
    Enhancement: Wizard Intelligence II
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (6): Globe of Invulnerability
    Spell (6): Flesh to Stone
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (7): Prismatic Spray
    Spell (7): Finger of Death
    Enhancement: Elven Arcane Archer I
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (7): Greater Teleport
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Toughness
    Spell (8): Polar Ray
    Spell (8): Sunburst
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Racial Toughness I
    Enhancement: Shroud of the Lich
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (8): Symbol of Death
    Spell (8): Mass Charm Monster
    Enhancement: Racial Toughness II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Knight
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (9): Meteor Swarm
    Spell (9): Wail of the Banshee
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Summon Blackbone Mage
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Feat: (Selected) Quicken Spell
    Spell (9): Power Word: Kill
    Spell (9): Mass Hold Monster
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (9): Energy Drain
    Spell (8): Mass Repair Critical Damage
    Enhancement: Racial Toughness III
    
    
    Level 20 (Wizard)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Eschew Materials
    Spell (8): Power Word: Stun
    Spell (8): Incendiary Cloud
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Quickening I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Please do not question my sanity....
    Quote Originally Posted by Lissyl View Post
    Because weapons are OP!
    My Builds: Tempest Kensai of Zen

  5. #5
    Community Member twigzz's Avatar
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    Quote Originally Posted by Otherworld View Post
    Qezuzu's correct, that does sound warchanter.

    Tho if you want to stay pure, I'd go Classic rocker: http://forums.ddo.com/showthread.php...highlight=bard

    Healing warchanter build, not much cc (tho I can still blind mobs in Amrath with glitterdust), lot's of buffs, really cheap to play and lots of races to choose from.
    (Human, WF and Horc version)
    I was leaning toward bard and I figured people here would to. Since I like staying pure I think I'm gonna go ahead and roll this up. Looks to be a fun build.

    And ha ha Falith12.

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