/not signed
Kill count is useless an so would a new addtion to it, i would rather see them focus onn more content/fixing other bugs in the game, than working onn this.
/not signed
Kill count is useless an so would a new addtion to it, i would rather see them focus onn more content/fixing other bugs in the game, than working onn this.
Most ppl call me Az. Captains crew on G-land.
barbarians (2hf) hit for large sums of single blow damage so they're more likely to get a killing blow. casters tend to kill things before anyone else gets to them as well as dealing area of effect damage, increasing their killing blows. This in no way displays thier superior dps, simply their higher probability of a killing blow.
DDO-Europe 2006/2010 - Aureon/Keeper
I'm blunt as a rock and can seem aggressive because of it. Be aware of that when reading my posts.
/not signed.
Removing game features is a poor suggestion. No matter what the feature.
I would sign simply adding damage count to the list without removing kill count.
But even better yet and far easier to implement would be what should of come standard with ddo as most mmos already have it
/export combatlog.txt
command. Simply will export the combat log (or any other log) to a file in realtime.
The player community could then write programs to parse the data and extrapolate DPS from it. People curious enough about true dps delt could paste their results into party chat at the end of the battle.
Ideally the log could also include combat messages from other players, but not required.
I ran two Tempest Spines last weekend on my ranger.
One wiped in the first room. My character died too pretty quickly.
The other one went smooth as silk and not only nobody died, but nobody even dropped below 80% HP that I could see. Every mob died within 2-3s, CC, DPS, buffs and healing were all immaculate.
The kill count in the second team was something like 60+ (some guy who got told off for zerging ahead and had to tone it down a bit) 40+ (me) less than 10 each for everybody else. And I know I was one of the least useful members in the group, "hit it until it stops moving" is an easy role that anyone can do when the team is awesome like that.
Kill count means nothing. It does not reflect player skill, tactics or coordination, which is 99% of your contribution to the group.
DDO-Europe 2006/2010 - Aureon/Keeper
I'm blunt as a rock and can seem aggressive because of it. Be aware of that when reading my posts.
You could probably use griefing as a reason to not sign EVERY single suggestion, request, or gui enhancement ever conceived. It's a poor reason.
I've been playing DDO for years and years now... I have never once been griefed because of kill count. I'm pretty sure it's myth and conjecture... or people noticed others' crappy play and used it as the easiest quantifiable referendum on their play.
Community Member
I'm not talking about DDO doing it... all they would have to do is allow logging of the combat information to a file. Then we can build our own program to do it... in real time... on a second screen, with all the kill, DPS, healing, HP information you want all chittering by as flashy as you want it to be. That way you know your own stuff like the back of your hand and can tweek whatever you want, but others remain a mystery, protecting those that are sub optmal from being harrassed...
/not signed
The kill count is actually a useful tool. It is not THE tool to determine who is contributing, but it can be helpful if taken in context. Say there are two tanks and you are one of them. The quest has about 100 mobs and together you and the other tank score 90% of the kills. You and the other tank are both the same level, same class, and smacking around stuff an equal amount of the time. But the other tank is outkilling you 60 to 30. The other tank might have some helpful tips for you (if you care to ask). Or maybe its just luck. But if you notice this kind of thing happening to you all the time, maybe you take a hint and look at your strategy/tactics. But it is NOT justification to exclude people from your groups or proof that one person is a better player than another.
The fact that people use it in immature ways is not a fault of the system. People misuse MyDDO, but that doesn't mean MyDDO doesn't serve a useful function.
And as other people have already said, the combat log can give you damage feedback if you want it.
Ok, I'll elaborate. How many times have you been in a raid and you kill them raid boss. Then for a full 15 seconds, damage numbers keep flying above your head.
Now, even if you're exporting to a file in realtime... all DPS numbers would be hopelessly off to the point of irrelevancy.
I'm not saying real-time parsing shouldn't happen. It would still be neat in a few situations... and there would probably come some really neat add-ons from the players side. But it wouldn't be sufficient to something a dev could do on their end.