
Originally Posted by
sephiroth1084
My wizard has as much spot as my barbarian (both have half ranks), a much higher Reflex save, only about 200 less HP, which is made up for with the save, more immunities (Pale Master) that make Will saves (and most Fort saves) irrelevant, excellent self-healing and obviously crowd control for dealing with whatever I happen upon.
Then there's the barbarian, who has more HP and hits harder, but can't heal himself very well, certainly not cheaply, fails Reflex saves vs. most traps and a lot of spells, Will saves vs. tougher casters, never spots a trap...
Now, I make no claims to being able to run a barbarian as well as you do, but when putting up pure information (character abilities, skills, strengths and weaknesses) there is just no way a barbarian is going to be the best scout in all circumstances, or even the majority, unless you routinely run without any of characters who make better scouts (which, it should be noted, YOU DO, which may explain some of your misconception here).
Any time you have a character in the group with a good Spot score, the barbarian is probably not the best character to send ahead of the group.
Any time you have a group willing to go a little bit slower, to allow a stealthy character to move ahead, the barbarian is definitely not the best scout.
Any time you have a group where a character with Evasion has a high enough save to not die in the traps, the barbarian is not the best scout.
The list of possible party make-ups and quest design combinations in which a barbarian does not make for the best character to be moving ahead of the group is long. Much longer than I choose to write out.