It's all about teaching the savages how to channel their power towards the best and most effecient ways to destroy their enemies. Be they monsters... or otherwise.
If someone wants to use my guide to learn how to kill the lawful good paladins of the "purge the heretics" quest and roleplay an evil barbarian.. I'm all for it.
Kill everyone, leave no survivors!
Especially those quests where you have to keep something alive!!!!!!!!!!!!!
KILL 'EM ALL!!!!!!
EDIT: I'm not being sarcastic.... it gives the clerics something to do
Here you go...
FYI - most rogues don't fail their spot check, and 95% of the time, they take zero damage, unlike your barbarian who always takes at least 50% damage, and often takes 100%Barbarians also make the best scouts in the game. Due to our incredibly hit points, excellent saves (while raged and with uncanny dodge), Even better saves vs traps thanks to trap sense, and ability to spot hidden enemies through the spot or listen skill (spot recommended) ... Barbarians actually tend to make the best scouts - yes even better then rogues and rangers. Why? Because if you run through that trap - it's fine, you'll most likely live (for any at-level normal, hard traps - elite traps are generally designed to kill you, but if someone has to die it might as well be you).
See if the rogue fails his spot check (and they do, often) and runs through the trap - he could very well die. Leading to a lengthy session of rezzing/rebuffing/waiting out death penalties for the rogue to find and disable the trap. Same for monsters, a big mob might hit the squishy rogue with a hold person spell, then he's toast.. But as Barbarian, you get a excellent will save while raged, making it very unlikely you will succumb to a hold spell, so you can press on and kill that mage before he can cause any trouble.
Maybe... but you just had a big argument with someone 30 posts up over this very same issue, so I'm not sure how you can claim you "forgot" you wrote that.for some reason I can't remembering writing it. Maybe I was drunk and forget?
I was thinking of a great new idea for a Epic loot while we just ran shroud:
Epic Vorpal Guard Breastplate:
-10 enhancment (lower AC is better!)
+10 Seerker (like epic marilith chain, but better!)
+10 strength (Hell ya, epic barb DPS)
Vorpal Yourself Guard:
Whenever an enemy attempts to attack you but misses you due to your armor class, or he rolls a natural 1, your armor cuts your own head off!
That way you could not only kill all your enemies, but you could kill yourself too! Clerics would have so much fun constant raising you!
And that +10 str would make it so worth it for the uber dps!
Last edited by Shade; 01-20-2011 at 04:00 PM.
This is incorrect. AC is mostly gear... And Improved Uncanny Dodge, and Barbarian Intimidate equals +8 to AC that most other classes can't get...
It is very easy for a barbarian to achieve a good AC... Like you, I don't recommend it... A barbarian should be 98% of the time raging and in pure DPS mode...
But unlike you, I recognize there are tactical situations where pulling out a shield, dismissing rage, and hitting uncanny dodge can be useful... especially in the lower levels.
Just the other day in an elite Tear, I was with an PUG full of new players... We had a bad moment, and I had to carry everyone's stone to the upcoming shrine... Only had two fights to get through... I could have done it in rage mode, maybe... with a lot of pots, and hope I didn't get critted a couple of times (no 100% fort at that level), but it was a piece of cake to get there in AC mode instead...
Or did you mean, AC doesn't matter at end-game? I might agree with you there... If that's what you mean, you should say so...
But a good barbarian player can easily carry a decent shield, and a few barkskin potions (and why not grab those AC buffs from the ship?) just in case while leveling.
Nice quotes there. Neither of them agree with the nonsense you posted earlier tho.
Barbarian playing as the scout and accidently running into the trap because he doesn't see it is a bit different from the nonsense your spewing about encouraging them to run into a known trap.
Three questions:
Question 1: From other sections, I've read that AC one of those things that you either have to max to the teets, or forget about? Since barbs can't really go ballzout on AC, why even bother?
Question 2: Since it's pretty much a given that AC builds can't/don't DPS, and since Barbs are DPS machines, why would a barb put energy into AC?
Question 3: While I do agree that sometimes, a barb can use a shield, wouldn't just grabbing the nearest buffed-to-the-max halfling suffice?
This is incorrect information. It is possible to achieve a decent AC that helps mitigate damage for many characters...
I agree for barbarians, that AC does not need to be a primary concern... but it's not that hard to achieve a worthwhile AC, even for a barbarian... AC is mostly gear...
This is also incorrect, TWF ranger/monks can achieve decent-to-high AC AND high DPS... so it's not a given that AC builds can't DPS. But that doesn't apply to a barbarian... I agree that going into AC mode for a barbarian means a huge drop in DPS... I'm just pointing out that it IS possible for a barbarian to have a decent AC...Question 2: Since it's pretty much a given that AC builds can't/don't DPS, and since Barbs are DPS machines, why would a barb put energy into AC?
Yes, that is always the best option...Question 3: While I do agree that sometimes, a barb can use a shield, wouldn't just grabbing the nearest buffed-to-the-max halfling suffice?![]()
Without going too far off track, there are just a few things wrong with this information:
- First off, what do you mean by half damage from negative energy damage?
Negative energy damage is the icon with the purple-arrow-pointing-downward. I've never seen this feature mentioned anywhere inside or outside of the game. I'm very certain my WF takes full negative energy damage, just like any other race. Deathward (spell) also gives complete immunity to this form of damage. It's almost always carried by healers at mid-level and can easily be gained from the Visor of the Flesh Render Guards clickie that appears as an end reward in the Tangleroot Gorge chain roughly 50% of the time in my estimation. This provides a 7 minute Deathward buff. At endgame, Epic Duskheart acts as a 15 minute Mass Deathward buff clickie.
- The Silver Flame Talisman is not mentioned.
This handy and easy-to-make item gives you complete immunity to 10 shots of level drain effects from either beholder rays or the rare dispelling caster. While it only partially duplicates the immunity, it does allow fleshies to reliably take on a couple of beholders before it runs out of charges. It also benefits WF to some degree, as it absorbs 10 shots of inflict critical wounds. This provides some damage resistance to beholders since you are robbed of Deathward.
- There is no mention made of Immunity to Charm Person, Dominate Person, and Suggestion.
These immunities come in handy against vampires and mind flayers, although Protection From Evil and Holy Aura can also duplicate these.
- The Mantle of the Worldshaper is not mentioned.
I'm fairly certain the 5 charges of spell absorption on this item can negate pretty much anything in the game. I haven't tested it against beholders though. Regardless, it's very easy to get and can, if nothing else, can partially duplicate the Immunity to Flesh to Stone. Purple Ion Stone and Scarab of Spell Absorption are other alternatives, but I won't mention these as a player is highly unlikely to run into them.
- There is no mention made that Warforged cannot drown and do not bleed to death when incapacitated.
Probably a bit off topic, but these are nice features to have in low level quests where a lot of swimming is involved and you can easily be rendered unconscious by a lucky hit from an ogre. I can confirm from the dozens of speed-runs I do to farm favor that WF essentially get the Diehard feat for free.
Last edited by Wraith_Sarevok; 01-20-2011 at 04:24 PM.
Here you go:
For epic, the current consensus seems to be around 95-100+ in order for mobs to start missing you on low rolls.
Also, the initial character build I went with:
http://forums.ddo.com/showthread.php...candy+mountain
So it is in fact possible to attain a high AC and still deal respectable DPS.
I wonder why they made it to where your ac has to be so high. My level 20 Barb only has about 30 ac, though he's definitely not a really good build. On the other hand I didn't build him as a tank either. I have considered working on a Dwarf fighter tank, but never went very far with it. Not really as exciting being a chew toy.
Originally Posted by wolf74