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  1. #1
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    Unhappy can my cleric be saved?

    well, this is my first toon, and I just love to play him. now I got 32 point build and I didn't plain this build out. just went with it and I think I have made some mistakes. I know there not to bad. so I wanted to know should I just junk him or try to fix him. I still got my free feat token and maybe have enough shards to get another feat changed. I know on my skill I mess those up a little

    15 Cleric Chaotic Neutral Human Male
    Hit Points: 177
    Spell Points: 1193


    Abilities (28 Point)
    Strength 13
    Dexterity 10
    Constitution 10
    Intelligence 8
    Wisdom 24
    Charisma 13

    I used a tome somewhere
    +1 Tome of Charisma

    Skills
    Balance 2
    Concentration 18
    Haggle 2
    Heal 15
    Jump 2
    Tumble 1


    Feat
    Empower Healing Spell ( maybe take heighten or spell pen)
    Extend Spell
    Maximize Spell
    Mental Toughness
    Improved Mental Toughness
    Quicken Spell
    Toughness

    Enhancement
    Unyielding Sovereignty
    Follower of the Sovereign Host
    Human Adaptability Strength I (maybe switch this out for Charisma)
    Human Improved Recovery I
    Cleric Improved Empower Healing I
    Racial Toughness I
    Racial Toughness II
    Cleric Life Magic I
    Cleric Life Magic II
    Cleric Life Magic III
    Cleric Life Magic IV
    Cleric Energy of the Zealot I
    Cleric Energy of the Zealot II
    Cleric Energy of the Zealot III
    Cleric Energy of the Zealot IV
    Cleric Wisdom I
    Cleric Wisdom II
    Cleric Wisdom III
    Cleric Divine Vitality I
    Cleric Divine Vitality II
    Cleric Divine Vitality III

    I was thinking of losing the empowered healing but I don't truly know what to replace it. maybe heighten or spell pen... I could spend the $5 bucks to buy the Heart of Wood and re do all feats and things. but at that point I think I should just reroll and make a 32 point one.

    thanks in advance

  2. #2
    Halfling Hero phalaeo's Avatar
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    Well, if you buy the GREATER heart of wood, it makes the character 32 pt, so you can do both at once.

    You need more CON.... that's first. Minimum 12, ideally 14, 16 if it won't gimp you.
    ~ Pallai, Chennai, Saraphima~
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  3. #3
    Community Member issiana's Avatar
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    your feats look fine. and no dont drop empower healing its a pre req for radiant servant PrE line, and that line is so worth taking on a cleric. you ca nget heighten at lvl 18.

    also what phalaeo said re con. your hitpoints are way to low. a dead healer cant heal

    on enhancements, drop the spell point ones, the DV ones (keep dv 1 though its worth it) drop human str and focus on offensive spell casting since your wis is high (i'm assuming you started with 18 wis.) pick up radiant servant 1 and 2 and sit back and marvel at endless free healing auras and amazing undead nuking bursts. it really is a great enhancement.

    Skills, heal is a waste, jump, balance, concentration are the main ones to get.

    and yeah, rather than wasting feat swapping stuff just get a greater heart and greater reincarnate. that resets everything except race and alignment
    Last edited by issiana; 01-15-2011 at 01:12 AM.
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  4. #4
    Community Member AtomicMew's Avatar
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    Except for the low CON and lack of radiant servant, it looks just fine. Concentrate on getting HP gear: greater false lifeand +6 CON item on the AH, farm out a minos legens if you don't have one too. Reset your enhancements with plat and grab radiant servant.

    You can healbot your way to level 20 and beyond. I would not bother spending so many TP on a heart of woods. There are just so many better things you can do with equivalent turbine points, if you are savvy.

  5. #5
    Community Member wax_on_wax_off's Avatar
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    Feats are fine but I would never take mental toughness or improved mental toughness. Instead I would take spell penetration and greater spell penetration. These 2 and heighten are all you are missing for a perfect feat setup.

    HP are low, the difference between 10 con and 14 con at level 20 is 40 HP which will be a 10% loss or more. Still, with a little bit of gear you will be able to get over 300 so still be perfectly capable of healing most normal and hard difficulty raids and some epics. It will be a pain for you but it is manageable with good player skill and gear.

    The only really important skill is concentration. Balance, jump and UMD are all optional extras that don't really gimp your character if you miss out on them. Possibly pick up a +10-15 balance ring to swap to if you think you might get knocked down or are getting knocked down a lot.

    Down the track a greater res or a true res will be on the cards but it is not a priority at the moment unless you are overly worried about "optimal" which doesn't really matter on a healer cleric.

  6. #6
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    thanks for every one replying so fast and with good information.

    I think I will try to level this toon up to 20 and TR that way I didn't waist all that time making him. he is really not that bad. just made a few bad choices. I have redo my enhancement and it look like I need to do it again after reading some of the post. I did not know about radiant servant......

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 15 Chaotic Neutral Human Male
    (15 Cleric) 
    Hit Points: 192
    Spell Points: 1059 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 5
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 15)
    Strength             12                    12 (took the one point I had into it from an enhancement)
    Dexterity            10                    10
    Constitution         10                    12   ( and put it here + added a +1 tome)
    Intelligence          8                     8
    Wisdom               18                    23
    Charisma             12                    13
    
    Tomes Used
    +1 Tome of Charisma used at level 1
    +1 Tome of Constitution used at level 15 (thinking of getting one to help out some since could use th HP)
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 15)
    Balance               0                     2
    Bluff                 1                     1
    4                    19
    Diplomacy             1                     1
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                  8                    14
    Hide                  0                     0
    Intimidate            1                     1
    Jump                  1                     2
    Listen                4                     6
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     6
    Swim                  1                     1
    Tumble                n/a                   1
    Use Magic Device      n/a                   n/a
    yes I know I went a little dumb with the skills. there nothing I can do about it now. but put
     the rest of my points into Concentration and maybe jump or balance. think at this point just
     would be better.. but I don't know to much about end game
    
    
    Feat
    Empower Healing Spell 
    Extend Spell
    Maximize Spell
    Mental Toughness      (don't know if I will be doing this one for greater Spell pen )
    Improved Mental Toughness ( will be trading this for spell Pen) 
    Quicken Spell
    Toughness 
    although I'm not sold on losing 210 sp for I few spell pen points. since if I'm in a group I really
     only heal and not have to worry about getting past SR. for soloing it is nice but I guess I 
    don't know enough about the last 5 lvls to say
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    now I only have 57 AP right now so and this is what I have right now. I got to wait another
     day before I can redo them again. 
    
    this is the new one that it should go to when I can get to change my enhancements and get 
    to 60 AP
    Enhancement: Cleric Radiant Servant I 
    Enhancement: Cleric Radiant Servant II 
    Enhancement: Unyielding Sovereignty 
    Enhancement: Follower of the Sovereign Host 
    Enhancement: Human Adaptability Constitution I 
    Enhancement: Human Improved Recovery I 
    Enhancement: Cleric Improved Empower Healing I 
    Enhancement: Cleric Improved Empower Healing II 
    Enhancement: Cleric Improved Empower Healing III 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Improved Heal I 
    Enhancement: Improved Heal II 
    Enhancement: Cleric Prayer of Life I 
    Enhancement: Cleric Prayer of Incredible Life I 
    Enhancement: Cleric Life Magic I 
    Enhancement: Cleric Life Magic II 
    Enhancement: Cleric Life Magic III 
    Enhancement: Cleric Life Magic IV 
    Enhancement: Cleric Improved Spell Penetration I 
    Enhancement: Cleric Improved Spell Penetration II 
    Enhancement: Cleric Wisdom I 
    Enhancement: Cleric Wisdom II 
    Enhancement: Cleric Divine Vitality I 
    Enhancement: Cleric Improved Turning I 
    Enhancement: Cleric Wand and Scroll Mastery I

  7. #7
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    A lot of new folks are not aware of this, but under your Enhancement tab there is a box which you can check to "show unavailable".Then it will list all possible enhancements you can take for your character (greyed out). Keep a lookout for those specific to your main class, in this case cleric. You can see the pre-requisites for them such as minimum level, AP spent, or other required feats/enhancements. This will help you plan your enhancements better.

  8. #8
    Community Member Dendrix's Avatar
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    10 con is unfixable.

    Buy a Greater Heart and upgrade from 28 to 32 points. Increase the con

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