Quote Originally Posted by karl_k0ch View Post
While your individual DPS will not be as good as with a MinII weapon, you will still contribute in an essential way to the groups DPS, especially in melee TWF heavy groups:

Inspire Courage will give a huge boost to Damage and to Hit (+3 base, +3 enhancements, +2/+1 Warchanter), so every melee will deal visibly more damage.

If you want to emphasize this role, and contribute via passive DPS, a pure Warchanter might be a better idea. With the WarChII weapon proficiency, you will also be able to swing a great sword, if you like.
It gives the best buffs and it needs only half the amount of weapons.
AI kinda like the rogue splash for evasion? I got some single handed weapons banked so not really much of a problem just dont have the mats for greensteel ones.