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  1. #21
    Community Member Templarion's Avatar
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    Quote Originally Posted by ArloOne View Post
    If my newest experiment can stand in a lava pool or not. Our guild has earned it. We deserve it.
    How about the new members some guilds take? They did nothing to gain it.

    Absolutely:
    /signed
    Ship buffs are over powered on lower levels. This game is too easy without ship buffs - not to mention with them.

  2. #22
    Community Member eonfreon's Avatar
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    Quote Originally Posted by moorewr View Post
    Awesome.

    Now, this is an example of a group (Permadeath!) that wants to restrict their activities beyond what the DM has set for the game. That is not the same as the general game-balance problem with buffs as they are now. So, again, posters, please stop suggesting that I should skip using ship buffs. That's not to the point.
    Nah, the game balance issue is in your head. Low level quests are tiresome. We don't care about the "challenge" of them. We just want to get through them as fast as possible.

    They were a "challenge" years ago. Now they are just same old same old. Even without those "overpowered" buffs they are not a challenge.

    Anything to make it easier to get through them with less resource usage is okay in my book.

    So if you don't like the current balance then do without them. You won't get most of the rest of us to agree that it should be rebalanced so that you can get a challenge (really, you feel challenged without them? I barely use them on high level stuff, let alone low level stuff).

  3. #23
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by Templarion View Post
    How about the new members some guilds take? They did nothing to gain it.

    Absolutely:
    /signed
    Ship buffs are over powered on lower levels. This game is too easy without ship buffs - not to mention with them.
    Then you should join our Permadeath guild, no ship buffs unless you are deathless and above level 7, no brokers, no twinking, no auction house.

    Those should make it a little more difficult for you!!!!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  4. #24
    Community Member Dysmetria's Avatar
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    Quote Originally Posted by Shyver View Post
    If in order to get a challenge in the game you have to put handcuffs on yourself in order to get it, then that is a fail on the part of the developers not the players.
    It isn't putting handcuffs on yourself, it is simply not going out of your way to farm overpowered gear sets or to get high level ship buffs. Plenty of new players have none of that gear, and even many that have been around for a while don't have access to the higher tiers of guild buffs. Likewise either can choose to play less than optimal character builds.

    If people go out of their way to collect the best gear and equip it, to make their group wait while they get the best ship buffs, and/or are playing a common tried and tested OP build then it seems pretty obvious they do not want a challenge, at least not for the low level quests they have likely already run many times before. Likewise scaling the best ship buffs down is not going to increase the challenge by much for the few that would be effected by such a change.

  5. #25
    Community Member eonfreon's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    That is a very bad argument.
    You can't assume that something is good for the game just because it's there.

    Here's a good post on the topic: http://forums.ddo.com/showthread.php?t=186945
    Ah yes, that tired old post.

    See the problem is for a lot of us the "boring" and "frustrating" point on that scale happens to be doing the low level stuff.
    So, taking away ship buffs won't make it "fun" and "exciting".
    So, why bother taking them away?

  6. #26
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by eonfreon View Post
    Ah yes, that tired old post.

    See the problem is for a lot of us the "boring" and "frustrating" point on that scale happens to be doing the low level stuff.
    So, taking away ship buffs won't make it "fun" and "exciting".
    So, why bother taking them away?
    If low level is too easy to the point that it's boring, which it is, then making it even easier is not a good solution. In that case they should just let us skip it completely instead,
    Or make it harder.

  7. #27
    Community Member Phidius's Avatar
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    I don't even use ship buffs when I'm leveling my toons - the trip to the boat isn't worth the wait. None of them make the hardest part of leveling go any faster - the part where you run to the quest, run to completion, run back to the quest giver, then on to the next one.

    In fact, I don't even get guild buffs unless I'm standing around waiting for a raid to start.

    How about we just remove guild buffs completely, and use those hook points for some more storage instead? Everybody get's their own private locker, plus some communal ones.

    There - now the game's "balanced" again.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #28
    Community Member eonfreon's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    If low level is too easy to the point that it's boring, which it is, then making it even easier is not a good solution. In that case they should just let us skip it completely instead,
    Or make it harder.
    Skipping it would be great.
    However, barring that, making it so I can just race through it without having to get resist pots and stuff works too.

    It was fun a long time ago. And it's still fun to new players.
    Making it harder won't make it more fun.
    I don't want to be at that level period.

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