Nah, the game balance issue is in your head. Low level quests are tiresome. We don't care about the "challenge" of them. We just want to get through them as fast as possible.
They were a "challenge" years ago. Now they are just same old same old. Even without those "overpowered" buffs they are not a challenge.
Anything to make it easier to get through them with less resource usage is okay in my book.
So if you don't like the current balance then do without them. You won't get most of the rest of us to agree that it should be rebalanced so that you can get a challenge (really, you feel challenged without them? I barely use them on high level stuff, let alone low level stuff).
Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
It isn't putting handcuffs on yourself, it is simply not going out of your way to farm overpowered gear sets or to get high level ship buffs. Plenty of new players have none of that gear, and even many that have been around for a while don't have access to the higher tiers of guild buffs. Likewise either can choose to play less than optimal character builds.
If people go out of their way to collect the best gear and equip it, to make their group wait while they get the best ship buffs, and/or are playing a common tried and tested OP build then it seems pretty obvious they do not want a challenge, at least not for the low level quests they have likely already run many times before. Likewise scaling the best ship buffs down is not going to increase the challenge by much for the few that would be effected by such a change.
I don't even use ship buffs when I'm leveling my toons - the trip to the boat isn't worth the wait. None of them make the hardest part of leveling go any faster - the part where you run to the quest, run to completion, run back to the quest giver, then on to the next one.
In fact, I don't even get guild buffs unless I'm standing around waiting for a raid to start.
How about we just remove guild buffs completely, and use those hook points for some more storage instead? Everybody get's their own private locker, plus some communal ones.
There - now the game's "balanced" again.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Skipping it would be great.
However, barring that, making it so I can just race through it without having to get resist pots and stuff works too.
It was fun a long time ago. And it's still fun to new players.
Making it harder won't make it more fun.
I don't want to be at that level period.