Invaders! Is a F2P quest located in the harbor. You have to be 10th level to run it.
For me, finding players to run Invaders! is not easy, plus you get the people that join the group then make you wait ten minutes. I don't want to continue to wait. Get here, lets go.
Then, if you do have a group and you explain to people that death is imminent if they charge in. So, they charge in. Die a lot. Drop group.
Why do I want to run Invaders!? I want the favor, EXP, loot, 25 tokens, and the Beholder Optic Nerves.
For the tokens, I always choose the Ring of Balance. The other three items can be found in game. The only thing better than the Ring of Balance is the Chattering Ring. I assume there are some greensteel and epics that are better, but I am not running that yet.
I ONLY run it on HARD and ELITE once. The pain is not worth running it more than that.
So..... Solo is the answer. At level so I get EXP. Since I am soloing I am always getting 150 outsiders slain. Oh Joy. But a minimum of 3000 EXP(Or is it 5000) even when I am just about ransacked on normal.
Turbine has provided the tools necessary to run the quest now to help conserve mana. Yes, you can BUY mana pots, but I have NEVER purchased ONE mana pot at the DDO Store.
For those that do not know what the monsters are
Ice Flensers Greater Evil Outsider, casts cone of cold, ice storm(a lot), protected by the Flesh Renderers usually
Flesh renderers Greater Evil Outsider just beat on you
Fire Reavers Greater Evil Outsider casts fire
Tharaak Hounds Greater Evil Outsider acid, poison, phantasmal killer, and FEAR
Beholders Aberration The usual ten rays of fun. I wish I had some screen shots of when I have been hit by all 10 eyes at once. Death ensued on that one.
Some elves? near the Locus Beholders that MUST be eliminated.
SHRINE ONLY ONE
Buffs you MUST HAVE
Death Ward
Resist Cold 20 or resist cold 30
Resist Fire 20 or resist fire 30
Resist Acid 20 or resist acid 30
Poison Neutralize
Greater Heroism
You can do without greater heroism just be prepared for having quite a few FEAR of the five seconds pause types.
The protects for those three elements are nice. But I use the stuff I have listed below
There are several portals in the game that SPAWN more Ice Flensers, Flesh Renderers, and Tharaak Hounds.
Items needed
hand held weapon needed - Greater Evil Outsider Bane
Ranged weapon - Greater Aberration Bane, this works WONDERS!!! Mine is a level 6 Longbow with Frost added to it. A straight up ELF wizard can use these.
Planar Gird - one is good, two is better, three is awesome. This comes from Xorian Cipher. Green Chest.
Visor of the Flesh Renderer Guard this comes from Splinterskull, or commonly called Tangleroot.
Deathblock item, I use shields on my weapon wielding characters nice to have BUt I never use mine. I am always forgeting to switch so I don't worry about it anymore.
Turbine has given us more tools to accomplish this task. Festivult Cookies and Ice Games potions.
Festivult Cookies I use
Velah, the Cometfall version nice, but not necessary. Only use it when in a pickle
Fernia, the Fire SHield Version just about a MUST to have
Dolurrh, death ward need to replenish the beholder anti magic blasts
Suulomades, freedom of movement need to replenish the beholder anti magic blasts
Syrania, jump for a certain strategy I employ of hit the beholders. Run away. drink Jump pot if needed, hit them again.
Ice Games Potions
Icy Haste very nice
Icy Fire Resist very nice
Icy Fire Protection nice to have but not a must
Icy Chill Shield very nice
Potions available in the game
Resist Cold 20 Available in the 12 Tower by Delirium. All players have access to these.
Reists Acid 20 Available in the 12 Tower by Delirium. All players have access to these.
Neutralize Poison available many places or from a clickie, I use a clickie
Barkskin +3 available Available in the 12 Tower by Delirium. All players have access to these. House K. Gianthold.
Haste potions if you have no icy haste potions. Available all over.
Make sure you hit the collectible locations, I have picked up quite a few Silver Flame Hymnals.
Sorcerors and Wizards need to have EXTEND and ENLARGE, in my opinion.
North side there are SIX beholders to blast away.
The Central side is five or six beholders to eliminate.
And the part past the shrine is FIVE beholders.
All the beholders have MEGA-SUPER, ENLARGE so their rays shoot MUCH further than you can. They can shoot through walls, you can't. They can shoot around corners, you can't. A nice, lovely nasty.
Currently, I have my time down to about 60 minutes to run this as a solo due to my careful nature, trying not to die. Buffing after the beholders anti magic me.
There are FOUR boss types to battle at the end.
Tyrrza - a tharaak hound, You can pull a Tyrrza's bane which is a rapier. You ALWAYS get two tokens.
Pyrsuul a fire reaver. You can pull a bastard sword, Pyrsuul's Bane, and you ALWAYS get two tokens
Garzuul a Flesh Renderer? You can pull a GREAT AXE and you always get THREE tokens.
Boktar the Elder Beholder. YOU can pull the Beholder Optic Nerves, and you ALWAYS get FIVE tokens.
I have been luucky enough in this learning process to see Boktar three times, and pull TWO Beholder Optic Nerves.