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  1. #1
    Community Member
    Join Date
    Feb 2010
    Posts
    46

    Default WF Archmage vs. Human Pale Master (TR 34-point)

    Here are the three builds i made (no items, i just took a few minutes in DDOChargen).

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Wizard) 
    Hit Points: 252
    Spell Points: 1585 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             8                     8
    Constitution         17                    20
    Intelligence         18                    30
    Wisdom               10                    12
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                -2                    -2
    Concentration         4                     9
    Diplomacy            -2                    -2
    Disable Device        n/a                  n/a
    Haggle               -2                    -2
    Heal                  1                     1
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  3                     3
    Listen                1                     1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                5                    10
    Search                5                    10
    Spot                  1                     1
    Swim                  3                     3
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Evocation
    
    
    Level 6 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Focus: Evocation
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Lineage of Force III
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Lineage of Deadly Force II
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Secondary Spell Mastery I: Enchantment
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Archmage Spell Mastery II: Evocation
    Enhancement: Enchantment I - Hypnotism
    Enhancement: Evocation I - Magic Missle
    Enhancement: Evocation II - Gust of Wind
    Enhancement: Evocation III - Chain Missles
    Enhancement: Evocation IV - Fire Shield
    Enhancement: Evocation V - Cyclonic Blast
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Wizard) 
    Hit Points: 282
    Spell Points: 1680 
    BAB: 10\10\15\20
    Fortitude: 12
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             8                     8
    Constitution         18                    22
    Intelligence         18                    30
    Wisdom                8                    10
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                -2                    -2
    Concentration         4                     6
    Diplomacy            -2                    -2
    Disable Device        n/a                  n/a
    Haggle               -2                    -2
    Heal                 -1                     0
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  2                     3
    Listen               -1                     0
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                    10
    Search                4                    10
    Spot                 -1                     0
    Swim                  2                     3
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 6 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Wizard Improved Quickening III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Shroud of the Lich
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Wizard) 
    Hit Points: 262
    Spell Points: 1680 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             13                    14
    Dexterity             8                     8
    Constitution         17                    20
    Intelligence         18                    30
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                -1                    -1
    Concentration         3                     5
    Diplomacy            -1                    -1
    Disable Device        n/a                  n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate           -1                    -1
    Jump                  1                     2
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                    10
    Search                4                    10
    Spot                 -1                    -1
    Swim                  1                     2
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Selected) Mental Toughness
    Feat: (Past Life) Past Life: Wizard
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Extend Spell
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Focus: Enchantment
    Enhancement: Wizard Master of Magic
    Enhancement: Human Adaptability Constitution I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Wizard Improved Quickening III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    I want to have a solo viable (or at least a very self sufficient) wizzie, which can kill efficiently and do good CC. I also want to be able to pvp as good as i can (so immunities to hold, pws, stone to flesh and alike are always nice).

    Which would you choose and why? Would you change anything on them?
    Any comments and advice are welcome .
    Last edited by HellCry; 01-14-2011 at 06:40 AM.

  2. #2
    Founder Alavatar's Avatar
    Join Date
    Feb 2006
    Posts
    1,965

    Default

    I have a WF Pale Master that I absolutely have a blast playing! The only differences from your build are:

    (a) I started with max CON and INT, throwing extras (from being a TR) into STR

    (b) I took Extend at L1, Maximize at L6, Greater Spell Focus: Enchantment at L15, and Greater Spell Penetration / Arcane Initiate at L18 (depending on TR or not). I did not take Insightful Reflexes or Mental Toughness; Insightful Reflexes benefit is marginal unless you have evasion (in my opinion) and Mental Toughness does not add enough SP to be a contribution that matters.

    (c) I took the minimum amount of Energy of the Scholar enhancements to get Pale Master III, no Improved Quickening, and spent more enhancements on Improved Maximize and Spell Penetration. I think.

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