Here are the three builds i made (no items, i just took a few minutes in DDOChargen).
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(20 Wizard)
Hit Points: 252
Spell Points: 1585
BAB: 10\10\15\20
Fortitude: 11
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 8 8
Constitution 17 20
Intelligence 18 30
Wisdom 10 12
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff -2 -2
Concentration 4 9
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 1 1
Hide -1 -1
Intimidate -2 -2
Jump 3 3
Listen 1 1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 5 10
Search 5 10
Spot 1 1
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Evocation
Level 6 (Wizard)
Feat: (Selected) Maximize Spell
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 10 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Evocation
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Quicken Spell
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Wizard Master of Magic
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Force III
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Wizard Archmage V
Enhancement: Archmage Secondary Spell Mastery I: Enchantment
Enhancement: Archmage Spell Mastery I: Evocation
Enhancement: Archmage Spell Mastery II: Evocation
Enhancement: Enchantment I - Hypnotism
Enhancement: Evocation I - Magic Missle
Enhancement: Evocation II - Gust of Wind
Enhancement: Evocation III - Chain Missles
Enhancement: Evocation IV - Fire Shield
Enhancement: Evocation V - Cyclonic Blast
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(20 Wizard)
Hit Points: 282
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 12
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 8 8
Constitution 18 22
Intelligence 18 30
Wisdom 8 10
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff -2 -2
Concentration 4 6
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 0
Hide -1 -1
Intimidate -2 -2
Jump 2 3
Listen -1 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 10
Search 4 10
Spot -1 0
Swim 2 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 6 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Maximize Spell
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Extend Spell
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Improved Quickening III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Shroud of the Lich
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(20 Wizard)
Hit Points: 262
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 11
Reflex: 16
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 13 14
Dexterity 8 8
Constitution 17 20
Intelligence 18 30
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff -1 -1
Concentration 3 5
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide -1 -1
Intimidate -1 -1
Jump 1 2
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 10
Search 4 10
Spot -1 -1
Swim 1 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Selected) Mental Toughness
Feat: (Past Life) Past Life: Wizard
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Human Bonus) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 6 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Heighten Spell
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Enchantment
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Constitution I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Improved Quickening III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
I want to have a solo viable (or at least a very self sufficient) wizzie, which can kill efficiently and do good CC. I also want to be able to pvp as good as i can (so immunities to hold, pws, stone to flesh and alike are always nice).
Which would you choose and why? Would you change anything on them?
Any comments and advice are welcome .