*Edit: Will update this build after update 9. Vampire form will replace Lich form. That will probably be about it.
First off, I'd like to say that I know this build would benefit greatly from a fighter and/or a monk past life but the chr I want to TR has neither. Also, this is meant to be a different/flavor fun build, not max, most possible dps. It will solo very well and will still produce plenty enough dps to fill a dps role in raids and parties. Also, this is a build in progress so I will change it around most likely from time to time as playing it will give me the insight to tweak the build.
With fairly easy to obtain gear and a +2 tome, this build will have a 40 SB DC. Not too shabby. I didn't put PA in the build because of the low BAB and missing just lowers the dps. One could swap out a toughness feat for it later on after a lot of twink gear is acquired. This build will require some tweaking so please feel free to leave helpful, non abusive replies. Thanks.
The Build:
WF: Immunities, Higher Con, WF Tactics I-III.
Wizard: Pale Master II (+10hp, +35% more neg energy damage and 6% crit chance with 1.5 multiplier), Shroud of the Lich (+4 con, +2 int, wis, and cha, unarmed attacks inflict wounds, bodyfeeder chance when damaged, +100% fort, healed by neg energy), cast spells! (death aura, neg energy burst, GH, reconstruct, firewall, haste, rage, acid fog, blur, true seeing, resist energy etc...)
Fighter: Kensei I (+1 combat DCs, weapon feats and enhancements for +2 att +3 damage, +1 reflex save to magical effects, 1 additional action boost per rest, +1 ki on crits), Fighter Strategy (stunning blow) II, fighter haste boost II (+20% stacking attack speed increase, 6 clicks for 20secs each), +2 str enhancements, extra feats, higher hps, ftr toughness I-II.
Monk: Fire stance, unarmed attacks, ki strikes, evasion, extra feats.
No special gear str:
38 base 27 +2 fire stance +6 item +2 rage spell +1 ship buff
Situational strength:
48 base 27 +2 fire stance +2 rage spell +7 TOD ring +2 ship buff +2 yugo pot +6 titan grips (madstone not recommended)
Easy Stunning blow DC: 40 10 + 14 str mod +3 WF Tactics +1 Kensei I +2 ftr strategy sb enh +10 wraps
Situational St. blow DC: 45 10 + 19 str mod +3 WF Tactics +1 Kensei I +2 ftr strategy sb enh +10 wraps
575hp Base 400 (24 con [18 con +6 item]) +20 ML helm +45 shroud hp item + 30 GFL +20 rage spell +20 con ship buff +40 lich form
Code:
Character Plan by DDO Character Planner Version 3.8.0
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Level 20 Lawful Good Warforged Male
(6 Fighter \ 2 Monk \ 12 Wizard)
Hit Points: 340
Spell Points: 658
BAB: 13\13\18\23
Fortitude: 16
Reflex: 12
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 27
Dexterity 15 17
Constitution 16 18
Intelligence 12 16
Wisdom 6 8
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 25
Concentration 7 24
Hide 5 13
Jump 4 8
Move Silently 6 13
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+3)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Fighter)
Skill: Balance (+1)
Skill: Hide (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Enhancement: Warforged Tactics I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Racial Toughness I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Inscribed Armor I
Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Wizard Intelligence I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Enhancement: Wizard Lineage of Elements I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Feat: (Selected) Empower Spell
Enhancement: Wizard Improved Empowering I
Enhancement: Racial Toughness II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Warforged Tactics II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Enhancement: Wizard Pale Master I
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Feat: (Selected) Stunning Blow
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Wizard Elemental Manipulation III
Level 10 (Monk)
Skill: Balance (+3)
Skill: Hide (+2)
Skill: Move Silently (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Wizard Intelligence II
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Move Silently (+1.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Strength I
Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+3)
Feat: (Selected) Quicken Spell
Enhancement: Warforged Tactics III
Level 13 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Enhancement: Wizard Improved Maximizing II
Level 14 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Enhancement: Wizard Elemental Manipulation IV
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Hide (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Way of the Clever Monkey I
Level 16 (Wizard)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+1)
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Toughness II
Level 19 (Fighter)
Skill: Balance (+1.5)
Skill: Hide (+0.5)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Hide (+0.5)
Skill: Repair (+1)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
Level 1 (Monk)
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 3 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Spell Focus: Necromancy
Level 6 (Wizard)
Feat: (Selected) Empower Spell
Level 7 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 9 (Wizard)
Feat: (Selected) Stunning Blow
Level 10 (Monk)
Feat: (Monk Bonus) Toughness
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 12 (Wizard)
Feat: (Selected) Quicken Spell
Level 14 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 20 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Enhancement: Warforged Tactics III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II