My first posted build for offensive favored soul (http://forums.ddo.com/showthread.php?t=296471) was for an elf, but got lots of advice that resonated that Human would be much better for many reasons. Here's my most recent try for a human offensive caster. I'll be editing it as I receive advice. This post is primarily to have it bookmarked for easy reference.
Honestly, I'm more of a Cleric type, but I've gotten sort of tired of Pugs where the one dumb zerger keeps almost getting himself killed and I have to use most of my blue bar healing one guy. My current solution is a one-strike rule, where I heal you from the results of stupidity once, then I only heal you when you stay with the rest of the pack from then on. I have a WF melee-focused favored soul that I play with my wife, and when I join groups, I'm often asked if I am a healer, as though favored souls are welcomed either way, but not expected to nanny everybody all the time. I like that. So, I'm planning my next character to be a favored soul, but focus more on the offensive side of things. I'm focused primarily on offense, but I'll always have the heart of a healer (I can't roll pure barbarians, fighters, rogues, or monks. Only those who can, at minimum, heal themselves from level 1, even if through wands). You'll notice especially at high levels, I take lots of healing spells. Not to crowd out the offense, but definitely enough to keep a party on its feet.
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Level 20 Neutral Good Human Male (20 Favored Soul) Hit Points: 292 Spell Points: 2020 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 11 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 12 Dexterity 8 8 Constitution 14 14 Intelligence 8 8 Wisdom 18 26 Charisma 14 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 -1 Bluff 2 5 Concentration 6 25 Diplomacy 2 7 Disable Device n/a n/a Haggle 2 5 Heal 4 10 Hide -1 -1 Intimidate 2 5 Jump 3 24 Listen 4 8 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 4 8 Swim 1 1 Tumble 0 0 Use Magic Device n/a n/a Level 1 (Favored Soul) Feat: (Human Bonus) Extend Spell Feat: (Diety) Favored by the Sovereign Host Feat: (Selected) Toughness Spell (1): Cure Light Wounds Spell (1): Command Level 2 (Favored Soul) Spell (1): Remove Fear Level 3 (Favored Soul) Feat: (Selected) Spell Focus: Evocation Spell (1): Nightshield Level 4 (Favored Soul) Spell (2): Soundburst Enhancement: Human Improved Recovery I Enhancement: Racial Toughness I Enhancement: Improved Jump I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Wand and Scroll Mastery I Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Spell (2): Resist Energy Level 6 (Favored Soul) Feat: (Selected) Heighten Spell Spell (3): Cure Serious Wounds Level 7 (Favored Soul) Spell (2): Hold Person Spell (3): Magic Circle Against Evil Level 8 (Favored Soul) Spell (4): Divine Power Level 9 (Favored Soul) Feat: (Selected) Quicken Spell Spell (2): Eagle's Spendor Spell (4): Freedom of Movement Spell (3): Mass Aid Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (5): Greater Command Level 11 (Favored Soul) Spell (3): Protection From Energy Spell (4): Dismissal Spell (5): Raise Dead Level 12 (Favored Soul) Feat: (Selected) Maximize Spell Spell (6): Blade Barrier Level 13 (Favored Soul) Spell (6): Heal Spell (5): Slay Living Spell (4): Deathward Level 14 (Favored Soul) Spell (7): Mass Cure Serious Wounds Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Feat: (Selected) Spell Penetration Spell (6): Mass Cure Moderate Wounds Spell (7): Destruction Spell (5): Flame Strike Level 16 (Favored Soul) Spell (8): Mass Death Ward Level 17 (Favored Soul) Spell (7): Mass Spell Resistance Spell (8): Mass Cure Critical Wounds Level 18 (Favored Soul) Feat: (Selected) Greater Spell Penetration Spell (9): True Resurrection Level 19 (Favored Soul) Spell (9): Mass Heal Spell (8): Summon Monster VIII Level 20 (Favored Soul) Spell (9): Implosion Enhancement: Favored Soul Ascendency: Sovereign Host Enhancement: Unyielding Sovereignty Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Charisma I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness II Enhancement: Improved Jump II Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Prayer of Life III Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Spell Penetration I Enhancement: Favored Soul Spell Penetration II Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Energy of the Scion IV Enhancement: Favored Soul Charisma II Enhancement: Favored Soul Charisma III Enhancement: Favored Soul Wisdom II Enhancement: Favored Soul Toughness III