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    Community Member LuKaSu's Avatar
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    Default Human Offensive FvS

    My first posted build for offensive favored soul (http://forums.ddo.com/showthread.php?t=296471) was for an elf, but got lots of advice that resonated that Human would be much better for many reasons. Here's my most recent try for a human offensive caster. I'll be editing it as I receive advice. This post is primarily to have it bookmarked for easy reference.

    Honestly, I'm more of a Cleric type, but I've gotten sort of tired of Pugs where the one dumb zerger keeps almost getting himself killed and I have to use most of my blue bar healing one guy. My current solution is a one-strike rule, where I heal you from the results of stupidity once, then I only heal you when you stay with the rest of the pack from then on. I have a WF melee-focused favored soul that I play with my wife, and when I join groups, I'm often asked if I am a healer, as though favored souls are welcomed either way, but not expected to nanny everybody all the time. I like that. So, I'm planning my next character to be a favored soul, but focus more on the offensive side of things. I'm focused primarily on offense, but I'll always have the heart of a healer (I can't roll pure barbarians, fighters, rogues, or monks. Only those who can, at minimum, heal themselves from level 1, even if through wands). You'll notice especially at high levels, I take lots of healing spells. Not to crowd out the offense, but definitely enough to keep a party on its feet.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Human Male
    (20 Favored Soul) 
    Hit Points: 292
    Spell Points: 2020 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 11
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               18                    26
    Charisma             14                    20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 2                     5
    Concentration         6                    25
    Diplomacy             2                     7
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                  4                    10
    Hide                 -1                    -1
    Intimidate            2                     5
    Jump                  3                    24
    Listen                4                     8
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     8
    Swim                  1                     1
    Tumble                0                     0
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Human Bonus) Extend Spell
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Toughness
    Spell (1): Cure Light Wounds
    Spell (1): Command
    
    
    Level 2 (Favored Soul)
    Spell (1): Remove Fear
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    Spell (1): Nightshield
    
    
    Level 4 (Favored Soul)
    Spell (2): Soundburst
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Improved Jump I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (2): Resist Energy
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Heighten Spell
    Spell (3): Cure Serious Wounds
    
    
    Level 7 (Favored Soul)
    Spell (2): Hold Person
    Spell (3): Magic Circle Against Evil
    
    
    Level 8 (Favored Soul)
    Spell (4): Divine Power
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    Spell (2): Eagle's Spendor
    Spell (4): Freedom of Movement
    Spell (3): Mass Aid
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (5): Greater Command
    
    
    Level 11 (Favored Soul)
    Spell (3): Protection From Energy
    Spell (4): Dismissal
    Spell (5): Raise Dead
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Maximize Spell
    Spell (6): Blade Barrier
    
    
    Level 13 (Favored Soul)
    Spell (6): Heal
    Spell (5): Slay Living
    Spell (4): Deathward
    
    
    Level 14 (Favored Soul)
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Spell Penetration
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Destruction
    Spell (5): Flame Strike
    
    
    Level 16 (Favored Soul)
    Spell (8): Mass Death Ward
    
    
    Level 17 (Favored Soul)
    Spell (7): Mass Spell Resistance
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Greater Spell Penetration
    Spell (9): True Resurrection
    
    
    Level 19 (Favored Soul)
    Spell (9): Mass Heal
    Spell (8): Summon Monster VIII
    
    
    Level 20 (Favored Soul)
    Spell (9): Implosion
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Unyielding Sovereignty
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness III
    Last edited by LuKaSu; 01-14-2011 at 08:00 PM.

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