My first posted build for offensive favored soul (http://forums.ddo.com/showthread.php?t=296471) was for an elf, but got lots of advice that resonated that Human would be much better for many reasons. Here's my most recent try for a human offensive caster. I'll be editing it as I receive advice. This post is primarily to have it bookmarked for easy reference.
Honestly, I'm more of a Cleric type, but I've gotten sort of tired of Pugs where the one dumb zerger keeps almost getting himself killed and I have to use most of my blue bar healing one guy. My current solution is a one-strike rule, where I heal you from the results of stupidity once, then I only heal you when you stay with the rest of the pack from then on. I have a WF melee-focused favored soul that I play with my wife, and when I join groups, I'm often asked if I am a healer, as though favored souls are welcomed either way, but not expected to nanny everybody all the time. I like that. So, I'm planning my next character to be a favored soul, but focus more on the offensive side of things. I'm focused primarily on offense, but I'll always have the heart of a healer (I can't roll pure barbarians, fighters, rogues, or monks. Only those who can, at minimum, heal themselves from level 1, even if through wands). You'll notice especially at high levels, I take lots of healing spells. Not to crowd out the offense, but definitely enough to keep a party on its feet.
Code:
Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page
Level 20 Neutral Good Human Male
(20 Favored Soul)
Hit Points: 292
Spell Points: 2020
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 11
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 8 8
Wisdom 18 26
Charisma 14 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 2 5
Concentration 6 25
Diplomacy 2 7
Disable Device n/a n/a
Haggle 2 5
Heal 4 10
Hide -1 -1
Intimidate 2 5
Jump 3 24
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 8
Swim 1 1
Tumble 0 0
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Human Bonus) Extend Spell
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds
Spell (1): Command
Level 2 (Favored Soul)
Spell (1): Remove Fear
Level 3 (Favored Soul)
Feat: (Selected) Spell Focus: Evocation
Spell (1): Nightshield
Level 4 (Favored Soul)
Spell (2): Soundburst
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Improved Jump I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (2): Resist Energy
Level 6 (Favored Soul)
Feat: (Selected) Heighten Spell
Spell (3): Cure Serious Wounds
Level 7 (Favored Soul)
Spell (2): Hold Person
Spell (3): Magic Circle Against Evil
Level 8 (Favored Soul)
Spell (4): Divine Power
Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell
Spell (2): Eagle's Spendor
Spell (4): Freedom of Movement
Spell (3): Mass Aid
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Greater Command
Level 11 (Favored Soul)
Spell (3): Protection From Energy
Spell (4): Dismissal
Spell (5): Raise Dead
Level 12 (Favored Soul)
Feat: (Selected) Maximize Spell
Spell (6): Blade Barrier
Level 13 (Favored Soul)
Spell (6): Heal
Spell (5): Slay Living
Spell (4): Deathward
Level 14 (Favored Soul)
Spell (7): Mass Cure Serious Wounds
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Spell Penetration
Spell (6): Mass Cure Moderate Wounds
Spell (7): Destruction
Spell (5): Flame Strike
Level 16 (Favored Soul)
Spell (8): Mass Death Ward
Level 17 (Favored Soul)
Spell (7): Mass Spell Resistance
Spell (8): Mass Cure Critical Wounds
Level 18 (Favored Soul)
Feat: (Selected) Greater Spell Penetration
Spell (9): True Resurrection
Level 19 (Favored Soul)
Spell (9): Mass Heal
Spell (8): Summon Monster VIII
Level 20 (Favored Soul)
Spell (9): Implosion
Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Improved Jump II
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness III