Results 1 to 6 of 6
  1. #1
    Community Member LuKaSu's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default Elven Offensive Favored Soul

    Honestly, I'm more of a Cleric type, but I've gotten sort of tired of Pugs where the one dumb zerger keeps almost getting himself killed and I have to use most of my blue bar healing one guy. My current solution is a one-strike rule, where I heal you from the results of stupidity once, then I only heal you when you stay with the rest of the pack from then on. I have a WF melee-focused favored soul that I play with my wife, and when I join groups, I'm often asked if I am a healer, as though favored souls are welcomed either way, but not expected to nanny everybody all the time. I like that. So, I'm planning my next character to be a favored soul, but focus more on the offensive side of things.

    A couple caveats:
    -Elf:
    1) I like starting out with scimitar proficiency and my ranger has collected a decent collection of scimitars and racially-restricted elf equipment
    2) Undying court. Major deal-breaker here. I'm not taking a rez spell until several levels past my first opportunity, due to my offensive nature, so it's nice to have a backup rez with the undying court. It won't save us from a complete wipe, but it'll help. When I get to 20 (probably will never happen), I may respec to the one with a no-mana cure light, just for emergencies and soloage, but other than that, Undying Court through levelling up.

    -Healing:
    1) I'm focused primarily on offense, but I'll always have the heart of a healer (I can't roll pure barbarians, fighters, rogues, or monks. Only those who can, at minimum, heal themselves from level 1, even if through wands). You'll notice especially at high levels, I take lots of healing spells. Not to crowd out the offense, but definitely enough to keep a party on its feet.

    My main questions are concerned with spell selection and feats. When I get to level 12, I might swap out evocation for quicken, to get it earlier, but other than that, I think it looks pretty solid. Here's the build. Advice would be awesome!
    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (20 Favored Soul) 
    Hit Points: 272
    Spell Points: 1962 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 12
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity            10                    10
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               18                    25
    Charisma             12                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 1                     3
    Concentration         5                    24
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                  4                     7
    Hide                  0                     0
    Intimidate            1                     3
    Jump                  5                    28
    Listen                4                     9
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     4
    Spot                  4                    12
    Swim                  1                     1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Toughness
    Spell (1): Cure Light Wounds
    Spell (1): Command
    
    
    Level 2 (Favored Soul)
    Spell (1): Remove Fear
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Extend Spell
    Spell (1): Nightshield
    
    
    Level 4 (Favored Soul)
    Spell (2): Soundburst
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Racial Toughness I
    Enhancement: Improved Jump I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (2): Hold Person
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    Spell (3): Cure Serious Wounds
    Enhancement: Undying Call
    
    
    Level 7 (Favored Soul)
    Spell (2): Resist Energy
    Spell (3): Magic Circle Against Evil
    
    
    Level 8 (Favored Soul)
    Spell (4): Divine Power
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Heighten Spell
    Spell (2): Eagle's Spendor
    Spell (3): Mass Aid
    Spell (4): Panacea
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (5): Flame Strike
    
    
    Level 11 (Favored Soul)
    Spell (3): Protection From Energy
    Spell (4): Freedom of Movement
    Spell (5): Raise Dead
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Maximize Spell
    Spell (6): Blade Barrier
    
    
    Level 13 (Favored Soul)
    Spell (4): Dismissal
    Spell (5): Greater Command
    Spell (6): Heal
    
    
    Level 14 (Favored Soul)
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Spell (5): Summon Monster V
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Destruction
    
    
    Level 16 (Favored Soul)
    Spell (8): Mass Death Ward
    
    
    Level 17 (Favored Soul)
    Spell (7): Mass Spell Resistance
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 18 (Favored Soul)
    Spell (9): True Resurrection
    
    
    Level 19 (Favored Soul)
    Spell (8): Firestorm
    Spell (9): Mass Heal
    
    
    Level 20 (Favored Soul)
    Spell (9): Implosion
    Enhancement: Favored Soul Ascendency: Undying Court
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Elven Keen Eyes I
    Enhancement: Favored Soul Scimitar Specialization I
    Enhancement: Favored Soul Scimitar Specialization II
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump II
    Enhancement: Improved Jump III
    Enhancement: Improved Jump IV
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Spell Penetration III
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness III
    One more non-build question: Leap Of Faith. Is it a spell that massively increases jump, or do you press your hotkey button instead of the spacebar?

  2. #2
    Community Member
    Join Date
    Feb 2009
    Posts
    339

    Default

    Scimtars on an offensive caster are not worth being a gimp...errr...an elf I wanted to say With 12 str and no TWF line or other melee feats your melee dps output is close to zero anyway and you can freely use longsword, because it is not doing any difference. Trading 20hp (or 50,depending on gear/enchantments) and a feat for scimtar prof? No thank you.

    You can easily solve your raise dead problem by buing few scrolls - I think they will help you more than being an elf.

    You are missing lev 18 feat in your build.

    Leap of faith is a separate skill with separate button, it shoots you horizontaly, not verticaly. And it has feather fall attached to it

  3. #3
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    When I get to 20 (probably will never happen), I may respec to the one with a no-mana cure light, just for emergencies and soloage, but other than that, Undying Court through levelling up.
    Worth noting that if you do this, it will require a reincarnation. Any given deity has 4 feats given by level 20, since all the later ones are pre-req'd by the earlier ones, you need to replace them all to replace any. That can't be done with Fred.
    Kobold sentient jewel still hate you.

  4. #4
    Community Member Fishcatch22's Avatar
    Join Date
    Sep 2009
    Posts
    490

    Default

    Unless you are going to melee actively most of the time, a Human would be a better choice for an evoker. You mention melee, but I don't see any of the 5 feats that you need to melee in your spec (TWF line, IC:S, PA). This build would be better pulled off by a Human, or if you have and really don't want to lose Undying Court, Half-elf. UC is not enough of a benefit to justify the Con penalty, and you won;t come anywhere near to maximizing DPS with your Scimitars.
    Quote Originally Posted by FrancisP.Fancypants View Post
    The best PVP in this game happens in the forums. Usually when someone brings up the need for more PVP.

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    861

    Default

    I don't have the math in front of me, but scimitars aren't that much better than longswords if you don't have a high damage bonus (presumeably with high strength and power attack), improved-crit, etc. If you aren't going to make melee the focus of the build, I wouldn't bother with scimitar, and I wouldn't choose a race with con-penalty for no real benefit otherwise.

    Human works better for an offensive caster, for a variety of reasons. I can see Half-elf being pretty good too.
    The Silver Legion - Guild Medieval
    Arisan - Arisanna - Arisanto - Arisgard - Betatest
    Cannith

  6. #6
    Community Member LuKaSu's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Thanks for all the very helpful input! I've rebuilt with human and started playing. The current build is at http://forums.ddo.com/showthread.php?p=3530249. Any future suggestions would be welcome, but please go to that thread to post them. It's mainly there so I can bookmark for easy reference

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload