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  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    186

    Default suggestions for ranged PrE's tiers 2 and 3

    Arcane Archer I:
    1. Ability to conjure silver, cold iron, adamantine and byeshk arrows (which can be combined with arrows from other tiers).
    2. 20 seconds less on manyshot cooldown timer.

    Arcane Archer II:
    1. Ability to imbue Acid, Force, Fire, etc to your arrows.
    2. 20 seconds less on manyshot cooldown timer.

    Arcane Archer III:
    1. Ability to imbue Slaying or Terror on your arrows as currently exists.
    2. New Hold Person arrow that when turned on makes all your shots do half damage.
    3. 20 seconds less on manyshot cooldown timer.

    -------------------------------------------------------

    Deepwood Sniper I:
    1. +1 to bow crit range
    2. 20 seconds less on manyshot cooldown timer.

    Deepwood Sniper II:
    1. +1 to bow crit range
    2. 20 seconds less on manyshot cooldown timer.

    Deepwood Sniper III:
    1. +1 to bow crit range
    2. Stunning ability to arrows (all arrows do half damage when this is activated).
    3. 20 seconds less on manyshot cooldown timer.


    I believe these changes would make ranged more useful in team settings especially epics where the new CC ability could be useful. The changes to Deepwood Sniper in particular are sorely needed (it's currently below par to put it mildly).
    Last edited by maximus123123; 01-12-2011 at 08:07 PM.

  2. #2
    Community Member Doxmaster's Avatar
    Join Date
    Jun 2009
    Posts
    352

    Default

    [QUOTE=maximus123123;3528392]
    SNIP
    [QUOTE]

    No thanks. Manyshot needs a full revision; changing it for for specific PrEs wouldnt completely fix it. The cold iron/etc arrow idea is somewhat useless since we can get massive quantities of those arrows for little to no cost and store those arrows in the same large quantities. How arrows are used in quivers needs work, but that was said to be a coding problem and the same problem can be viewed while playing a wizard/sorc (trap the soul requires a special component that can be stored in ingrediant bags. Said component wont be recognized if it is in the bag, so you cant cast the spell then, but is recognized in your normal inventory).

    Also, all in all the various arrows cost 9 AP. AA costs 13 Ap total.

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    186

    Default


    Also, all in all the various arrows cost 9 AP. AA costs 13 Ap total.
    My intention would be for the above Arcane Archer to replace the 1 action point per imbue arrow.
    Maybe like 4 AP for the first and then 2 for tier 2 and another 2 for tier 3.
    EDIT: This way the devs can add different imbues in the future to a particular tier without requiring every AA to respec.
    Last edited by maximus123123; 01-12-2011 at 08:50 PM.

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