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Thread: new invasion

  1. #1
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    Default new invasion

    stupid end fight. two questions. who designed.it and where do they live so i can kick his ass. jk

  2. #2
    Community Member grodon9999's Avatar
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    LOL - it's hard at first but not so bad once you figure it out. Though with a group of idiots it's a pain in the nutsack, I prefer to solo the ending myself because I don't have to worry about some knuckle-dragging-ape setting off a tile.

    Wait until you see it on elite . . . he hits you with binding chains.

  3. #3
    Community Member EKKM's Avatar
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    I like ti because it is one of the few hard quests left in the game. The end fight can be very tricky for pugs as it requires a lot of coordination to do properly.

    On normal or casual, the easiest way tpo do that fight is to have a cleric/FvS go down alone and set up 3 bladebarriers on the outside and run the boss around in the circle.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
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  4. #4
    Community Member Sarisa's Avatar
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    While I appreciate the challenge, and I USUALLY have no trouble either solo'ing the end fight (cleric) or moving around the middle as a group...

    What gets annoying is when there is any bit of server lag or instance lag (from a party member's Internet connection for instance) and it takes 3-5 Remove Curse potions to clear the curse, traps fire off out of time, or you rubber band back to a tile that is now opening up the trap.

    I also consider it a mild design issue in that in the average PUG, it's easier to solo than to go down as a group.

  5. #5
    Community Member Gorbadoc's Avatar
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    Quote Originally Posted by EKKM View Post
    I like ti because it is one of the few hard quests left in the game. The end fight can be very tricky for pugs as it requires a lot of coordination to do properly.
    SSSHHHHHH! If the devs find out it's a challenge, they'll nerf it!

  6. #6
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Gorbadoc View Post
    SSSHHHHHH! If the devs find out it's a challenge, they'll nerf it!
    I honestly would have no issue if they nerfed the binding chains as those are BS.

  7. #7
    Community Member Cyr's Avatar
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    Quote Originally Posted by Sarisa View Post
    I also consider it a mild design issue in that in the average PUG, it's easier to solo than to go down as a group.
    It's horrible design when another player decreases your chances of success.
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  8. #8
    Community Member Sarisa's Avatar
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    Quote Originally Posted by Cyr View Post
    It's horrible design when another player decreases your chances of success.
    I was trying to be diplomatic about it, but yes, I agree.

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    Quote Originally Posted by Cyr View Post
    It's horrible design when another player decreases your chances of success.
    Lot of quests where another player can decrease your chance for success.

    Ran this on elite last night with a guild/friend group and the end fight threw us for a loop. Took about 6 times to get it. Quest completion with 3.5 minutes left. Harder than ****, but now that its done really fun really challengeing. leave it be.

    PS: loving the yugo pots I am now able to buy

  10. #10
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Jrstevenson07 View Post
    Lot of quests where another player can decrease your chance for success.

    Ran this on elite last night with a guild/friend group and the end fight threw us for a loop. Took about 6 times to get it. Quest completion with 3.5 minutes left. Harder than ****, but now that its done really fun really challengeing. leave it be.

    PS: loving the yugo pots I am now able to buy
    Those friggin binding chains . . . I've solo'd the ending on hard several times with 6 players in the quest (no dungeon scaling) but can't get this on elite because of the chains. Sigh . . . I should level up a melee favored soul before that gets nerfed next.

  11. #11
    Community Member Jiipster's Avatar
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    Quote Originally Posted by Gorbadoc View Post
    SSSHHHHHH! If the devs find out it's a challenge, they'll nerf it!
    They've already nerfed it - when it was first created, the traps caused instant death, no save, no nothing. Thankfully, that didn't make it onto live, according to the dev who created it (I wanna say MadFloyd, but not 100% sure).

  12. #12
    Founder LeLoric's Avatar
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    Quote Originally Posted by Cyr View Post
    It's horrible design when another player decreases your chances of success.
    Not really, true group coordinated efforts in other games are one of the things i miss on DDO. This quest is one of the few that has it. Not only do not change this quest devs make more like it.
    Ghallanda Rerolled
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  13. #13
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    Angry Special News Break from the Mushroom Kingdom

    We now go live to King Bowser--

    Greetings heroes and heroines it is I King Koopa the Leader of the Infamous Koopa Troopa's here to address you.

    I'd like to complain that my dear friend Barnzidu apparently went to the same evil school I did and setup a plan to defeat you goody goodies and now you’re angry about it?

    You with the +5 metalline slicing keen holy acid bursting blasting khopesh's immunity to critical hits stats that rival gods and by far superior Intelligence artificial or not. You are seriously upset that YOU instead of his hoards of minions have to coordinate in such a way to either walk back and forth between two tiles or continuously in one direction every 5 seconds?

    Do you people even look at the spastic devils and let’s not forget the dogs and cats that aggro on to you and run the opposite direction? For shame my friend Barnzidu finally came up with a way to have a fighting chance against your near endless power-up’s and ability to carry a platoons worth of weapons and armor and now you request a nerf bat to him?

    I call shenanigans I have tried for literally decades to kill two pesky plumbers who every time I combat them have new power-up’s and forms and moves while my minions keep the same weaknesses for all time. You hero's have it easy just go in there and do what you always do beat the bad guy and steal his belongings again and again till he's replaced by a newer bad guy who hasn't learned that evil in video game land just is not allowed to win.

    Keeper of Keenbean's Heart

  14. #14
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Vyrtigo View Post
    We now go live to King Bowser--

    Greetings heroes and heroines it is I King Koopa the Leader of the Infamous Koopa Troopa's here to address you.

    I'd like to complain that my dear friend Barnzidu apparently went to the same evil school I did and setup a plan to defeat you goody goodies and now you’re angry about it?

    You with the +5 metalline slicing keen holy acid bursting blasting khopesh's immunity to critical hits stats that rival gods and by far superior Intelligence artificial or not. You are seriously upset that YOU instead of his hoards of minions have to coordinate in such a way to either walk back and forth between two tiles or continuously in one direction every 5 seconds?

    Do you people even look at the spastic devils and let’s not forget the dogs and cats that aggro on to you and run the opposite direction? For shame my friend Barnzidu finally came up with a way to have a fighting chance against your near endless power-up’s and ability to carry a platoons worth of weapons and armor and now you request a nerf bat to him?

    I call shenanigans I have tried for literally decades to kill two pesky plumbers who every time I combat them have new power-up’s and forms and moves while my minions keep the same weaknesses for all time. You hero's have it easy just go in there and do what you always do beat the bad guy and steal his belongings again and again till he's replaced by a newer bad guy who hasn't learned that evil in video game land just is not allowed to win.
    If King Bowser had binding-chains those degos would be toast!

  15. #15
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    Default let me help

    Here's how we managed:

    1. Line up on the north side of the hole faceing north. This way you simply back up, and run forward when you land. Start this fight with everyone together in the north.

    2. Take down the barbezus, elementals, and whatever else is lurking asap. Even when the big ugly attacks the trash should be first to go.

    3. Assign somone to call out when to move, but be a bit self reliant here. You know how to count, so be ready to move. This also helps in the case somone dies.

    4. Continue beating and moving in a counterclockwise movement.

    Simple as that. If you get chained, start moving. Several in our party got chained, and all you can do is be quick with a curse pot and get a quick heal. A decent party shouldn't be too worried.

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