stupid end fight. two questions. who designed.it and where do they live so i can kick his ass. jk
stupid end fight. two questions. who designed.it and where do they live so i can kick his ass. jk
LOL - it's hard at first but not so bad once you figure it out. Though with a group of idiots it's a pain in the nutsack, I prefer to solo the ending myself because I don't have to worry about some knuckle-dragging-ape setting off a tile.
Wait until you see it on elite . . . he hits you with binding chains.
I like ti because it is one of the few hard quests left in the game. The end fight can be very tricky for pugs as it requires a lot of coordination to do properly.
On normal or casual, the easiest way tpo do that fight is to have a cleric/FvS go down alone and set up 3 bladebarriers on the outside and run the boss around in the circle.
Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
Member of D.W.A.T.
While I appreciate the challenge, and I USUALLY have no trouble either solo'ing the end fight (cleric) or moving around the middle as a group...
What gets annoying is when there is any bit of server lag or instance lag (from a party member's Internet connection for instance) and it takes 3-5 Remove Curse potions to clear the curse, traps fire off out of time, or you rubber band back to a tile that is now opening up the trap.
I also consider it a mild design issue in that in the average PUG, it's easier to solo than to go down as a group.
Lot of quests where another player can decrease your chance for success.
Ran this on elite last night with a guild/friend group and the end fight threw us for a loop. Took about 6 times to get it. Quest completion with 3.5 minutes left. Harder than ****, but now that its done really fun really challengeing. leave it be.
PS: loving the yugo pots I am now able to buy
We now go live to King Bowser--
Greetings heroes and heroines it is I King Koopa the Leader of the Infamous Koopa Troopa's here to address you.
I'd like to complain that my dear friend Barnzidu apparently went to the same evil school I did and setup a plan to defeat you goody goodies and now you’re angry about it?
You with the +5 metalline slicing keen holy acid bursting blasting khopesh's immunity to critical hits stats that rival gods and by far superior Intelligence artificial or not. You are seriously upset that YOU instead of his hoards of minions have to coordinate in such a way to either walk back and forth between two tiles or continuously in one direction every 5 seconds?
Do you people even look at the spastic devils and let’s not forget the dogs and cats that aggro on to you and run the opposite direction? For shame my friend Barnzidu finally came up with a way to have a fighting chance against your near endless power-up’s and ability to carry a platoons worth of weapons and armor and now you request a nerf bat to him?
I call shenanigans I have tried for literally decades to kill two pesky plumbers who every time I combat them have new power-up’s and forms and moves while my minions keep the same weaknesses for all time. You hero's have it easy just go in there and do what you always do beat the bad guy and steal his belongings again and again till he's replaced by a newer bad guy who hasn't learned that evil in video game land just is not allowed to win.
Keeper of Keenbean's Heart
Here's how we managed:
1. Line up on the north side of the hole faceing north. This way you simply back up, and run forward when you land. Start this fight with everyone together in the north.
2. Take down the barbezus, elementals, and whatever else is lurking asap. Even when the big ugly attacks the trash should be first to go.
3. Assign somone to call out when to move, but be a bit self reliant here. You know how to count, so be ready to move. This also helps in the case somone dies.
4. Continue beating and moving in a counterclockwise movement.
Simple as that. If you get chained, start moving. Several in our party got chained, and all you can do is be quick with a curse pot and get a quick heal. A decent party shouldn't be too worried.