I can't belive how many failed Hound runs I've been in as of late. There are the rare occasions when a dog bugs out and that's acceptable I understand that. But this isn't the case. It's everything but. Come on people we were doing this at level 13-16 with about a 97% completion ratio. Now we have level 20 people in there and groups are failing at a 50% ratio. I'm hearing people saying they've failed 3 runs in a row. That's unacceptable.
As of now I will no longer be in a Hound run that I'm not leading. It's not hard to lead a hound run people.
Here's the BS stuff I've heard in what does and doesn't need to be done to the dogs and what actually needs to be done in the quest.
"Don't haste the dogs their charm will wear off faster." B.S. Do haste the dogs it's one of the few buffs that will work on them.
"Make sure the puppies have blur and displacement." No don't bother she's blind so it does no good except maybe if a reaver attacks it, but that shouldn't happen if melees guard a corridor with fog on it. The fog will agro the reaver to the caster and it will bypass the puppy.
"Make sure the puppies get hero and rage." Again, don't bother. They're immune to it.
"Put a globe up right away." No don't do it until the pups have established a stationary battle area. If Xyzzy moves around you can bet she's going to move near that globe and take the charm off the pups. So wait until she's no longer moving while fighting the pus and then put the globe far away from the fight.
Once the dogs are charmed. "I need heals". No you don't the puppies need heals drink a pot. "But I have bees." Then go stand near the puppies and get their mass heals the healers are throwing or hit the globe if we have one up.
"Don't give the puppies buff X it will make their charm go away because it will help them make their save. Wrong the charm is on a timer it always lasts the same amount of time. The only thing that will get rid of the charms are beholders, globes, death, and time. Nothing shortens or lengthens the length of their charm.
"We need a hunting party". No you don't, maybe on elite but even then you don't need one. If everyone stays in the middle and guards a fogged corridor very few if any mobs will even come into the center. This ones is the fault of us vets. We've done this quest so mant times we get bored and go out there to kill sh!t. The problem is the noobs see this and think that's how it's supposed to be done. They go out there and try to be like you. They start getting their arse handed to them and drag all the mobs in the middle. Yes you might get conquest from it but you're going to lose 10% from the newb dying out there anyway, and most people are level 20 and don't need XP. Nothing sucks more than a bunch of noobs on the outside dead or almost dead so that when it's time to kill the byatch we have no melees to do so. Stay in the middle people there's no need for a hunting party on normal or hard. Again elite maybe but the monk method is far better so agian no need for a hunting party. If you don't know the monk method LMK and I'll explain.
"We don't need a bard". Yes you do. You're a noob and you don't know the quest well enough to do it without a bard. Those of us who have done this a ton of times without a bard can say no bard and do it, but we know what has to be done to get by without a bard. The clerics know how to slip in and drop prayer w/o getting bees etc., etc.
Tank: "I don't need a fog clickie I'll just intimidate." Yes you do noob. A few people can get away with that. Your not one of them, and the ones who can get away with it still use a fog clickie just to be safe. If you get overrun while intimidating the agro diverts to the healers. They get bees and you both die. If you have a fog down the agro stays on you even if you're overrun.
"Casters put fog on all the portals where the mobs spawn in." No don't, unless you want all the agro on that caster who's most likely in the middle so now all the mobs are too.
A few things you should do. Have the caster cast bulls & bears if it's a wizzie. Clerics can spam heals that way w/o distarction. In fact have the caster gather and use the stones so the bard can be buffing w/o having to pay attention to a cooldown timer. Don't trade off the stones. Assign a person who knows how to use them to get the 4th stone. If nobody knows how teach them. It's only 1 stone and they most likely won't even have to use it but at least they learned how to do it. As soon as the caster charms a dog give it haste and a fresh one after each charm. You won't need mana for anything else but fogging the corridors.
I don't know how we've gone from almost a 100% completion ratio at level 13-16 where the standard run was 5 minutes and a good run was a 4 minute completion, to failing 1/2 the time now with multiple fails in a row.
I mentioned last night we were doing this 3x/day pretty much every day. Dude tried to call me out saying I was full of sh!t because the raid timer is 3 days. I had to explain that back then everyone could carry 10 toons 3/day on 3 toons and 3/day on another 3 toons the next day followed by another 3/day let us do 3/day everyday and that's what we did. The cap was 16 and we had nothing better to do. Five minutes to get there. 4-5 minutes to run the quest and in 10 minutes you were 1 raid run closer to a +3 tome. Hell we'd put up the LFM and start clearing the path leaving one behind to hold the instance all the way to the final beholder room. Someone would join and walk right up to the quest virtually. I was doing the math and I'd say most of us have somewhere between 500-1000 combined runs in there before the cap raise.
Anyway rant off and agin unless I'm leading a Hound run don't ask me to join anymore. No I won't get my bard, cleric, caster, or be the chew toy for your f'd up tactics.