Page 1 of 2 12 LastLast
Results 1 to 20 of 38

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    137

    Default Barbarian Dragontouched armor

    I got my dragontouched armor, and I've been thinking about which three abilities I want to give it. Right now it has resistance +5, incite 20%, and spell resistance 22. Those were the three best I had at the moment.

    Resistance +5 is an eldritch rune, and I think one of the best in that list, but heavy fortification is another rune on the list. Right now I have a heavy fort belt, so I don't need to slap a HF rune on my armor right now. I'm not sure whether to stick with the belt, or if I could have a better belt and put HF on the armor.

    I can also trade the spell resistance for true seeing if I ever get that rune, but I'm not sure which would be better. Is 22 spell resistance good in the late game, or not enough by that point? True seeing would help me against invisible enemies, and there are stealthy enemies running around high level areas.

    I don't know which soveriegn rune to use. There's the +20 health, but I don't think that would stack with my greater false life item.
    Quote Originally Posted by wolf74
    Play for fun and you will always win. Play for Levels, Gold, & Gear and you will always lose.

  2. #2
    Founder Solmage's Avatar
    Join Date
    Feb 2006
    Posts
    1,147

    Default

    Quote Originally Posted by Chad28 View Post
    I got my dragontouched armor, and I've been thinking about which three abilities I want to give it. Right now it has resistance +5, incite 20%, and spell resistance 22. Those were the three best I had at the moment.

    Resistance +5 is an eldritch rune, and I think one of the best in that list, but heavy fortification is another rune on the list. Right now I have a heavy fort belt, so I don't need to slap a HF rune on my armor right now. I'm not sure whether to stick with the belt, or if I could have a better belt and put HF on the armor.

    I can also trade the spell resistance for true seeing if I ever get that rune, but I'm not sure which would be better. Is 22 spell resistance good in the late game, or not enough by that point? True seeing would help me against invisible enemies, and there are stealthy enemies running around high level areas.

    I don't know which soveriegn rune to use. There's the +20 health, but I don't think that would stack with my greater false life item.
    - Heavy Fort, use a minos legens helm until you get a better (probably epic) item. Gain 20 hps in the bargain.

    - +5 resistance is a good option. Greater false life may seem tempting, but you can get this on better items, so don't do it. 10% healing amplification if you are a main tank/will be a main tank could be useful too.

    - Greater false life, use any of these: Belt of Brute Strength, (min lvl 9, GFL + 6 str), or one of the amrath belts, f.ex. Knost's Belt (con +6, GFL, min lvl 18) which are rather easy to get.

    - Tier 2 rune, incite if you somehow are having problems keeping aggro when main tanking, is an ok choice, but exceptional strength +1 or con+1 or healing amp 20% (stacks with other healing amps) or salt guard are also solid choices.

    - True seeing does not help you see hidden enemies, only invisible ones. Tharnes goggles are a some nice melee goggles with true seeing on them that add damage when you don't have aggro. There are other true seeing goggles with blindness immunity for example.

    - Tier3, Earthrgrab guard is pretty good, but disintegration guard is also nice if you already have an earthgrab guard (f.ex 3 x earth +45HP shroud item). Incite 20% is ok if you have the aforementioned problem keeping aggro, in spite of your damage guards which should be going off a lot when main tanking.

    Anyway, just some ideas..
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  3. #3
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Unless you're planning on wearing one of the non-Con of GFL items from Amarath.....+5 resistance is pretty much the only thing you want for your Eldritch.


    Guards on Tempest and Sovereign to complete.

    Radiance for Sovereign is excellent on a Barb if you don't have displacement......it's almost as good as having displacement on because it procs so much....once and enemy is blinded they only have a 50% chance to hit you.

    Disintegration and Ennervation are not to bad either, tho Ennervation is by far the lesser of the three.

    If ur having a hard time fitting in an important stat.......+6 stat rune is nice for Tempest, but usually this is not a problem on a Barb.

    I think

    E-+5 Resist
    T-Corrosive Salt
    S-Radiance or Disintegration

    That to me is a nice final set for a Barb.

    22 SR is a joke for end game content...complete waste.

  4. #4
    Community Member
    Join Date
    Aug 2009
    Posts
    235

    Default

    got a few barbs and each of em has a few diff sets

    freezing ice guard, and earthgrab both for autocrit holding them, and destruction is nice as well

    corrosive salt, magma guard, or crushing wave guards on the tempest tier

    and on eldritch really just go for resist 5 and maybe healing amp or greater false life if you need it.

    my barbs are horc and dwarf though.

    really you want guards that, put them in autocrit mode or do damage in some way or enable you to hit them harder
    A Whole stable of toons. Capped Cleric Asiob, Cleric/Rogue Asiobeth, Fighter Kutzzz, Barbarian Ziggyjr, Slim Shady Exploiter Ranger, Zigbang.

  5. #5
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    Mine is +5 resists, +20% healing amp, and destruction.

    Really, that's the only one I need and use

  6. #6
    Community Member Blank_Zero's Avatar
    Join Date
    Feb 2010
    Posts
    2,445

    Default

    Quote Originally Posted by vVAnjilaVv View Post

    E-+5 Resist
    T-Corrosive Salt
    S-Radiance or Disintegration
    This is my setup for my first (have Rad)
    My second is the same, but with Melodic Guard til I get Disintegrate

    I enjoy Rad guard a lot though, seeing as I dumped AC for Guards and enjoy soloing.

    Earthgrab is nice, but easy enough to get through GS (single Shard item)

    Freezing Ice/Enervation/Radiance/Disintegrate are all nice dual shard effects you can get for a single rune. pretty good trade off if you ask me.
    Smrti on Khyber

  7. #7
    Community Member redraider's Avatar
    Join Date
    Aug 2006
    Posts
    852

    Default

    Barb= +5 Resistance, Corrosive salt Guard, Disintigration Guard (sub Lit 2 as needed)
    Captain's Crew - Ghallanda

  8. #8
    Community Member P3tunion's Avatar
    Join Date
    Oct 2009
    Posts
    80

    Default

    Quote Originally Posted by Blank_Zero View Post
    ...I enjoy Rad guard a lot though, seeing as I dumped AC for Guards and enjoy soloing...
    Really? You dropped AC on a barbarian? Chocking !

    OP: Sov rune is up for debate but most can agree that E = Resistance +5, T = A nice guard (i.e. Corrosive salt/crushing wave).


    Aliann (Fighter12/Barbarian6/Rogue2) - Alavann (Rogue20) - Alaminum (Sorcerer18) - Alidrone (Barbarian/Fighter18/2)

  9. #9
    Community Member ninjaeli's Avatar
    Join Date
    Jan 2009
    Posts
    183

    Default

    eldritch:
    +5resistance/deathblock/heavy fort/heal amp 10%

    tempest:
    corrosive salt guard
    sov:
    disintegration guard
    -

  10. #10
    Community Member stoolcannon's Avatar
    Join Date
    Jun 2010
    Posts
    885

    Default

    Quote Originally Posted by vVAnjilaVv View Post
    Unless you're planning on wearing one of the non-Con of GFL items from Amarath.....+5 resistance is pretty much the only thing you want for your Eldritch.


    Guards on Tempest and Sovereign to complete.

    Radiance for Sovereign is excellent on a Barb if you don't have displacement......it's almost as good as having displacement on because it procs so much....once and enemy is blinded they only have a 50% chance to hit you.

    Disintegration and Ennervation are not to bad either, tho Ennervation is by far the lesser of the three.

    If ur having a hard time fitting in an important stat.......+6 stat rune is nice for Tempest, but usually this is not a problem on a Barb.

    I think

    E-+5 Resist
    T-Corrosive Salt
    S-Radiance or Disintegration

    That to me is a nice final set for a Barb.

    22 SR is a joke for end game content...complete waste.
    pretty close to what I'd recommend

    I have two main sets I use situationally.

    1. +5 resist, corrosive salt, disintegrate
    2. +5 resist, magma surge and enervation - I use this one in epics since the earthgrab almost never succeeds there and enervation has no save. I will eventually replace magma with corrosive when I get around to running it again.
    3. Making a 3rd set for hate tanking with +5 resistance, corrosive and Levik's
    4. and a 4th to play with radiance guard
    Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage

  11. #11
    Community Member
    Join Date
    Sep 2009
    Posts
    137

    Default

    Ok. I'll ditch the spell resistance rune when I get something else good, and keep my eye out for some guard runes.
    Quote Originally Posted by wolf74
    Play for fun and you will always win. Play for Levels, Gold, & Gear and you will always lose.

  12. #12
    Community Member
    Join Date
    Apr 2010
    Posts
    43

    Default

    Ooze guard FTW!


  13. #13
    Community Member Cinderbeard's Avatar
    Join Date
    Nov 2009
    Posts
    150

    Default

    Yup some good advice from the posters above.

    I usually go with +5 resist - Salt/Water guard or 20 healing amp - destruction or ice/earth/dust/radience guard.

    It might be a good idea to get a second set with +5 resist - +15 incite - +20 incite.
    This will be very handy if you run raids like VoD or ToD without an intimitank avalable.
    Just swap outfit and have +35 aggro generation.
    Keeper Refugee
    Ghallanda: Warguth, Urgan, Cinderbeard, Gizzah, Soulblight, Xantilar

  14. #14
    Community Member P3tunion's Avatar
    Join Date
    Oct 2009
    Posts
    80

    Default

    I have +5 resistance, corrosive salt and earthgrab on my main DT docent. Currently working on another +5 resistance, +15% incite and disintegration guard for tanking. I'm not sure about incite if it stacks with the same number or if it's like healing amp and you need different amounts for it to work together. Cause if it is like the latter you won't need 20% on sov rune since you should get the claw set.

    Healing amp you get on one of your ToD rings since you get +2 con from epic bracers of the claw.

    /Ali


    Aliann (Fighter12/Barbarian6/Rogue2) - Alavann (Rogue20) - Alaminum (Sorcerer18) - Alidrone (Barbarian/Fighter18/2)

  15. #15
    Community Member
    Join Date
    Feb 2010
    Posts
    123

    Default

    10% healing amp on eldritch please.

  16. #16
    Community Member Senshock's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Chad28 View Post
    I got my dragontouched armor, and I've been thinking about which three abilities I want to give it. Right now it has resistance +5, incite 20%, and spell resistance 22. Those were the three best I had at the moment.
    If you need the incite your being a naughty barb! hit 'em harder

    Resistance +5 is an eldritch rune, and I think one of the best in that list, but heavy fortification is another rune on the list. Right now I have a heavy fort belt, so I don't need to slap a HF rune on my armor right now. I'm not sure whether to stick with the belt, or if I could have a better belt and put HF on the armor.
    Heavy Fort will be covered by your Minos Legens (from Necropolois) - gives HF and toughness. Keep the resist +5.

    I can also trade the spell resistance for true seeing if I ever get that rune, but I'm not sure which would be better. Is 22 spell resistance good in the late game, or not enough by that point? True seeing would help me against invisible enemies, and there are stealthy enemies running around high level areas.
    True seeing is cover by other items such as Sandstorm glasses (Sands) and Tharnes (VoD) goggles. True seeing helps mostly agaiinst blurred/displaced enemies. SR wont help you late game and the spelll is better anyways. Put Crushing wave here or Corrosive Salt in a pinch.

    I don't know which soveriegn rune to use. There's the +20 health, but I don't think that would stack with my greater false life item.
    You will want Destruction here. You will probably either end up with a Amrath belt with GFL or Greensteel HP item for hitpoints and you can get the 20% healing amp from Leviks Bracers (Hound) which has +6 Str also. You'll want the destruction to make enemies easier to hit when your have your Power attack amped up. Dont get Radiance btw unless you like chasing mobs around. Running and swinging = negative to hit also :/
    Comments in. This would be your 1st set - once done make more sets to suit your needs.
    Junior Vice President of the Sen* Group
    Quote Originally Posted by FlimsyFirewood View Post
    ....running things on elite is generally good for you. Puts hair on your chest, keeps you regular (sometimes both*), and at least in recent content and going forward, improves odds of named loot in chests......

  17. #17
    Community Member quityourjobs's Avatar
    Join Date
    Sep 2009
    Posts
    273

    Default

    I don't know which soveriegn rune to use.
    It depends on what gear or abilities you're missing.

    If you're TWF and need more hit, Destruction.

    If you're doing a lot of epics, EG guard or Radiance Guard.

    If you tank a lot, Lightning Guard or Disintegration Guard.

    Make a few DT and try them out.

  18. #18
    Community Member
    Join Date
    Sep 2009
    Posts
    137

    Default

    I heard that you can break down runes you don't want to get lower grade runes, and combine three runes to get a higher grade rune. I've got a soveriegn rune I don't need, and was wondering how to break it down into some Tempest runes. It's Lorikk's rune, and I don't think I want it.
    Quote Originally Posted by wolf74
    Play for fun and you will always win. Play for Levels, Gold, & Gear and you will always lose.

  19. #19
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    Quote Originally Posted by Chad28 View Post
    I heard that you can break down runes you don't want to get lower grade runes, and combine three runes to get a higher grade rune. I've got a soveriegn rune I don't need, and was wondering how to break it down into some Tempest runes. It's Lorikk's rune, and I don't think I want it.
    Never tried, but I =think= you put the sovereign rune in the Tempest altar.

    But again, that's just a guess

  20. #20
    Community Member stoolcannon's Avatar
    Join Date
    Jun 2010
    Posts
    885

    Default

    Quote Originally Posted by Chad28 View Post
    I heard that you can break down runes you don't want to get lower grade runes, and combine three runes to get a higher grade rune. I've got a soveriegn rune I don't need, and was wondering how to break it down into some Tempest runes. It's Lorikk's rune, and I don't think I want it.
    Put the sovereign rune in the altar with 1 draconic rune (or whatever the smallest runes are that you turn in for your armor).

    It will crunch it into 1-3 eldritch runes, 1 tempest rune or 1 sovereign rune in order of likelihood.

    Put 3 eldritch runes into the eldritch altar and you'll get 1 random tempest run

    3 tempest into the tempest altar you'll get 1 random sovereign rune
    Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload