I could get behind this idea, so long as all the normal PrEs are free and the TP ones are non class/race based or require 2 classes or are something outlandish. Things like Mystic theurge with a swath of spell like ability packs, Master Throwers, swashbuckler...
If you have access to a class, you should not be penalized for wanting to take a PrE and having to pay the TP to actually acquire it. Basically, if you paid for the class, your enhancement lines should come for free. One of the benefits of having the class.
And your gut would be steering you in the right direction.
^Absolutely this^
And how does that other one go? Never challenge a Sicilian when death is on the line?
Argonessenn -Officer of Storm Shadow-
Olen Anteres
Dumb.
The DDO store should never be so "slap in the face" intrusive that you cannot play the game without it.
Either a new Pay-to-Play PrC will be overpowered and unbalanced, in which case it damages the game and offends the player base, or it will be balanced, in which case it won't sell and offends the player base. It's a lose-lose proposition.
Of course, Turbine's Marketing staff are a bunch of idiots (given the evidence of bind-to-character cookie jars, the radical new underwater combat system, and the awesome new "armor customization") so we'll probably be seeing this next patch.
OP, Turbine is already flush with success using the current model of charging for classes, races, and content packs and releases new content every 2-3 months. Why would you suggest taking away something the player base already has and forcing them to pay yet more money on it? So basically you would pay for a class, then be forced to pay even more to get the full potential of the class, you would have even more gimped characters around who decided not to purchase the full class, players would avoid PUGging even more, the community would suffer, and the game would be worse for it.
dogpig00, I dub thee Icarus.
"And you ate an apple, and I ate a pear,
From a dozen of each we had bought somewhere;
And the sky went wan, and the wind came cold,
And the sun rose dripping, a bucketful of gold. " - Millay
That would be a bad idea because it would cause serious negative customer reaction.
What could be done instead is create some enhancements (not necessarily specialties) that require beating a certain quest or obtaining a certain named item to qualify. For example Frostrager could come from an ice-dragon quest while Gatekeeper Initiate comes from a Xoriat quest.
That means that access to those specialties is somewhat contingent on either TP store purchases or VIP dungeon access, but no moreso than named loot is already.
Respectfully
Ten of Ten the Sorcerer, Aerenal
Alprudr of Thorr and Sif, Aerenal
Mother of Symphonies, Aerenal
Illusions of Life, Aerenal
no no no hell no you evil capatilist! Many of the older players are not happy with the way the money grabing is going already with buy your way to victory type things such as store mana pots.
The store is good for the game no doubt but selling anything other than adventure packs, and the non core races and classes smacks of blatant profiteering.
eg selling +1 acid weapons, i mean seriously tut tut.
Sensible question.
It's the slippery slope argument: when does paying for an edge become buying your way through the game?
Personally, I don't like the whole idea of f2p vs p2p races.
Maybe only ECL races should be p2p - since they have to be balanced out against others races in pnp.
Then again, drows have a +2 ECL, and you can easily unlock them, while horcs have 0.
In a sense, races and classes from optional sourcebooks ARE the pnp equivalent of p2p options.
But I agree with you: how do you justify p2p races/classes - at all?
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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How is charging for a new PrE different to charging for a class or race?
I don't like it, but I wouldn't be surprised to see some PrE's as premium items, perhaps only the dragonmark ones? Then they could be purchaseable or unlockable by reaching maximum favour in that house ... that would be pretty cool actually.
Its not for me a bad idea , its just a stupid idea for a player of the game to come up with .
If we where at a board meeting at turbine and someone suggested it Im sure it would be concidered , but from a player its a remarkable suggestion . OP if you dont need your money just give it to the Starving children of the world or something like that .
because the things that they sell currently provide options/convenience/aesthetics. Charging money for a pre is directly paying for power, and so puts a disadvantage on anyone who doesn't buy it compared to those who have. Many players, including myself, would see this as a fairly nasty way get people to spend money.
"Sometimes you have to roll a hard six." After the funeral, we all wondered why he didn't just take 10.
Worst idea ever.
Makes me think the person suggesting it has little means to get ahead.. except paying for it.
Is the OP trolling? Or was this suggestion that bad by accident?
Definately /not signed
If the developers went this route I would uninstall DDO the same day and start playing League of Legends as my primary game
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