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Thread: Dwarven Monk

  1. #1
    Community Member Ttip's Avatar
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    Default Dwarven Monk

    I am rolling with a Dwarven Monk on the Light path and am pleased with what I have planned (forgot to paste it for posting) but just wondering if anyone else has tried a build that they KNOW works? I am terrible as a caster due to my poor skills as a gamer and the same happens with my clickies for Melee toons so the higher Wis would be under utilized by me anyway...I get involved in the combat and forget to use the extra skills half the time.

    I start with 16,16,16,8,10,6 and end with 20,18,18,8,12,6 without gear and/or tomes (except the +1 STR tome I already own).

    I figured that it will be easy to boost wis with gear and such, just looking for tips on what snags to avoid or tricks to employ.

    Just started him on Thelanis this morning, so not too late to adjust or re-roll...look for Xacklin and say hello.

    Thanks

    note: I have only 28 point build as an option and realize that many think that Dwarf is not optimal for Monk, but their opinions do not matter to me as I LOVE DWARVES!
    Last edited by Ttip; 01-08-2011 at 05:52 AM.

  2. #2
    Community Member Teharahma's Avatar
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    Dwarves can be great stunners as they have the Dwarven Tactics Enhancement.

    I suggest starting with 15/15/16/8/15/6 instead. It will probably gives you 2 more DC, 4 more if you put level ups into wisdom.

    Wis: 15+5level+3ench+6item+3tome+2ship=34
    12wis+10base+10wraps+10halfmonklvl+3tactics=45DC Stunning Fist
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  3. #3
    Community Member maha0201's Avatar
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    Quote Originally Posted by Teharahma View Post
    Dwarves can be great stunners as they have the Dwarven Tactics Enhancement.

    I suggest starting with 15/15/16/8/15/6 instead. It will probably gives you 2 more DC, 4 more if you put level ups into wisdom.

    Wis: 15+5level+3ench+6item+3tome+2ship=34
    12wis+10base+10wraps+10halfmonklvl+3tactics=45DC Stunning Fist
    and at end he will stun red/purple name so he can hit ? you cant dump str and dex you need 1 of them in build...

    16 16 16 8 10 6 - i would change to 16 15 16 8 12 6 so you can take void4 and if you cant get +2 dex tome go 15 16 16 8 12 6 all lvlup in str. I have human mnk started 16 15 16 8 10 8 and now i miss 12 base in widom :S

    and to get optimum mnk build you need them +2 tomes... or at least +1 dex so you can pull off 2wf to max
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  4. #4
    Community Member wax_on_wax_off's Avatar
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    The answer is, if you don't like an active style of combat then monk really isn't for you.

    This was simpler before, solution would have been to go dark monk with low wisdom and then you would only have to hit Touch of Death.

    These days, wisdom is much more important to a monk whichever path you go so you at least want to spend 6 build points into wisdom (and strength, dexterity and constitution for that matter). This will let you take Void Strike IV - very important for epic content and give you decent DCs on your stuns.

    If you don't want an active style of combat then I would suggest to go ... Ranger. Barbarian or Fighter is ok too. These are classes where you can just go in and swing until everything or you is dead.

    Monk is a learning curve, there are a lot of abilities and if you want to be the best monk that you can be then you should put them to use.

  5. #5
    Community Member ganondalf's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    The answer is, if you don't like an active style of combat then monk really isn't for you.

    This was simpler before, solution would have been to go dark monk with low wisdom and then you would only have to hit Touch of Death.

    These days, wisdom is much more important to a monk whichever path you go so you at least want to spend 6 build points into wisdom (and strength, dexterity and constitution for that matter). This will let you take Void Strike IV - very important for epic content and give you decent DCs on your stuns.

    If you don't want an active style of combat then I would suggest to go ... Ranger. Barbarian or Fighter is ok too. These are classes where you can just go in and swing until everything or you is dead.

    Monk is a learning curve, there are a lot of abilities and if you want to be the best monk that you can be then you should put them to use.
    A 1 in 20 chance to instantly kill a single epic monster isn't terribly important I would say, but I'm not trying to talk anyone out of it. It does add a hefty chunk of damage that only a very select few monsters can resist and with 3 master stances you can be more flexible in your role. I still wouldn't say that it's all that important. Nice to have, but not necessary.

  6. #6
    Community Member Logicman69's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    The answer is, if you don't like an active style of combat then monk really isn't for you......................
    ................
    .............
    If you don't want an active style of combat then I would suggest to go ... Ranger. Barbarian or Fighter is ok too. These are classes where you can just go in and swing until everything or you is dead.

    .
    This!

    Monks are extremly clicky dependent. With all the possible Ki Strikes and Finishers, you spend more time clicking that any other class I've played.
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
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  7. #7
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by ganondalf View Post
    A 1 in 20 chance to instantly kill a single epic monster isn't terribly important I would say, but I'm not trying to talk anyone out of it. It does add a hefty chunk of damage that only a very select few monsters can resist and with 3 master stances you can be more flexible in your role. I still wouldn't say that it's all that important. Nice to have, but not necessary.
    A 1/20 chance to do up to 10,000 damage (the HP of some epic mobs) is certainly worth it. The ability to insta kill in epics is unique to monks with the void strike IV enhancement. Simply put, I wouldn't build a monk today that didn't have this option and ever go in to an epic quest.

    Otherwise, yes, good force damage is very valuable to bypass resistances (storm strike IV, earth strike IV and void strike IV are the most useful strikes, imo).

  8. #8
    Community Member Ttip's Avatar
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    Changed plans, rolling dark and waiting until I unlock 32 point build.

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Dwarf Monk 
    Level 20 Lawful Neutral Dwarf Male
    (20 Monk) 
    Hit Points: 342
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 18
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    22
    Constitution         16                    18
    Intelligence         12                    13
    Wisdom               14                    16
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +1 Tome of Dexterity used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    33
    Bluff                -2                    -2
    Concentration         7                    42
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     3
    Hide                  3                     6
    Intimidate           -2                    -2
    Jump                  6                    27
    Listen                2                     3
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                  6                    26
    Swim                  2                     2
    Tumble                7                    30
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Dwarven Spell Defense I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Toughness
    Enhancement: Dwarven Constitution I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Enhancement: Static Charge
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 5 (Monk)
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Porous Soul
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    Enhancement: Monk Ninja Spy I
    
    
    Level 7 (Monk)
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    
    Level 8 (Monk)
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Touch of Death
    
    
    Level 10 (Monk)
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Racial Toughness II
    
    
    Level 11 (Monk)
    Enhancement: Monk Wisdom II
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Monk Improved Recovery II
    
    
    Level 13 (Monk)
    Enhancement: Monk Ninja Spy II
    Enhancement: Unbalancing Strike
    Enhancement: Improved Concentration I
    
    
    Level 14 (Monk)
    Enhancement: Dwarven Constitution II
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Master of Thunder
    
    
    Level 16 (Monk)
    Enhancement: Racial Toughness III
    
    
    Level 17 (Monk)
    Enhancement: Racial Toughness IV
    
    
    Level 18 (Monk)
    Feat: (Selected) Combat Expertise
    Enhancement: Grandmaster of Storms
    
    
    Level 19 (Monk)
    Enhancement: Ten Thousand Stars
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Way of the Patient Tortoise IV

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